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Messages - T's Inventions

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61
MM8BDM Discussion / Re: so what do I do with all these files?
« on: July 19, 2011, 01:34:13 AM »
I think most of my old files I try to get rid of, unless if there is something cool in them that they took out
or changed too much in the newer versions, or if I have made demos/saved games with them.

62
General Gaming Discussion / Re: Cuteist thing in a video game
« on: July 19, 2011, 01:05:58 AM »
One thing I have always liked and found cute was the nokis from Super Mario Sunshine.
For what ever reason though, almost nobody talks about them or mentions them to my acknowledge.
Is that a good thing?

63
MM8BDM Discussion / Re: Bot Apocalypse
« on: June 30, 2011, 10:41:25 PM »
So... It's been a while, but I still want to see a real WAD for this made!

I like most of SickSadWorld's plans for this as well as SaviorSword's...

One idea I have for this is when the bots enter into the game, they enter in one by one just like in single-player!
Think about all the times playing traditional bot apocalypse where you end up with a bad spawn point,
right in the middle of the bot army, and you are screwed. Need I say more?

Another idea I have is that this could be compatible with Team Deathmatch.
Hey Sav! Remember "Bot Deathmatch" you did/had on your server that one time?
I'd like to see that done along with this WAD!

The Last idea I have for now is that before a player joins the game, they chose the bot(s)
they want in their army. This would be pretty much combining the bot setup screen from
skirmish mode and the class selection screen from classes. Just think of all the bot combinations
there could be!

I hope SickSadWorld is still going to finish this!

64
Hello everyone,

First of all, I would like to ask, who wishes for a sequel to Super Mario 64?
By a sequel, I mean the same game engine, but with entirely new levels.
I think what I have here, has to be a complete dream come true, probably, especially
for bigger fans of Super Mario 64. Something I know more people need to know about.
What I have here, has to be the #1 hack/mod of Super Mario 64 that I've ever seen.

Take a look.


65
Anything Goes / Re: Spamthread V.1
« on: May 26, 2011, 09:16:45 AM »
Spam? Did you say SPAM?
I smell not just spam...
but S.P.A.M.
LOLZ

66
MM8BDM Discussion / Re: Demos
« on: May 24, 2011, 07:44:20 PM »
Yes! I knew I'd find a demo sharing topic sooner or later!  :cool:

67
The WWW board / Re: Megaman 8-bit Deathmatch Skype Family
« on: May 11, 2011, 05:58:28 AM »
Welp, I've decided to join! My name is: TsInventions
Please add meehhh =D

68
Mega Man Discussion / Re: Music Project: Mega Man - The Wily Wars 2
« on: May 05, 2011, 03:00:51 AM »
The games for Mega Man The Wily Wars 2 would be Mega Mans 4-6 right?
Just checking because no one has mentioned it yet.

69
MM8BDM Discussion / Re: Things about MM8BDM that bug you?
« on: May 05, 2011, 02:27:27 AM »
I have a HUGE list of things I'd like to see improved, fixed, and added into MM8BDM
that I notice no one else has talked about. Should I post it here or make a new topic
for it? (And I know this seems to be a topic that's kinda old.)

70
MM8BDM Discussion / Re: Savior's Challenges to YOU!!!
« on: May 05, 2011, 02:03:23 AM »
I bet I could come up with some challenges like this...
I'll have to look into this a bit more...

71
MM8BDM Discussion / Re: Rules for Deathwind's Servers
« on: April 28, 2011, 08:01:10 PM »
Quote from: "ficarra1002"
For something you can't copy/paste a link for it, so you'll have to alt-tab back and forth typing out the url, it'd be much easier to type "Deathwind" in the search. Even though the forum search is very stupid at times.
What I meant by where to find this topic, I did not mean the exact URL, I meant where in the form to find it:
Board index » Doom » Mega Man 8-bit Deathmatch
I see no one else has talked about this (I looked at all the 20 pages of replies),
is that because this is actually not that hard to find?

72
MM8BDM Discussion / Re: MM8BDM is becoming boring?
« on: April 27, 2011, 09:19:42 PM »
Quote from: "Kapus"
This pretty much sums it up.

The only things I'm getting tired of are duel, anything with classes and rage roboenza. I mean, I like rage roboenza, but nobody ever plays normal roboenza anymore.
I agree.

Quote from: "Kapus"
The real thing I have been craving these days is a good game of DM.
I can handle that. Maybe I should open my classic DM server more often...

73
MM8BDM Discussion / Re: Rules for Deathwind's Servers
« on: April 27, 2011, 09:05:15 PM »
In the start-up message for your servers, can you say where to find this topic?
I kinda had to go out of my way to find this topic the first time.
By the way, is the thing about the C.S.C.M. pack not really that important anymore or something?

74
MM8BDM Discussion / Re: i feel VERY dizzy after playing Megaman 8-bit
« on: April 18, 2011, 06:04:36 PM »
I wish I could use OpenGL. Everything looks so much better, but too bad teh lag iz horrible.
I have a NVIDIA GeForce4 MX 4000 graphics card, is that too old of a card,
or are there some settings I need to change that is not said on the SkullTag wiki,
or something else? Can an expert on graphics cards let me know?

75
MM8BDM Discussion / Re: Bot Apocalypse
« on: April 11, 2011, 01:45:02 AM »
Yes, I really like this but, I kinda think there should be no leader for the bots' team because the game 'mode' is already hard
and the leader makes things worse. Maybe sometimes there can be a leader but most of the time it should be just all bots
on the bots' team because this is BOTS vs humans. Also, I think the bots' should be on the Dr. Wily team not the Dr. Light team
because that makes since to me.

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