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Messages - GameAndWatcher

Pages: 1 ... 6 7 [8] 9 10 ... 108
106
Projects & Creative / Re: MEGA MAN ROCK FORCE IS RELEASED (V1)
« on: October 04, 2016, 02:43:55 PM »
I noticed that currently, the "Justice League" replaces the Dr. Wily Team. I ask why when the Cossack team is currently the only unused team in the main campaign?

107
Anything Goes / Re: What ya think about Heat Man?
« on: October 03, 2016, 11:52:51 PM »
Ironically, he seems pretty chill outside of fighting. Can you name any other robot master that smokes?
(click to show/hide)

108
Quick question: should I look into using bootleg rippers for the High-Quality Music Pack, now that SiivaGunner himself is practically dead?

109
Anything Goes / Re: What is your avatar from/of?
« on: October 01, 2016, 04:26:42 PM »
The King of Town from Homestar Runner as they Mayor of Halloweentown from "The Nightmare before Christmas."

110
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: October 01, 2016, 02:51:19 AM »
Hey. Who likes Hyper Storm H's conveyors. Yeah. I bet you all do. Well I got something better. Who likes Hyper Storm H's conveyors...

(click to show/hide)

I like this.

111
Tutorial Collection / Re: [TUTOR] It's The Future! : Voxels 101
« on: September 27, 2016, 10:54:14 PM »
And what about some projectiles like mega buster shot, tornado hold, crystal eye, flame pillar, napalm bombs or dive missiles and others? the fires from the fireman stage? the magnets (I really don't know how to speak this in english, but you know, I'm talking about that thing that pull metal to itself) from the magnetman stage? the spikes of pirate man stage? the whales from dive man stage? the springs of spring man stage? the cars from turbo man stage? the cloud man stage's weather robot? will all they be cut off?
Normal Projectiles are staying 2D sprites, including stage hazards.

112
Rejected / Re: More maps that could randomly choose music
« on: September 26, 2016, 04:48:40 PM »
I'd personally recommend MM2AIR to have MMII's theme as a secret.
Either that or Airman ga Taosenai.

113
Skins & Bots etc / Re: Megaman 8 Bit Deathmatch New Graphics v1a
« on: September 24, 2016, 07:46:17 PM »
Could you give us a preview?

114
W.I.P Forum / Re: [Community Project] MM8BDM Repainted
« on: September 23, 2016, 06:50:44 AM »
what

Guts Man was finished a while ago.
They don't appear on the drive.

115
W.I.P Forum / Re: [Community Project] MM8BDM Repainted
« on: September 23, 2016, 01:39:22 AM »
WHAT HAPPENED TO GUTSMAN'S TEXTURES?! I SWORE THERE WERE MORE!

116
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 22, 2016, 12:01:31 AM »
So if I play v5b, I won't have my progress of v5a? I don't want to have all my progress lost.
In your v5a files, you'll see a file titled "Zandronum-[USERNAME]." That's your save data. Just copy it and paste it to the v5b files.

117
Cutstuff Discussion and Feedback / Re: I dont stand here anymore.
« on: September 21, 2016, 07:19:10 PM »
I feel that you're taking their words that wrong way.

118
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: September 21, 2016, 03:13:25 PM »
You have the versions 2c and 3b?
May I ask why you want those outdated versions of 8BDM?

119
W.I.P Forum / Re: [Community Project] MM8BDM Repainted
« on: September 20, 2016, 08:25:59 PM »
Siivagunner music will be banned as being too low effort.

Cut, Ice, Guts, Fire, Bomb, and Elec Man are done. There are about 25 textures each in Time, Oil, and Wily. I'm hoping that they will be done by this weekend so we can roll straight into Mega Man 2 (which only has 267 textures compared to Mega Man 1's 314).
Oh well...  :(

120
W.I.P Forum / Re: [Community Project] MM8BDM Repainted
« on: September 20, 2016, 07:23:12 PM »
I know that you said no reserving slots, but I just want to let everyone know that if they don't like SiIvaGunner, they better be preparing music, because I'm planning on replacing as many songs as I can with their respective rips where applicable.

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