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Messages - T's Inventions

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31
I myself and a few others might say keep it so Jelly World affects SkyBoxs.
It's more LOLZy that way.

Also, lately I hosted this on my server (with game mode on L.M.S.) one time and we found that
the Bouncy Terrain and Dark Lighting effects seems to not undo themselves on a new round.
So for the rest of the rounds of the map, we had the 3 normal effects + Bouncy Terrain and/or Dark Lighting.
It's probably a glitch that can be fixed.

Last, back to the global vars I was asking about,
They MUST be able to keep their values through multiple maps or else it will not work.
Are you sure about it?

32
Rejected / Re: Linedef fixes
« on: November 08, 2012, 03:39:11 AM »
You might also want to add the block monster flags to some LineDefs in MM3GEM as I think the bots fall in the water pit too often.

33
MM8BDM Discussion / Re: Who am I? Nobody important...
« on: November 08, 2012, 03:06:46 AM »
I too am glad to see you are back and considering bringing project MMINV back to life!

I would be highly interested with development,
as I am highly experienced with game development and modding.

34
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: November 08, 2012, 02:19:48 AM »
So apparently MM4RIN's basic design is getting pointlessly changed too.   :(
But even so, there are quite a bit of textures from the original Ring Man level from MM4 that CutManMike never used in MM4RIN...
So this is a chance for those textures to be added in MM4RIN!    Right? Right? Right? Right? Right?
Well apparently not,  :(  because I see none of them in the screenshot a few pages back.

By The Way, earlier I think I was misusing a few terms...
There is a difference between the layout of a map, and the basic design of a map.
the suggestions I said earlier would change the layout but not the basic design of the maps.
Changing the basic design of the maps is what I have a problem with.

35
Projects & Creative / Re: New Project Forum Rule
« on: October 28, 2012, 08:17:02 AM »
I guess all we need to do now is make an "official" list of wad file hosting sites that have and/or should be used for MM8BDM files.

36
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 28, 2012, 07:44:21 AM »
I know that maps like MM1DW2, WaveMan, GyroMan, and SpringMan are not the most well made maps,
But never have I once thought that they were so bad that they needed to be completely scraped.

If map size is the main problem in WaveMan and GyroMan
then shrink the map down a bit by moving the islands closer together.

If SpringMan's map is a bit too bouncy,
just raise the bouncy floors up some.

These are a few map changes I am ok with,
but completely changing the basic design/layout of the maps?  Heck no.

37
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 28, 2012, 07:12:15 AM »
No I am not saying CutManMike is not allowed to change his own game.
I guess I am saying that changing stuff that was "set in stone" a long time ago is normally a really bad idea,
and there is a difference between improving and pointlessly changing.

Case and point is with the YouTube site design.
Over the years they have made countless pointless changes to it
and a lot of the times they would also completely remove or "hide" good features!

I really don't want the same to happen to MM8BDM.

38
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 28, 2012, 06:48:43 AM »
But why completely change the vanilla maps?
There was nothing wrong with them basic layout and design wise!

The only main things that needed fixing in the maps is
a few texture offsets in MM1DW2
and CloudMan's lag rain.

39
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 28, 2012, 06:38:54 AM »
:shock:

WHAT?!?!?!

MAPS GETTING COMPLETELY CHANGED?!?!?!

BAD IDEA!  BAD IDEA!!  BAD IDEA!!!

Why screw up what was fine with the game?

I am now not looking forward to the V3 update.

40
Cutstuff Discussion and Feedback / Re: [Site Suggestion] Download Button
« on: October 24, 2012, 07:42:42 AM »
With two extra spaces left, you could add "V2" in there.
But ether way, this looks pretty nice!

41
Cutstuff Discussion and Feedback / Re: Posts On Page Limit?
« on: October 21, 2012, 09:21:09 AM »
Yeah.

So are you absolutely sure there is no way a user could change the limit just for himself?
Not even a secret way like adding a special code to the URL to change the limit?

If not, would a compromise here be a good idea at all?
How about 20 posts on one page?
Just saying.

I have a good feeling alot of others would agree with me.

42
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: October 21, 2012, 06:30:17 AM »
Whelp, the future is upon us,
not only is the MM8BDM-V3A update coming out very very soon,
but the Wii U is also as well,
also not to mention the U.S. election very soon as well,
in alot of ways the future looks bright,
and in alot of ways the future looks dark.

Sorry for getting a bit too off topic,
I just can't help but to ponder in times like this.

43
Events / Re: [MM8BDM] Remembering the SGC Demo!
« on: October 09, 2012, 12:29:11 AM »
OK! Server is up now! Come on in guys!

44
Cutstuff Discussion and Feedback / Posts On Page Limit?
« on: October 08, 2012, 01:41:32 AM »
Just wondering why for a topic here on CutStuff there is a limit of 10 posts for one page.
This has been bothering me for a long time. Is there any way you can change/increase the limit
of posts on one page? This would really make reading through topics a lot easier.

45
Events / Re: [MM8BDM] Remembering the SGC Demo...
« on: October 03, 2012, 02:32:58 AM »
Ok, so the event is coming up very soon! I was hoping one of you guys would have a better link to the MM8BDM SGC Demo
from a site like Media Fire or Game Front. Are you guys sure nobody still has a little archive of it?

Anyway, I knew people would be wondering what version of Skulltag/Zandronum should we use.
I would just pick the original version of Skulltag the SGC demo came with (98C).
However, what version do you guys think we should use?

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