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Messages - JaxOf7

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586
I don't think this is a pk3...

587
Projects & Creative / Re: Class based modification (V5C RELEASED)
« on: June 13, 2011, 06:10:04 AM »
Quote from: "Blaze"
Found a major Glitch.

While playing as Diveman i used his altfire and it crashed my game.
My game was crashing too, and it was not until now that I noticed that I was using Dive Man's alt each time.
Just started up a game now, used dive mines, crash.

Quote from: "Korby"
What was the crash log?
That's just it, there is no crash log, it just closes down and leaves me with nothing.



Quote from: "ice"
BTW, what is carry even supposed to do? It seems to be a longer lasting item 1 but with 1 use.
From what I can understand, the point of Carry is the fact that even the classes can use it.
I would love to see classes able to use items again.
Except the adaptors, tanks, and item-1s.
No adaptors for obvious reasons.
No tanks because Gyro and other mobile classes grabbing etanks in tough spots would be cheap.
And no item-1 because using stun or super speed to trap people is also cheap; just replace em with Carry upon pick up (or take them away).


New carry icon and the first proto item (Rush is kind of Mega Man's thing).

588
Projects & Creative / Re: Class based modification (V5C RELEASED)
« on: June 13, 2011, 12:36:31 AM »
Not sure if you knew this but Carry spawns too low; it doesn't really help me get anywhere like this.

Also, how are Oil Man and Time Man classes coming along?

589
MM8BDM Discussion / Re: MM8BDM v2b released!
« on: June 12, 2011, 10:30:03 PM »
Quote from: "MLDKF"
To get the danger wrap, you have to use the super adaptor
Or item-1.
I don't get why its down so deep, its not that powerful.

590
MM8BDM Discussion / Re: MM8BDM Funnies
« on: June 11, 2011, 05:08:49 AM »
Super Adaptor Centaur Man has his wings on his ass.

591
Mega Man Discussion / Re: Fanmade robot masters
« on: June 10, 2011, 06:11:25 AM »
Posted their silhouettes earlier, forgot to reveal them. Here goes, they're Light bots.

Lobster Man: Underwater construction robot. Strong, can handle deep water pressure, and fires a type of cement from his clam buster for temporary fixes. He's also a crabby arse.
Lightining Man: Lightning research robot. Waiting for lightining all the time has made him a sleepy and patient robot. His level is in the mountains.
Slide Man: Arctic rescue and surveillance robot. He speeds around using rocket boosters and a grappling claw; since these are unalowed in the robot olympics, he keep losing out to Blizzard Man who actually uses ski sticks on a regular basis. His level combines icy floors with a quick obstacle.
Weld Man: Heavy industry robot. Uses a flame sword, typical fiery factory level, next.
Invisible Man: Wildlife observation robot. Installed with an invisibilty device to observe animals with minimal disturbance. His gruff personality betrays his sneaky ability.
Lunar Woman: Extraterrestrial study robot. She was designed to use her to huge ass scythe to cut up space rocks; it dosn't really make sense to me. She is romantic and passionate like the moon she was based on; think Elec Man here.
Raid Man: Military bomber robot. Designed to do what a bomber plane does but better. He follows orders to the letter and has trouble taking it easy. He also hates chairs.
Ghost Man: Robot of unknown origin and purpose. He just started appearing around haunted hot spots to scare people. He was registered by Light labs and found to be generally trustworty. He has a seemingly superantural ability to distort time and space. He is also mute.

Boiler Man: Weld Man stage mini-boss. He is big and serves the function of, well, a boiler. Launching his head and having it bounce around is a favorite trick of his.

592
Quote from: "Korby"
I could probably put a timer on the mines so they self destruct after a little while.
I think I could still play a good Dive Man with this change.

593
Tomba 2
Final pig curse
Black and white time-stopped world

There is no going back after doing this, god help you if you saved over your file during the curse.
The world is dark and you are completely alone; not even Silent Hill monsters to keep you company.
But worst of all was the "music."
It is nothing but a deep droning bass of some sort.

Just relistened to it while looking it up on youtube just now; holy shit, I had every right to be scared.
Given the thread title this may not even be appropriate; why would they do this in a kids game?!

594
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: June 09, 2011, 02:31:04 AM »
Quote from: "Donutyoshi"
OOC: Meh. That would work. Also I'm going to post a list of parties (Showing the situation they are in) in the first post.
Please do this.

595
Quote from: "JaxOf7"
If I may make a suggestion: a list of bugs posted on the first post so that devs know what to fix and we don't keep reporting the same shit.

First bug: Bomb man's giga bombs do not sync right.
Second bug: Flash man's timestopper does not work right on a couple classes. It outright does not affect protoman, quint, and bass. Some of the MM4 classes stay stopped while getting hit.



Something tells me progress and playing this mod is going to be delayed for a bit; it greatly concerns an event this coming friday.

596
Because this thread lacked MM5 and MM6.

And yes that is indeed Roll in the pink; her and Kalinka's sprites are from Rockboard, a game we never got. It was pretty much just Monopoly though.

597
MM8BDM Discussion / Re: MM8BDM MM7 Expansion - Release Date 10/06/11!
« on: June 06, 2011, 04:24:37 AM »
Question:
Junk Shield.
How did that issue resolve?

598
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: June 03, 2011, 10:10:58 PM »
Crash Man: "If you do not agree to my demans-"
Grenade Man: "TOO LATE!"
"CRAZY DESTROYER!"
Grenade Man proceeds to launch his demolition-type bombs around him; they latch into the landscape.
Not one of them lands near Mega Man or Crash Man.
Grenade Man pauses in realization of his mistake.
"Oh... right... I'm supposed to use that at close range...
inside a building...
with multiple stories...
Welp, looks like I'm going for a ride.
Have a prize, Mega!"
Grenade Man casually tosses a deactivated Flash Bomb over to Mega Man right as his crazy destroyer detonates, tearing an abyss in the street and dropping Grenade Man into the rushing water of the city's sewer system.
He is whisked off, no doubt to interrupt the story again at a later time...

Uhm, you got: Flash Bombs?

599
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: June 03, 2011, 02:55:52 AM »
*As Megaman and Grenade Man bantered throughout Flame Man's attack, Grenade Man reaches his limit.*
"I love it when you play hard to get!
But this is enough!
Either you fight me, or me and Crash Man destroy this whole city!
Isn't that right, bomb buddy!
Uh, Crash Man?
What are you doing lodged up there in that building like you were hit by some kind of tornado?
Get down from there this instant, you are making me look silly!"

600
Mega Man Discussion / Re: Roleplaying Topic MK 3
« on: June 03, 2011, 01:14:51 AM »
Grenade Man looks perplexed by Crash Man's explanation.
Before Flame Man can interject (or not, I dunno), he spots Mega Man arriving on the scene.
"Ah, something that makes sense! Remember me?! A blast from the past!
I'M GRENADE MAN!
You hurt me good last time... now do it again!"
Grenade Man places his hands at his hips and taps his foot impatiently...


OOC: Alright I think its Llama's turn on this front, Flame Man would probably act by now...

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