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Messages - Magnet Dood

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181
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: July 30, 2015, 10:19:13 PM »
I have dueled with Awbawlisk.

Match 1: MM5CHA (My pick):
Awbawlisk 10 - 2 Dood

Match 2: MM1GUT (His pick):
Awbawlisk 10 - 4 Dood

(click to show/hide)

182
Events / Re: YD Classes V8A Team Hoyp Tournament - V8B Polls
« on: July 29, 2015, 12:22:00 AM »
The Toronto Raptors are in favor of banning everyone. Let's get the b-ballin' started.

183
Events / Re: YD Classes V8A Team Hoyp Tournament - Signup by July 27
« on: July 26, 2015, 03:12:12 AM »
Remember how I said we didn't have a team name?

That's all changed now.

Introducing The


WE THE NORTH

Coming down from the northern border are three cool Canadians, ready to jam all in your faces. The Toronto Raptors are here to tear it up (and then hopefully not get swept out of the playoffs).

YOUR BALLERS ARE:
(click to show/hide)

(click to show/hide)

(click to show/hide)

And while we're busy tearing up the court in our 3v3 matches, you can listen to our sweet jam over the airwaves:

(click to show/hide)

Watch out, Hoyp Tournament- we're coming for you.

184
Backing up what Bikdark said, MM3SPA and MM4DRI would most likely not benefit from any gimmick whatsoever. The few that they did have would either be game-haltingly broken or borderline insignificant in an FPS enviroment. The maps don't need falling rocks/junk, randomly appearing platforms or rising blocks. No thanks.

Speaking of gimmicks, me and a couple of others think that MM7BUR ought to either involve the purple water more or scrap it entirely. The map has other problems, but that gimmick is barely even used, and in the places it is used are avoided like the plague. It'd be better if they could somehow involve it in more intuitive ways if they wanted to keep it, but just getting rid of it would also be an improvement.

185
MM8BDM Discussion / I want fuckhuge maps in this game :^)
« on: July 24, 2015, 07:04:58 PM »
Quote from: "Bikdark"
Daily reminder that compact maps != boring maps. There's nothing wrong with Spark or Drill. Don't add unnecessary enemies to the background to distract players (It's a huge problem on MM2BUB btw)

Every map has its flaws, and Spark and Drill are no exceptions. Granted they are pretty small in comparison to other maps, but I still think they suffer from bad design choices.

Drill's biggest issue spawns from the presence of two weapons that don't fit the layout: Super Arm and Power Stone. The former is unusable in portions of the map because the ceilings are too low, and it keeps hitting the top of the map, rendering it completely ineffective. Even when you can use it, such as in the outside portion, it's outclassed by Drill Bomb, Crash Bomb and Homing Sniper due to its clunky wind-up. The latter isn't conducive to the map's cramped layout, and its zoning capability is nullified. It's basically been reduced to a makeshift melee weapon (which isn't really necessary given Napalm Bomb's presence). If anything, they should be replaced by weapons that are more suited to the map's layout. Water Wave or Ice Wave would work well in the long stretches of hallway and serve as a faster-firing, long-range option down the stairs and in the rooms as opposed to Napalm Bomb's close-range attack. Danger Wrap could be used as a weapon to space opponents away from the user while using the low ceilings to overwhelm them with the dropped bombs. Either would work better than the current two on there (Super Arm especially).

Spark's issue stems from the pit, where it's always been way too easy to punish people coming up from there. The ladders are still slow as balls, and with Napalm Bomb and Spark Shock present you can beat the pulp out of anyone who comes up from there. Sure, you can jump up using Rush Coil, but that doesn't really eliminate the problem since the jump is arguably more disorienting, and it leaves you hanging in the air for a while. Pretty much the only way you can get up there safely is to hope that your opponent isn't on your side and scramble up as quickly as possible, which is made harder by the changes instituted in v3 because they can just dash through the middle.

