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Messages - jitterface

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1
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: April 21, 2013, 12:58:14 AM »
Quote from: "CStar7"
Probably.

Although I thought Mega Man 6 was easier, particularly Blizzard Man and the final boss.

Yeah! I found the final boss WAY to easy, especially when compared to the Wily Machine 1 and Alien (ESPECIALLY ALIEN!) Blizzard Man is also a bit easy, but still, not as easy as Toad Man if you have Drill Bomb.

2
Mega Man Discussion / Re: Favourite Classic Mega Man Title
« on: April 21, 2013, 12:55:44 AM »
Mega Man 6 was my favorite, mostly because of music and robot masters (*cough* Tomahawk, Yamato, Centaur, Flame *cough*). Also, Mega Man 7 and Mega Man 4 closely follow, mostly be because MM7 : Slash Man is kinda cool. And MM4 : Just the way the game is designed. The music is also pretty neat. :cool:
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3
Mega Man Discussion / Re: Who's your favourite Robot Master and why?
« on: April 21, 2013, 12:49:10 AM »
As you can guess from my avatar, mine is Tomahawk Man. Why you ask? I just like how he is designed! He looks majorly cool, plus the fact his weapon is a Tomahawk! I always found him cool, especially since I 1st fought him in Mega Man 6. I found him very formidable, even with his weakness (Plant Barrier)! And at the end of the day, Tomahawk Man is pretty determined if you ask me. He seems like the kind of person who doesn't give up without one hell of a fight! And besides... who doesn't like Mega Man 6?  :cool:

4
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: August 21, 2011, 05:38:08 PM »
I got some sprites for Shadow Curser. I basically just drew this and I'm not very good at drawing. Bkasically it's changed from a black sjas to just a black NOT see through cloud. With arms just like ravagers arms, seperate from the body and to the side of the body.  :cool: Get a good think of what it looks like.

5
The Ghoul's Forest / Re: Ghoul 4 review
« on: July 20, 2011, 07:17:09 PM »
Quote
Ok if your going to copy and paste trees around the forest
DONT GIVE US BULLSHIT BOX TREES i mean cutmanmike gave detail to his trees like roots and stuff but doomkiller just makes a box and puts another box ontop of it and COPY AND PASTE THIS ABOMANATION AROUND THE MAP and thats the whole map
Ghoul 4 has bugged me with the trees but hey! its a new ghoul forest with awesome ghouls and I really dislike the fact that yurei dose not teleport. It makes it too easy.

6
The Ghoul's Forest / How do you think GVH could improve?
« on: July 20, 2011, 07:14:02 PM »
How do you think gvh could improve? I think it could improve by giving the hunter a new bow, the rock bow, which uses rocks.

7
Anything Goes / Doomseeker Help Again...
« on: July 07, 2011, 11:05:54 PM »
when i try to search for my own server on doomseeker, i cant find it. WHY IS THIS???

8
Help & Editing / Re: Doomseeker Help
« on: July 07, 2011, 09:57:55 PM »
Ooo thanx a real hell of a lot. now i can play mega man online! YAYZ!!! :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:

9
Help & Editing / Doomseeker Help
« on: July 04, 2011, 03:43:03 PM »
Hi all. So when i try to set MM8BDM up on my doomseeker or i try to join a MM8BDM server it keeps saying "Client binary can not be obtained for game : Skulltag. No testing directory specified for skulltag." What the hell dose that mean!?!?!?!?!?!?!?!?!?!?!?!!?
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10
The Ghoul's Forest / Re: Making bots for GVH
« on: July 04, 2011, 01:42:46 PM »
Seriousley, depending on what colour the name of the bot was depended on the character.

Green is marine
Orange is Hunter
Silver is Cyborg
Dark Green Is Ghostbuster and Engineer
Red is Sjas
Greyish brown is Jitterskull
Brown is Choke
Blue is Frostbite
Grey is creeper

If it isn't like that in anything APART from coop then your bot scripts are screwed :lol:  :lol:  :lol:

11
The Ghoul's Forest / What's your favorite Class in GVH
« on: July 04, 2011, 01:38:32 PM »
What is your favorite class in gvh? Mine is choke and probaby because blood ball owns humans. Share all yours :)

12
The Ghoul's Forest / Re: Ghouls reborn: new project idea
« on: July 04, 2011, 01:25:12 PM »
thanks! ive always wanted to play against an enemy jitterskull as jitterskull :mrgreen:  :mrgreen:  :mrgreen:

13
The Ghoul's Forest / Re: Ghouls reborn: new project idea
« on: July 02, 2011, 11:12:26 PM »
Quote
[
superMario123311 wrote:

Features of remakes

New weapons if i can make some

More detailed forest

And also add multiplayer support

How's this idea sound?


Answer: Ghoul3.wad

/quote]

Well clearly you haven't played ghoul3.wad then because aside from coop ghouls forest 3 dosen't have any multiplayer compatability what so ever. So  :roll:

14
The Ghoul's Forest / Re: Ghouls reborn: new project idea
« on: July 02, 2011, 11:04:17 PM »
No way. Torn City is better than this thing. It could be good enough for me to play if you can change the jitterskull object from "jitterskull" to "jitterdemon" so that when you play the wad with ghouls vs humans you can fight all ghouls instead of just sjas and creeper.

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15
The Ghoul's Forest / Re: What should a new GVH have...?
« on: June 20, 2011, 08:55:09 PM »
i think you should make cyborg more faster. Also i think this would be good for a map : "GVH41 Frozen Mountain" And i think a few CTF levels that are added with gvh. And it would be good if jitterskull was easier to control and if sjas went 100% invisible when still. stealth is everything for sjas becasue of his screaming and i think the hunters fire arrow should do more radius damage to ghouls
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