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Messages - JaxOf7

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571
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: July 13, 2011, 08:07:20 AM »
Meanwhile at a facility that controls the sewers (recently messed up by a deranged pump man), the head manager is answering some angry phone calls.
"Sigh, we are working on the problem m'am. Yeah you may want to turn on the news, we are experiencing a crisis right now. Ok, bye"
"Hello sewer control service. Yeah, I know. Please hold"
One of his employees walk in.
"Uhm, our scanners have picked up a strange object being cast down the sewer rapids."
"What else is new?"
"This one was screaming."
"Sucks to be him."
"And then it set off explosives in the sewer."
"...."
"So yeah, more damage."
"Shit..."
"We have no idea where it went due to sewer's curent condition."
"Heh, with some luck, maybe he came up a toilet."
"That seems highly unlikely"

-----------------

"I'm Sunstar, ruler of the Stardroids!" one said. "And you are dead!"
Suddenly, Grenade Man trudged out of a lavatory, covered in the most foul sewage.
He walked over next to Gyro Man and Sword Man and faced towards the emerging robots.
"Oh hey Sword Man, long time no see.
So, we fighting something?"

572
Projects & Creative / Re: [Expansion]Rockman No Constancy
« on: July 13, 2011, 05:45:29 AM »
Quote from: "CHAOS_FANTAZY"
Quote from: "Lakister"
Has anybody snagged Clash/Crash Man skin yet? I'd love to try my hand at him.


That or, what skins are available?

Everything else had already been swiped, mate, you're just in time.

Also, Bubbleman will be finished tomorrow. Currently, "Apply second set's broken air tank and cracked goggles to first set" is winning with 2 votes. Last chance, folks!
I'm voting "add broken air tank and goggles to default bubble hurt pose."

573
Projects & Creative / Re: [Expansion]Rockman No Constancy
« on: July 11, 2011, 10:27:21 AM »
Would it be too much to ask for the other frame of spin wheel? And rising sun... does that have a second frame? It goes too fast to tell in the blurry youtube videos.
Also noticed that in the boss refights Flash Man's eyes are darkened out, could/should that be another skin?

574
Hey remember that damage replacement script I did?
Turns out I have not been doing it entirely correctly.
I am very sorry I did not possess some of the more basic knowledge of Doom actor inheritance.
(click to show/hide)

575
Double post because Shade Man


So what exactly do we still need for V5D's release?

576
Quote from: "Yellow Devil"
Quote from: "JaxOf7"
Tired of Centaur Man not dropping anything when he dies;
so how about the centaur arrow from power fighters?

Lol, pro!

Unless I decide to change up Centaur and make him PB&F styled I'm keeping him as he is.
I don't suggest we change Centaur Man at all (well except for changing the pellet sprite of his buster to bass buster pellets),
just that he drops this weapon.

577
Tired of Centaur Man not dropping anything when he dies;
so how about the centaur arrow from power fighters?

578
Quote from: "Bikdark"
Quote from: "LlamaHombre"
Unless you have a taunt for Flame Man, mind if I voice his taunt?
I fully support this. We should all have the chance to hear Yama's manly voice.
0:49




579
Requested Centaur Man waay back on page 3.
So yeah, I'm sticking to that request, as an icon if possible.

580
Better line for Junk man (it was also in his bot chat):
http://recyclemegaman.ytmnd.com/


Also had an idea for some extra skins
(click to show/hide)

581
Quote from: "chuggaafan1"
This Probably Has Been Mentioned Before but...

Why Can MM Class not use other skins when before he could?
"Oh sup Hard Man." *He top spins you*

582
W.I.P Forum / Re: [EXPANSION] Mega Man I-IV (Gameboy)
« on: June 19, 2011, 11:32:47 PM »
I don't quite see the point of making new versions of the robot master stages using slightly different tilesets; however, new Wily and Rock Killer stages sound very interesting.

583
Boring weakness theory stuff:
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Quote from: "Yellow Devil"
Updated some stuff, tah. I'm not adding extra weaknesses for each class, because I don't want the battlefield to be too uneven. Imagine playing as Woodman, you're weak against Cutman, Metalman, Needleman, Shadowman, Gyroman, Tomahawkman, Punk, Slashman, Fireman, Heatman, Pharaohman and finally Turboman.

Poor guy.
Give him a ton of resistance to everything else, just like MM8BDM's wood shield! :cool:
Wood man is the only class to have this misfortune; I think every other class is fine receiving their lesser weaknesses.


Just so you guys know, the reason I suggest these weaknesses is because the best part of playing Mega Man in classes mod is the real time weakness matching. But, sometimes...
"Oh shit, Blizzard Man! Shit, no flame blast! All I got is this firestorm! *Proceeds to use ice slasher*"

584
Quote from: "Korby"
By the way, do Wood Man's leaves have "leaf" damagetype? 'cause if not, he's still pitiful against Airmen!
Toad man also lacks his weapon's damage type...

Speaking of weaknesses, love how the MM2 masters have the extra ones! But this didn't seem to continue for the rest of the classes...
I would love to see this continue so I have used the strangest logic to try to group similar weapons together.
(click to show/hide)
Final note: Centaur and Yamato's weaknesses are simply incorrect.

585
Completely redid the damage replacement script; should fix power stone, not nerf gyro, include mm7 weapons that need em, and fix anything else we may not even know about.
(click to show/hide)

That also means new damage factors!
(click to show/hide)

Here is the new complete list of damage factors:
(click to show/hide)

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