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Messages - JaxOf7

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526
Projects & Creative / Re: Class based modification (V5D RELEASE... finally!)
« on: September 10, 2011, 08:22:17 AM »
Quote from: "Shade Guy"
I think Proto Man should stay as-is.

However, with Proto having a shield and Bass getting a double jump, Mega Man's getting the short end of the stick.

Here's where my idea comes in: I believe Ice has been making Mega Man items like Item 1 etc. ammo-based. So, Perhaps when Mega Man grabs an Item 1 or a Rush Coil, he gets the ammo-based versions of them? For example, he would have multiple uses of Rush Coil and Item 1 to get around. And maybe for LMS he could get some items on spawn, because there won't be any Rush Coil items lying around.
I dislike this idea, it's complex and fills up weapon space.
And I would like to bring up the fact that Megaman gets adaptors the other two do not.


In other news, my love of menial tasks has compelled me to add alt-sliding to all the copy weapons.
http://www.mediafire.com/file/5qa3j4ns5blhhvv/Classes-v5dAllSlide.pk3

527
Projects & Creative / Re: Class based modification (V5D RELEASE... finally!)
« on: September 09, 2011, 08:42:17 PM »
D : Nothing
Protoman is well balanced by his damage vulnerability.
If he still feels op, just give him more vulnerability.
He doesn't need complicated dashing or alt-fire activated shield stuff. (Especially not for a weapon he's just going to switch out of.)

528
Projects & Creative / Re: Mega Man X1 Classes (v1c get it now!)
« on: September 09, 2011, 08:35:18 AM »
Spark Mandrill is done.

http://www.mediafire.com/?gvpt7knh22a29ud

And please +CLIENTSIDEONLY the X buster's cosmetic effects.

529
Maps / Re: (NSFP) THE BROPACK (NSFP)
« on: September 02, 2011, 02:52:42 AM »

Make this a playable map.

530
Just so you know, being a good flag runner is not a bad thing.
However, being an impossible underground flag runner is a bad thing.

In other news, I noticed in VKYV5Y KY hasn't touched Knightman, so I assume no one is doing anything about him.
The thing that's bothered me about Knight Man is his supposed role in general combat, he just doesn't fit the bill.
So I made an alt for him that lets him do a little bit of everything.
http://www.mediafire.com/file/79maa6buux8ovmk/Classes-v5d-KnightAlt.pk3
The shield charge: mobility, reflection, close-range, knock back, and stun.
On a side note, a stunned person being knocked back looks really cool.

531
Actually, speedy flag carriers tend to be balanced out by their frailty.
The issue more has to do with burrowing, flying, stopping time, stun, and invulnerability shields.

532
Projects & Creative / Re: [Expansion]Rockman No Constancy
« on: August 26, 2011, 08:45:52 PM »
Quote from: "Myroc"
Quote
Za Warudo bitching

The problem doesn't lie with the weapon itself, it's how everybody uses it. Time Stopper would be a perfectly fine weapon in my opinion if people actually started using it like it's intended to be used, and not just for trolling purposes.

Seriously, community, grow up a bit, will you.
I disagree somewhat.
I have rarely seen Time Stopper just used for sheer trolling, it tends to be legitimate use.
My point is that Time Stopper is balanced so even trolling with it doesn't accomplish much; stopping 8 seconds with a weapon that was a bitch to get, breaks, and will take a minute to respwan before happening again? gg.
Za warudo on the other hand doesn't break. That means it needs every other limitation so even legitimate use is not op; stopping time is not to be taken lightly.

533
Projects & Creative / Re: [Expansion]Rockman No Constancy
« on: August 26, 2011, 10:12:38 AM »
Quote from: "Yellow Devil"
Runs out of ammo twice as fast and can be reused by picking up ammo (not whilst being used!).

EDIT : That barely made sense.
That thing had better be a BITCH to refill.

534

535
MM8BDM Discussion / Re: Weapon Competition #2- Castlevania!
« on: August 24, 2011, 07:20:20 AM »
Well, staying alive tends to be quite important to inflicting harm, and getting the jump on people never hurts or actually it does, but...
(click to show/hide)

536
MM8BDM Discussion / Re: Weapon Competition #2- Castlevania!
« on: August 24, 2011, 01:06:13 AM »
Have an idea for an item that does not kill, that counts right?

537
DO NOT TAUNT THE CLAW!

538
Projects & Creative / Re: [Expansion]Rockman No Constancy
« on: August 22, 2011, 10:44:37 PM »
I just noticed Super Wily would make a fun skin.

539
MM8BDM Discussion / Re: MM8BDM V2C Released!
« on: August 20, 2011, 06:04:50 AM »
Quote from: "CutmanMike"
Clientside's what? The things spawned are projectiles, if they're client side they won't send the damage information.
Welp, I faild.

540
MM8BDM Discussion / Re: MM8BDM V2C Released!
« on: August 20, 2011, 02:58:16 AM »
So just in case you release another version immediately afterwards (like last time), perhaps you should consider this junk shield.
http://www.mediafire.com/?dqox54la8z8i3kf
It client sides the stuff that are derived from one synced actor anyway, so it should work out.

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