Oh yeah also sure compact maps aren't always boring, but the fact of the matter is that Drill and Spark are boring. They're just big squares. That's boring. Honestly, Drill is just four of the same rooms with two long hallways that connect the outer portions. Sure, they punched a hole into the middle to increase flow, but that doesn't make the layout any better. Spark Man is even worse- it's just a giant square with a huge pit in the middle. Once again, they punched a hole in the middle to make it flow easier, but that doesn't add anything to the layout, it just slightly alleviates a problem that's caused with such a stagnant design. Sure, compact maps can be designed well-- MM6FLA is designed well with plenty of height variation and twists and turns, MM4DUS has plenty of compact design elements that are done neatly, MM3GEM, MM3HAR, MM3DW1, MM4SKU, I could list plenty of compact maps that are designed well. But MM4DRI and MM3SPA aren't among them, because no matter how great you can make a square, it's still just a square. That kind of layout features very basic combat system that isn't very enjoyable, and it's only made worse because the maps (the latter in particular) are so freaking small that it delves into chaos the moment you have more than six players. I know I attempted to protect the original MM1FIR (unsuccessfully, God rest its soul) and used the exact same argument that some maps should be reserved for smaller player amounts, but that's because it's design wasn't a boring-ass cube. A design like that should only be reserved for a sparse variety of maps like MM1CUT, and even then they shouldn't be so bare-bones like Spark's layout (oh hey look I'm a square but I have two things in the middle and another square that's higher!!!!1!!!!) Drill is better, but I'd still push for both to be changed.

We've already been clearing out some of the other square-maps or improving upon them much more than their previous incarnations (MM2HEA, MM4BRI, MM3TOP, MM3MAG). It's time to start tackling the other ones. I'm not opposed to having them keep compact layouts, but their current layouts are boring and uninspired, and should be changed for the overall improvement of the game.

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186
Events / Re: YD Classes V8A Team Hoyp Tournament - Signups Open
« on: July 23, 2015, 01:23:12 AM »
I'm going to be signing up with Wario (That One Boss on the forums) and Kraven.

187
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: July 22, 2015, 01:13:06 AM »
I have dueled Smash the Echidna.

Match 1: MMBDYN (My Pick)
Dood 10 - 6 Gizmo

Match 2: MM6FLA (His Pick)
Gizmo 10 - 4 Dood

Match 3: MM5DAR (Mutual)
Dood 10 - 7 Gizmo

Good games, that last one had my heart racing.

(click to show/hide)

188
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 21, 2015, 12:44:33 AM »
Gyro Attack does 15 in the current build. 15 * 5 is 75, which is NOT a less-than-six-hits kill. It actually needs 7 hits to kill a normal-armor class.

Um, how can Wood Man two-shot someone? With the Leaf Rain? OK, maybe if you hit it more than once, but it's still pretty clunky and slow as I've said. The Leaf Shield shot? Pretty sure that's at most a 4 hit kill, not a 2, and I don't even think it does more than that. With the body slam? That's got pretty poor range, and it only deals full damage if you hit them directly. Even then I'm almost positive it can't two-shot someone. And his 'excellent' escape option isn't really all that excellent- he's slow as a snail and his body slam has pretty limited range. Sure, the shield invincibility is an issue, but with the recent changes, he can't just spam them anymore when he's low on ammo since they automatically shoot.

Search's bushes are a dead giveaway anyway and pretty much guarantee that a Search Man is inside of them (unless he's good at deception and plants them down, then finds another place to shoot at people who look through them). I'm also pretty sure that he has normal jump and speed, and even if those are heightened, they're ultimately negligible because they don't offer as much mobility that classes who have very high stats in either category possess (Gravity's jump, Quick's speed, etc.).

189
Events / Re: YD Classes V8A Team Hoyp Tournament
« on: July 20, 2015, 10:59:57 PM »
Can't say I enjoy seeing Wood Man, Gyro Man and Search Man showing up on the banlist all that much. I realize the arguments you have against them, but I feel like there could also be arguments for their inclusion.

Wood is admittedly a annoyance, and the Leaf Rain stack has been a problem for a while. However, the weapon loses effectiveness based on the map and number of players. It's slow speed and clunky aiming aren't very useful when attempting to hit a minimal amount of targets, and if the map is large and open, it's mainly reduced to a path-blocker at most. The fact that you'd ultimately be using one of your teammates in order to set up Leaf Rains instead of using them in actual combat situations seems to at least offset any advantages you get from using it.

Gyro Man mainly won classes tournaments in the past because he was good at running away, along with his really hard-hitting Gyro Attacks. The new classes build somewhat nullifies this ability to escape due to his decreasing ammo when firing in the air makes Gyro less of a hit and run option, while making him considerably more useful in actual combat since now he can shoot while he flys. Considering Gyro's mainfire damage was halved in this build, I think he's a lot more tame than his previous incarnations that were so powerful.

Search Man, much like Wood Man, mainly revolves around the map in order to gauge his effectiveness (at least with the Homing Sniper in question). It is very easy for him to control a map with long, open spaces. Despite this, he usually has to take himself away from most combat situations and struggles when opponents come up close, due to his lower armor. He's a pretty high risk class if anything, because if he can't get a good aim on opponents, he's more of a liability than a real offensive weapon.

