Continuing the boss mod with bosses that are not megaman
More Bosses
https://allfearthesentinel.net/zandronum/download.php?file=morebossesv1a.pk3Adding music to the mod
More Bosses Music
https://allfearthesentinel.net/zandronum/download.php?file=morebossesmusicv1a.pk3New Boss
Scrooge McDuck

Golfs rocks, cane pogos, and calls Gizmoduck.
Woo-oo
New Boss
Cirno

A very quick boss that slows down to attack with a barrage of ice.
Can fly.
Rage is an insane spread of ice. Apparently there's a blind spot right in front of the attack, but that's ridiculous. Who would be stupid enough to make an attack with such a glaring flaw...
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Am now accepting boss submissions.
These can be concepts, assets, or code.
But I do have rules.
jax's boss guidelines
1. make sure your boss works in both tlms and a theoretical tdm
1a. no team switch mechanics
2. keep the boss selection option in mind
2a. no bosses that only work solo/duo. (maybe another day)
2b. no secret/rare bosses.
3. no altfire requirement, like core.
4. make sure the boss can reach high places. infinicoil is the generic solution.
5. make sure the boss uses rage for something.
6. boss should work in a 1v1
jax's boss pointers
1. keep in mind how the team imbalance buff works. it's both an hp and an atk buff. so your attack should probably benefit from the atk buff.
2. the bosses are not morphs, so multiple weapons actually work for them
3. a boss timer means you can do things you couldn't really do before, like limitless flight, limitless invuln, etc.
3a. that's not to say survivor stall is recommended either, as time depletion will give the boss rage and "panic run" (increased speed)
3b. if you do infinite flight, i recommend moves that work better up close. try to give a reason to fly down.
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You can post your submissions in the discord or here I guess.
Also here's a list of assets needed to make this mod less placeholder-y
Gutsman G HUD
Reggae HUD
Wily Saucer HUD
Monking Skin
Monking HUD
Colton HUD
Cirno HUD