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Messages - Karate Cat X

Pages: 1 [2] 3 4 ... 6
16
Anything Goes / Re: KC's Topic of Music
« on: March 04, 2012, 01:55:16 AM »
Quote from: "Star Dood"
Could you do the credits/ending theme of Mega Man 7?

Mission accomplished. :cool:


17
Anything Goes / Re: KC's Topic of Music
« on: March 04, 2012, 01:07:18 AM »
Quote from: "Protoman01"
I request you do MMX2 Zero's theme please.

Wish granted my friend. :)


18
Anything Goes / Re: KC's Topic of Music
« on: February 09, 2012, 01:52:49 AM »
*Mega Man damage sound*

My apologies for the bump.. I am back, and with new remixes!! :p

First up, a song of Wood Man's stage in MM7-style (very proud how this one came out).



Second, the final boss theme from Mega Man 7 arranged.



Third, Flame Mammoth's theme in Genesis/Megadrive Sonic-style remix.



.. Lastly, today, I ended up making a cover of Galaxy Fantasy from MM9..

http://kcexe.deviantart.com/art/Galaxy- ... -283997512

.. and it gave me an idea to make a remix of Galaxy Fantasy song itself. :D



Hope you all enjoy. There is more to come.

19
Mega Man Discussion / Re: Rockman 7 FC
« on: January 17, 2012, 02:50:27 AM »
You know, you could start from scratch on a mod with a copy of RM7 FC, it's less complicated and less of a mess, but whatever. :roll:

20
Mega Man Discussion / Re: Rockman 7 FC
« on: January 14, 2012, 12:33:10 AM »
Quote from: "WireSponge"
hey dude do you can help me with the stage editor  :mrgreen: ?

Okay, I'll upload a simple little tutorial for people who don't understand the Stage Editor. :p

21
Mega Man Discussion / Re: Rockman 7 FC
« on: January 14, 2012, 12:24:22 AM »
Quote from: "WireSponge"
Quote from: "Karate Cat X"
The mod's pretty interesting WireSponge. I hope to see some more changes, like on enemies, stages, and such. :)

the enemies are not changed yet i have a beta version you can download the beta bersion here http://www.mediafire.com/?2ibyoow5tzckz1a and the stages i not understand the editor and the enemies in the gamma version will be changed

Alrighty. :D

22
Mega Man Discussion / Re: Rockman 7 FC
« on: January 14, 2012, 12:19:45 AM »
The mod's pretty interesting WireSponge. I hope to see some more changes, like on enemies, stages, and such. :)

23
Mega Man Discussion / Re: Metal Man the dentist of the future
« on: January 10, 2012, 03:11:09 AM »
Quote from: "Korby"
Curses. Oh well, I wish you luck!

Alrighty. I'm gonna be working on Grind Man. ;)

Quote from: "Joseph Collins"
Quote from: "Karate Cat X"
Nope, I'm using a Mega Man Day in the Limelight 2 source, for Game Maker 8.
Freakin' ew...  Couldn't you have picked a slightly better engine?  There's so many available...  :(

Well, Day in the Limelight's engines do have some flaws.. But I can fix some of the physics little bugs. :p

24
Mega Man Discussion / Re: Metal Man the dentist of the future
« on: January 09, 2012, 11:50:13 PM »
Quote from: "SmashBroPlusB"
what engine are you using bro

is it the Blyka64 engine

or SOMETHING ELSE maybe possibly

Nope, I'm using a Mega Man Day in the Limelight 2 source, for Game Maker 8. I removed every MM3 Robot Master, and it's stage, and starting from scratch.

Quote from: "Korby"
It's probably Mega Man 3.

Hm, if my fangame was a romhack, that'd be pretty cool. :cool:

25
Mega Man Discussion / Metal Man the dentist of the future
« on: January 08, 2012, 07:06:36 PM »
Most of you seen I'm working on a RM7FC Mod, well, that's not the only thing I'm working on.. I'm working on a new fangame..

Ladies and gentlemen, I present you.. Metal Man the dentist of the future!!

First up, we got Thorn Man's stage, a dazzling desert stage. Hm, try to guess the inspiration of this level design.



Here we have the master of thorns himself! He's one of the easy bosses in the fangame, so no need to panic (I would panic if you fought him in hard mode).



.. and of course, my first master's stage is complete, here's a little hint of the next master stage I'm gonna be working on.



? DUN DUN ? IT'S GRIND MAN!

26
Mega Man Discussion / Re: Rockman 7 FC
« on: January 02, 2012, 04:30:48 AM »
Commented on video. I see you're having a bit of trouble with editing the tiles in Slash Man's level. You know, there's an option to remove those waterfalls, and bush layers in the stage in the RM7 Stage Editor. Also, did you say you needed Cut Man's original theme?

http://www.mediafire.com/?3dt27od3j8bgnwb

Above, something close enough to the original, it sounds pretty much like it. Nothing like the RM8FC one.

27
Anything Goes / Re: KC's Topic of Music
« on: December 28, 2011, 04:26:57 PM »
UPDATE TIME! :p



Also added to the very first post. ;)

28
Mega Man Discussion / Re: Happy 24th Birthday Mega Man!
« on: December 18, 2011, 09:18:15 PM »
Mega Man, you've been through so much with Dr. Wily, and his Robot Masters over the years. From battling the first six Robot Masters to stopping the Roboenza. Happy 24th B-day Mega Man! Get equipped with a cake! :p


29
Anything Goes / Re: KC's Topic of Music
« on: December 18, 2011, 09:04:09 PM »
I know this may not be Mega Man related, but I made a remastered version of one of my favorite songs from one of the third genesis games I got when I was a kid. :)



Genesis/Megadrive nostalgia anyone? ;)

30
Anything Goes / Re: KC's Topic of Music
« on: December 17, 2011, 05:54:26 AM »
Quote from: "SmashBroPlusB"
At first I was all like "oh hey KillerChair makes music" and then I saw the first post. :ugeek:

Anyway these remixes are really nice. They remind me of the Sega Genesis instruments (I can visualize SO many loop-de-loops XD), and some of the themes sound a bit on the Battle Network side (like the Concrete Man rendition). Very nice indeed.

Oh, would you mind making a remix of the Battle Network 1 standard virus battle theme? If that's not your style, then perhaps a remix of MM8 Astro Man would be better?

.. and done! :mrgreen:


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