I'm confused as to how Roll and Quint didn't appear on the poll. Roll's ability to rush down any class and hit them with her three hit kill juggling weapon which gives her ammo for a healing item for her or her allies is pretty ridiculous, and the bucket with its stunning to make it even harder to escape should only seal the deal.

And, well, Quint is Quint, and the fact that weaknesses are removed will make him even worse to deal with.

190
Events /
« on: July 12, 2015, 07:19:43 PM »
Dueled Rozark.

Match 1: MM4TOA (My Pick)
Dood 10 - 0 Rozark

Match 2: IRI05 (His Pick)
Rozark 10 - 3 Dood

Match 3: JAM06 (Mutual)
Dood 10 - 6 Rozark

Good games.

191
Forum Games Archive / Re: Describe the avatar above you!
« on: June 16, 2015, 02:12:26 AM »
Um...

192
Anything Goes / dun goofed
« on: June 15, 2015, 04:35:08 PM »
The best ninjas on the face of the planet.

193
Did you ever get the cars I sent you? I know for certain that I finished Crash Man's car.

194
Anything Goes / Re: Cutstuff Sanctuary
« on: June 03, 2015, 08:54:15 PM »
I don't enjoy being here anymore.

This isn't a reaction to my rather poor start in the duel tournament, as that would be awfully melodramatic and pretty stupid. It's been going on for the last couple of months or so, and my current skill in the game is only one part of a pretty large conglomeration of issues that I've had with myself and my current presence here (a large part of it, to be sure, but not the only one). When I first got here, this was more or less the only place where I really felt like I fit in- my junior high years were pretty terrible and traumatic, so this was a sort of sanctuary that I could retreat to where people liked me, and I could like myself.

Nowadays the second part isn't true. I find that I'm constantly beating myself up for my shortcomings when it comes to pretty much everything I've tried or done around here. For all intents and purposes, my Cutstuff career can be summed up as a failure. I have presided over countless failed projects, large and small, I've ignored or refused to help others around here when I'm perfectly capable of doing so, I'm unable to improve my MM8BDM skills against good competition, etc. To be honest I can only think of one thing that I actually finished my entire time I've been here, which was a map for the Finish That Map 2 competition (a map that ended up in the middle of the pack, but that's somewhat ancillary). It's all part of a crippling inferiority complex that I've suffered from ever since those aforementioned junior years, where I believed that wasn't good enough for everyone else. This thinking only makes me angry and depressed to the point where I detest certain members of the community; not because of any action that has come at my expense, but simply because they remind me of something that I believe I will never be able to reach while I'm here. I'm a rather mediocre, middle-of-the-road person, with no real fit inside of this community. I like to think that I don't hurt Cutstuff's well-being by staying here, but I'm almost certain that I don't help it, and that it wouldn't suffer any drastic blow if I was to leave, unlike other members of the community who have shown that they are proficient and useful through their success.

If I'm being perfectly honest, the entire situation is of my own fault, as I was constantly dabbling in new things that the community had to offer without having much of an intention to focus on one thing. All of my half-baked efforts were simply a product of my endless ambition and dwindling motivation as time wears on. I've tried everything and haven't succeeded in anything, tried to fit in everywhere and eventually finding that I don't fit in anywhere. Frankly, I don't relish the idea of severing ties with Cutstuff very much; I've met plenty of great people here that I can credit with being true friends during a long, dark time a few years ago. If I were to stay, then I'd probably just forget about the entire reason why I'm upset in a few days or a week and continue with my normal existence here. But I don't want these ideas to resurface later when I hit a similar low point, nor do I want my anger to continue to reach unhealthy levels as they are right now. I'd leave right now, but that would only make me shirk a number of commitments which would make me even more of a failure than I already am (CSA2, commentating, duel tournament, etc.), which wouldn't make me any happier.

I just don't see the purpose of me staying here anymore, and as hard as all this is to say, it's not something I can keep in for very long. I'm unimportant and unskilled, and have most likely overstayed my welcome- as a result, my presence here is tenuous. As I said, I don't enjoy the thought of leaving, but I've noticed that my former sanctuary for escaping my dark thoughts only seems to be a place where they can return.

195
Events / Re: Fly Casual, Rise Above - Duel Tournament of Champions Ep
« on: June 03, 2015, 07:08:02 PM »
I have taken the initiative again on my bracket matches and fought KD. They did not go as well as the first.

First Match: MM8DW2
KD 10-1 Dood

Second Match: MM5CHA
KD 10-5 Dood

Great games!

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