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Messages - Magnet Dood

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136
Mega Man Discussion / Re: The Robot Master Sorter
« on: April 25, 2016, 10:11:04 PM »
The first time I tried this I had a ton of ties and 7 MM5 masters in the top 10.

Then I did it with no ties. Here's my top 25.

1. Charge
2. Gravity
3. Magnet
4. Burst
5. Freeze
6. Cloud
7. Shade
8. Ground
9. Cold
10. Dynamo
11. Dive
12. Napalm
13. Stone
14. Star
15. Gyro
16. Wave
17. Ring
18. Crystal
19. Snake
20. Spring (???)
21. Commando
22. Nitro
23. Fake
24. Strike
25. Solar

If there's any problem with this, it seems to clump the masters by game together pretty often. Otherwise, though, it's pretty fun, and also pretty close to my Robot Master preferences; I've always enjoyed the designs of Robot Masters from the later games (5 onward). I have no idea how Spring cracked the top 20, though.

137
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (turn 4 day)
« on: April 21, 2016, 10:31:55 PM »
Yeah, the logic he's been using the last two rounds is extremely suspect. Didn't like the vote against Korby in the first place, and now the evidence is pretty obvious.

Smash Coldfusion

138
Ceridran is just being a goof.

Attack Ceridran

139
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 18, 2016, 02:23:37 AM »
I see that party ball in there, you can't hide it from me.

This is a really neat project! I've always loved that goofy N64 block style that a lot of early games on there used, so seeing that represented here is really neat.

140
MM8BDM Discussion / Re: Skins you've associated with players
« on: April 18, 2016, 12:53:45 AM »
This topic is pretty neat. Let's bump it.

(click to show/hide)

I'll add more here if I remember them. For now, though, feel free to post your skin associations here!

141
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (turn 2 day)
« on: April 17, 2016, 08:22:10 PM »
Korby wasn't the swing vote in the first place, though, so why are you ragging on him like he's the main culprit for why Knux died?

Can't bring myself to vote for him this round. Instead, I will act out of self defense from last round, and hit Hilman with a stick.

142
Forum Games / Re: Rate the avatar of the user above you
« on: April 15, 2016, 12:44:55 AM »
OK lemme just interject here for a second

You're a new person around here. That's cool. We like that. We do kinda have an unwritten rule about forum games here that everyone tries to follow, though, called the Ivory-Korby-Brotoad rule. At its most basic terms, it means you have to wait until two different people post in a forum game like this until you can post again. For example, if Ivory were to post, then Korby, then Brotoad, then Ivory again, that would be cool. If Ivory posted after Korby, though, that's considered a no-no. This is mainly to prevent people from keeping forum games around after interest dies down in them, since they eventually go poof once 3 weeks are up.

All I wanted to say. Your Raichu is nice, by the way, but it'd look even better with a transparent background. 7/10.

143
There's no need to rag on a guy who's upholding a mafia tradition.

Pawnch -> Beed28

144
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: April 14, 2016, 02:28:29 AM »
Me and Michael Montgomery are certified map explorers.



Took us two tries, tops.

145
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: April 11, 2016, 01:33:00 AM »
Am I allowed to suggest Threxx's version of the MM7 boss theme? I always thought it had the best sound to it.


146
Resources / Re: Dimpsy's Resource Factory (THE HUMBLE BEGINNING)
« on: April 08, 2016, 01:08:38 AM »
the fuq m8 I already made those MM5 doodos

Cool stuff though. I like the Mini Devil for sure.

147
Forum Games Archive / Re: CUTSTUFF MAFIA TOURNAMENT (signups)
« on: March 29, 2016, 05:25:25 PM »
sign me up g

148
Anything Goes / Re: Geno's Art Place (CD Database Images!)
« on: March 29, 2016, 12:36:11 AM »
As resident DOS game enthusiast, I must inquire about that peculiarly colored Wave Man sprite. Where'd you come up with those colors?

149
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: March 26, 2016, 06:52:45 PM »
Hey again, DOS fans! I'm here to provide you with another progress update. First, however, some news.

We've all come to the conclusion on the team that, despite the fact that we would love to keep updating at this pace, we simply don't have the resources to continue it. We're suffering from burnout pretty often in trying to meet a rather strict 2-week deadline, and it's extinguished the spirit of making this for fun, which was our main goal. As a result, we've decided to move to a looser release schedule for now. Updates will still occur, but for the most part, they'll be pretty random and more spread out. Hopefully that will increase our standards for quality, since now we don't feel the rush of getting something pushed out every two weeks.

However, we still have a teaser for you all.

(click to show/hide)

That's all for now, and the imminent future. We'll still be sure to keep those who are interested in the loop!

150
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: March 20, 2016, 04:48:32 PM »
My apologies for not reporting yesterday on our progress. It was really busy for me, personally.

We do have a pretty meaty report for everyone here, though. FTX has finished up a skin for us, and MedalHunter is nearly done with a second. That only leaves us with three more skins to go! Exciting stuff. The weapons development has been kinda sorta slow this week. Badz is still experimenting with Dyna's weapon, but otherwise, we've been laying off of them for now. Probably the most progress has gone into maps this week. Rozark will have Petrol's map ready to go sometime during his spring break, while Duora has made some kick-ass textures for Volt's map that he showed us this week. Gumballtoid, meanwhile, is taking a shot at making Torch's textures, and preliminary results look pretty good. Galactan has also started up some work on Dyna's map as well. To put it into perspective, the team has seen some work done on all but two maps (those two will be handled after work on MM9 is finished, since Llama and Lego are both on the devteam for that).

All in all, progress is moving along at a great pace. There's still a lot of things left to do, what with tilesets, music, weapon sprites and other goodies to make, but otherwise we've been making solid work. Thanks to all those who support our efforts, and check what we're doing here again on Saturday!

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