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Messages - Nuy

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76
Cutstuff Discussion and Feedback / Re: Minecraft subtopic in "Gaming"?
« on: September 23, 2011, 02:11:18 AM »
I don't see the point. There's one Minecraft thread and like, 3 other Minecraft threads that barely anyone other than that thread creator posts in. It seems like a HUGE waste of a sub category.. wait... are we saying sub topics or sub categories? I'd possibly say sticky the topic but even that seems quite pointless.

77
MM8BDM Discussion / Re: The Classes Servers
« on: September 20, 2011, 07:28:41 PM »
I stopped hosting because of boarding school, damn it. This internet is so terrible that I've been installing Portal for 5 days and its only at 43% =|
But yes, less classes more original. While its always nice to play mods and shiz, there should ALWAYS be open vanilla servers.
No, I didn't read the entire post

78
Anything Goes / Re: Who would be a good final boss?
« on: September 20, 2011, 01:45:52 AM »
....no... besides, in X8 you could only have two playable at a time.
All I'm saying is that there needs to be a balance to where its fair. You can't just say 3 final bosses at once would be unfair, because you can tweak just about anything to make it fair/balanced.

79
Anything Goes / Re: Who would be a good final boss?
« on: September 20, 2011, 01:40:03 AM »
Quote from: "xxkirbysonicxx1"
Quote from: "Epic Kirby"
I want to make a Megaman Fangame where the final boss has three bosses at once.
There is nothing wrong with it. It's always a good challenge to keep up with everything.
I don't think it would be fair to some players...
Lol, Mega Man X4
Seriously, Quality VS Quantity.
You could have 3 final bosses but if they dont do shit its not really unfair just piss easy.

80
Anything Goes / Re: Spamthread V.1
« on: September 19, 2011, 07:42:36 PM »
So, I'm on study hall for one teacher. My dorm master says I WAS on for two and because of that, I'm in room campus. He also thinks that I'm not doing all of my work all the time because I keep getting distracted even though I've said multiple times that I'm struggling with the work and that I need help. He doesn't believe me and thus says I'm not trying hard enough. So I just went from a system I'm used to and getting my hand held every step and was supposed to be difficult and them telling me that I'm super bright from breezing right through that work, to a system I have no idea what I'm doing in and yet they expect me to know right off the bat, the work supposed to be easy and they're supposed to hold my hand through everything, and them saying I'm not trying hard enough and that I'm blind and or stupid for not knowing what to do right off the bat. Not to mention being called "Dick" and "Big D" doesn't help a whole lot either.

81
Mega Man Discussion / Re: Mega Man Legends 3 cancelled
« on: September 19, 2011, 01:55:45 AM »
I'd accept releasing the X series on Steam as a good apology. But then again that's just me.

82
Mega Man Discussion / Re: Capcom's Cheap Moments
« on: September 18, 2011, 11:19:54 PM »
The only cheap things I can think of is Mega Man 8 Wily 1 and that "You know who" crazy bitch in Haunting Grounds.
Everything else is really easy. Quick Man is just a dumbass who runs into walls and the crash bomb thingy isn't that hard, you just need to know how to jump properly. I honestly find every common Mega Man difficulty (Foot holders, Wily Capsule 4(Wily Capsule 7 is you can't count correctly), X6, X3, Jet Stingray, ect ect) highly over rated. But then again I'm the one who finds Enker in Mega Man 10 impossible and can't quite get on the leader boards for the Galaxy Man time attack >.>
Also, 4 pages. New topic. What the hell =|

83
Mega Man Discussion / Re: Wood Man=Leaf Man
« on: September 18, 2011, 08:16:06 PM »
It was only 14 days, Ivory =|

84
Anything Goes / Re: Spamthread V.1
« on: September 18, 2011, 07:22:24 PM »
In case no one else knows yet, Portal 1 is free on Steam right now until the 20th and I think Portal 2 is 50% off.

85
MM8BDM Discussion / Re: TAM-Rp server
« on: September 17, 2011, 10:41:54 PM »
inb4whatsportforwarding
inb4hamachi
inb4igiveup
ect, ect

86
Anything Goes / Re: Spamthread V.1
« on: September 17, 2011, 05:02:04 PM »
IIRC almost all of the Japanese Rockman editors have a built in Hex editor.

87
Anything Goes / Re: Spamthread V.1
« on: September 17, 2011, 03:47:17 PM »
Hex and asm, dude. Did you honestly think it would be as easy as clicking some buttons?

88
Anything Goes / Re: Spamthread V.1
« on: September 16, 2011, 08:09:16 PM »
So uh, I tried to speed test the internet here at the school.

Uh.... yeah.. I actually cried when I saw that.

89
Mega Man Discussion / Re: Wan the Man
« on: September 16, 2011, 02:23:48 AM »
Except mine is going to have an endless attack mode, multiple characters, and not extremely simplistic AI like every other fan-game(and mega man 9&5&6) has.
I'll be honest, I didn't actually read your thread =|

90
Mega Man Discussion / Re: Wan the Man
« on: September 15, 2011, 09:05:44 PM »
Reserved for space

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