Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Magnet Dood

Pages: 1 ... 7 8 [9] 10 11 ... 294
121
W.I.P Forum / Re: Gunslingers!! The Cowboy Duelist mod.
« on: June 07, 2016, 01:37:38 AM »
Yo, this is super fun. It's really simple to pick up, but it's challenging when you factor in finding cover, the spread the bullets do if you shoot too quickly, and going in for killshots. I also love the unique bits of flavor the mod itself adds- it certainly has a lot of character, from the obituary to the hats flying off to the silly class names. Nice work!

I will agree that the tracker kind of throws me off, but it's not a big concern. The matches fly by quickly and they're always fun to watch since they usually get pretty tense. I'd only recommend bumping the movement speed a tad- he feels super slow.

Looking forward to more updates for this.

122
Events / Re: CTF 3v3 Tournament: 90% Purple
« on: June 03, 2016, 02:53:10 AM »
I told you I would pull through.

Team Name: Meta-KNIGHTS OF THE ROUND TABLE
Team Members: Magnet Dood, Kraven, Kage
In-Game Names: (Robot Master) Dood or Axe Knight
Time Zone: Central
Location: Illinois
Times Available: Afternoon until around 11
Ways to Contact: Skype or PM

(click to show/hide)

123
Anything Goes / This is a thread revival I can get behind
« on: June 02, 2016, 04:50:52 PM »


Thank goodness we didn't make Bubble Bath do this, or we'd never hear the end of it.

124
W.I.P Forum / Re: The Idea(s) Topic
« on: May 25, 2016, 03:16:40 PM »
Sounds pretty interesting to me. If you've got a pipe frame kart already finished, I might be willing to help out with it by putting drivers on it and such.

125
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: May 23, 2016, 07:55:58 PM »
Quote from: "fortegigasgospel"
I will say the way Torch flops his legs to the side is a little bit weird (fits better for Buoy) but it isn't done by a whole lot of robot masters so it's excusable.

It looks a little more natural when it comes from the other frames, so it shouldn't be too much of a problem. It was just kind of hard to capture with how skinny his legs are.

126
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: May 23, 2016, 04:36:35 PM »
(click to show/hide)

Hey, folks, wanted to let everyone know that we're still hard at work over here! Figured a month and a half was a pretty good layoff time for us to show you some more substantial progress.



And this is what we've got: a declaration that almost all of the skins are finished! These are the final sprites you'll be seeing in the game. We've come a long way from that dinky picture I posted when we first got started up, eh? Also check out that shiny DOS Reborn logo Gumballtoid made; stunning, right? Right.

Our skin credits are as follows:
Magnet Dood: Torch Man, Buoy Man
FTX: Volt Man, Petrol Man
IamaMedalHunter: Bit Man, Knife Man, Sonic Man, Dyna Man, Shark Man (also did running frames for Torch and Buoy)

I've done this many times, but I can't thank MedalHunter enough for his heavy lifting on the spriting department. Bringing him on board was probably the best decision I made with this expansion; without him, you wouldn't see about 75% of the spritework that's going into this.

And since I don't think we've posted these here yet, why don't we do a little meet and greet with our Robot Masters? These MM&B-style CD database entries were contrived by Gumballtoid as well! From left to right:

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Credit to Snake.Pixel for the mugshots, by the way! We just cleaned them up a bit to make them a little more suited for an 8-bit MM game.

In other news, work is progressing well on all fronts. Once we've got textures down for another map, finish up the last skin, and maybe get a few more weapons out of the way, we might have some more screenshots to show off...

Until then, we'll see you next time!

127
Aw yeah, DarkAura's back! You're the man, dude, great to see you return!

Edit: Also your front page looks fantabulous and I love it

128
Closed / Re: Changing Team Colors: A New Team?!
« on: May 14, 2016, 04:23:04 PM »
Personally, I don't buy the claims that you can't distinguish the teams in my mock-up. Their primary colors are the deciding factors for the most part, and I'm able to tell them all apart pretty easily. The only one that's slightly ambiguous is Cossack and Wily to me, and even then it's really not that bad. Of course, in game it might be a different story due to distances, so I can't really offer any insight into that. We'll see, though-- I've been a proponent for an 8 team modification for a while, anyway.

With that all being said, I certainly can't deny that all of the mock-ups you posted won't get anyone confused. It'll be sad to see the orange go, but your first makeup on the bottom picture (with the addition of a gray Mr. X team) has the best look out of them. If 6-team support does indeed become a reality, I'd be all for the gold Cossack, purple King and green Stardroid teams (although I like my primary green better since it's a touch darker I think, but whatever).

129
Closed / Re: Changing Team Colors: A New Team?!
« on: May 14, 2016, 05:07:34 AM »
I'm a total fuckin loser who wasted like 3 hours on this



If you ask me, I think that the current team colors work well for the four teams that are already in the game. But why stop at 6 when we can have double the fun!?

Ignore the Samba team thing right there (or treat it as a sneak peak for Bit Man's skin?), that's what were gonna use for a potential Samba team in the DOS expansion and I had the logo lying around. The pink team doesn't have a logo, but if it were up to me, it would symbolize some sort of team built on masters that aren't owned by any of the doctors/groups present, which is why the MM10 masters show up there. The current team colors for King, Wily, Light, and Cossack are all nice and do contrast well, which is what I was gunning for with my colors here.

The Stardroids were meant to be a gold-brown color in order to simulate stars and shit, but I'm not huge on the palette. At least it doesn't clash with Cossack though- an older version of this had it being straight up yellow, but it could've been confused with Cossack's orange kind of easily. In any case, this is what I have for it. Obviously, the green and gray palettes would be what I'd add, and it would probably be good to switch Samba with Stardroids for core purposes.

130
Skins & Bots etc / Re: Geno's Skin Place (UPDATE! Wily Panic!)
« on: May 09, 2016, 11:16:30 PM »
all of these fire skins

and I'm still here waiting for Banana Man  :cry:

131
Forum Games / Re: Rate the avatar of the user above you
« on: May 01, 2016, 02:50:57 PM »
9/10

spinning around at the speed of diagonal

132
all I know is that I'm the greatest mafia player of all time

133
Anything Goes / Re: What is your avatar from/of?
« on: April 29, 2016, 09:31:45 PM »
Dive Man striking a pose on a speeding Moby.

http://sessk0.tumblr.com/ This is the person who made it. Their art is fantastic and you should check it out.

134
Well, every person Zero's voted for has been town besides Coldfusion, and Rozark (who voted for him first round) died during the night phase next. Ain't much, but at this point we're grasping at straws.

Attack Zero1000

135
Anything Goes / Re: General Offtopic Discussion
« on: April 26, 2016, 01:45:27 AM »


You know what time it is.

Come on over for some MONDAY NIGHT FOOTBALL here, on CBS KD's Server!

Pages: 1 ... 7 8 [9] 10 11 ... 294