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Anything Goes / Re: What is your avatar from/of?
« on: September 20, 2016, 04:44:31 AM »
And Grand Dad of Town is back.
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Does this work in V5?Considering the fact that the last post was in 2014, it's EXTREMELY UNLIKELY that this mod is compatible with MM8BDM v5.
Darkman 1-4 Bossrush?! GOD YEZI'm pretty sure those are revamped Doc Robots.
I think aqua man, since he's weak to astro crush.I tried that. It didn't work.
Because WATER Wave was his original weakness, so look at other water weapons.He's not weak to water weapons, he's weak to Waves, like Ice Wave and Noise Crush (a sound wave).
snipWait, Star Man was weak to Dust Crusher?
Things are going well in the world of repainted.Look at all that Smolzomi!(click to show/hide)
I gave Mega Man/Rockman the MM7 Ruined Street music, Rock the music from the Wood Man's Revenge CTF map, Proto Man his boss theme from the campaign, Roll the Dr. Light's Lab music, Dr. Wily the music from the Edge of the Dam CTF map, and the Alien the MM2 Wily Castle interior.Two other things:
https://www.sendspace.com/file/7j3rsaWhat if you decide to play as Mega Man (and his variant classes), Proto Man, Roll, Dr. Wily and the Alien?
So, something I hacked together in a few hours. This makes it so that each character has their own "designated theme", so to speak. For example, playing as Cut Man plays the Cut Man stage theme, playing as Dive Man plays the Dive Man stage theme, playing as Evil Robot plays the music for when you face him in the campaign, and so on.
The cvar YD_NoCharacterThemes will prevent the character themes from overriding the stage music.
Don't know how well it'll play if hosted online, though.
Also, has no-one guessed what the screenshot means?Is it the ability to make it so that the randomizer cannot pick a particular effect?