571
Projects & Creative / Re: Class based modification (Not much, 6b almost finished)
« on: December 16, 2011, 09:35:18 PM »
hmm...
scout- bass
soldier- drillman
heavy- needleman
demo- napalmman
spy- shadowman
engie- none
sniper- darkman3
medic- plantman
pyro- fire/flameman
i'd say that the way these guys behave/used would make them close to the tf2 class shown, either by wep or ablilty.
example- bass is like scout do to the double jump. needle cause of the primary's way of firing. drill cause of the drill bombs, and the way he behaves with the alt
scout- bass
soldier- drillman
heavy- needleman
demo- napalmman
spy- shadowman
engie- none
sniper- darkman3
medic- plantman
pyro- fire/flameman
i'd say that the way these guys behave/used would make them close to the tf2 class shown, either by wep or ablilty.
example- bass is like scout do to the double jump. needle cause of the primary's way of firing. drill cause of the drill bombs, and the way he behaves with the alt
