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Messages - Trollman

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1351
Quote from: "ColdFusion"
Your Trollman skin qualifies you for the Community Classes mod. But if you want to edit it, go right ahead.
(scraped because it was too much hard to make, whatever) My idea was to make the weapon make you change your skin (like the treble boost from YD classes) to the same trollman skin but with saber attack frames. However, as the parentesis says, its too much hard to make and the frame limit (2) is too short like to make a good saber slash animation (as it's horizontal cause it's non-combo). I don't know if someone with better skills can collaborate or we can try the spawn thing feature for weps (like the one in the super adaptor, where it spawns wings at your back that follow you everywhere).I would like your opinion about a post located a bit more up where I suggest to put a nerfed hands weapon to the class.

1352
Quote from: "Gummywormz"
For those who don't know how to code, look at the weapon template. If you want to base your attack on something, study the coding of the thing you are trying to base it off of.

Sorry, but I don't think that it is a good thing for absolut noobs,at least for me, the weapon template is so damn comlpex i didn't got to make anything, or else I would have sent a fully compiled class from the beggining.

Changing themes, I would suggest to implement the hands weapon from the original idea of the class but changing the alt's fire-type, it's still 8-way. However, the boulders are smaller (about the size of the ones that are shot when the super arm boulder breaks after landing) and jump 3 meters after you, actually, that is what I had in mind instead of the OP super arm boulders 8-way

1353
Quote from: "Trollman"
Quote from: "xColdxFusionx"

*You need to make the whole skin. Just a few frames doesn't count.


Acording to your catch, I have to contribute in something wich will be the skins in my case. About that thing in the quote, the sword skin I told you will only be an attack frame replacement for the most recent Troll man skin. Does that rule block me?

Sorry if spam

1354
Quote from: "xColdxFusionx"

*You need to make the whole skin. Just a few frames doesn't count.


Acording to your catch, I have to contribute in something wich will be the skins in my case. About that thing in the quote, the sword skin I told you will only be an attack frame replacement for the most recent Troll man skin. Does that rule block me?

1355
Forum Games Archive / Re: Defeat something with something else!
« on: August 03, 2011, 08:57:02 PM »

Time for ghostbusters to take care of it (I posted the image because it was funny, grabbed from the spanish version of the uncyclopedia, "Inciclopedia" on the Touhou article wich says that it's the title of a movie that would've been made if Yuyuko didn't ate the cameras)

1356
Quote from: "NaePoliTan"
Question: Do I need to do everything or can I just throw my idea in?

You just throw your idea in (it needs approval, so try not to make it OP/UP) (UP means UnderPowered)

1357
I got why trollman is underpowered in damage terms. I based the damage values on the fact that on Megaman sidescrollers you have 28 HP when full (as writen in MMKB, the OHKO weps on the games do 28 damage), forgetting completely that you have 100 on skulltag when full. Whatever, I would like to tell you also that the troll cannon is a middle finger white colored (like the entire hand that it forms part of. how are the shots generated you ask? The cannon has ceratanium nanorobots that generate laser,other nanorobots that build the bomb and other nanorobots that generate the cutters in strictly equal parts). I'd suggest for the troll sword to make a skin (I will do it myself) instead of making the weapon spawn a sabre thing. Talking about skins, I will try to make another fix for the trollman skin because the side (B/C/D/E 8/2) walking frames have the wrong visor (yes, that black rectangle that is where the eyes are supposed to be is a visor for an armor) and another flaw.

1358
Quote from: "Coldfusion"
Agreed.  I might make the first Trollman idea submitted with increased damage if I have the motivation to make the HUD for the sword...

Really? LOL, then maybe I have a terrible sense of power level.

1359
*removed due to derpness needs MOAR derp*

1360
Quote from: "many people"
Trollman is underpowered lol

Actually, the class was abstractly nerfed by me before being writen, I planned a much more powerful class but i thought it was going to be OP. Here's the actual idea:

Name/skin: Trollman
Armor: 200
Speed: a bit less than quickman speed (quickman is too fast for being usable)
1st weapon: troll cannon (bass buster speed, alt is charging wich shoots a crash bomb with a metal blade inside, this doing 4 damage per explosion and the buster shots 3)
2nd weapon:troll saber (sensitive to mouse clicks so it can do a 3-hit combo like the Z-saber, i dont really know is this is posible though, charge shot: the same as the zero series, however, the slashes that come out of the hit are homing and do 3 damage each)  
2nd weapon alt: block, effective as knightman's shield and infinite untill un-press
3rd weapon: bare hands, 6 damage per punch
3rd weapon alt: punch to the ground, throws boulders like in the super arm that surround you forming a circumference.  
can pick up? yes, anything

[NOTE]: This is only a reveal of how it was going to be, if you think it's better then you can do this instead of the one that I posted, coldfusion.

1361
I don't get it, that's the sumbitted classes list?

If so:
(click to show/hide)

This must be the first thing that needs approval that made it to the light of day on my entire life

1362
W.I.P Forum / Re: [Project] Cutstuff Summer Holiday
« on: August 02, 2011, 11:59:37 PM »
Please, don't try to do anything untill I send a frameset for the thing, as I will do an unarmored (yes, the actual trollman skin is me with a robotic armor wich I will explain with more detail in an expansion that will get out of my mind if I get DB to work) version of my user character for this map

1363
Here's my class, as I just can't get weapons. Guess I will have to wait for studying programation (for that there's 2 years from here  :( ).

Class Name: Trollman
Skin: Trollman
Armor: 190
Speed: 2/4 of QuickMan's speed.
1st Weapon: Troll cannon (charge, normal shot: buster shot that deals 1HP, half-charged shot: Super Mega Buster charge shot wich deals 2HP, charge shot: Troll bomb, wich is a ballade cracker that explodes like the crash bomb and deals 3HP per explotion.)
2nd weapon: Troll sword (speed: normal, like the mega buster. Meelee, damage per hit: 4)  
2nd weapon alt: block (the sword is holded in diagonal down left direction, and is as effective as the proto shield)
It can pick up, but it's limited to support items.

 I am planning to make a rush and tango replacement wich is the totalizer, the equivalent of megaman's super adaptor, bass's treble boost and protoman's break mode (breakman). However, I have to make the skin for that first.

 The troll sword looks like the green laser saber from Star Wars but the grip is black and it has a trollface

1364
Mega Man Discussion / Re: What if Robot Masters had their own game?
« on: August 02, 2011, 05:53:44 PM »
A FPS where Commandoman is playable.

And Turbo as a vehicle and character in a Twisted Metal-styled game

1365
W.I.P Forum / Re: [Project] Cutstuff Summer Holiday
« on: August 02, 2011, 05:12:34 PM »
I would like to be in this map on the rooftop, sitted on the border watching people with a mirinda on my right hand wich you can pick up (it works as an E-tank, so the only thing to develop from it is a different sprite set). Please, don't try to do anything untill I send a frameset for the thing, as I will do an unarmored (yes, the actual trollman skin is me with a robotic armor wich I will explain with more detail in an expansion that will get out of my mind if I get DB to work) version of my user character for this map

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