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Messages - Magnet Dood

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61
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 29, 2017, 10:33:20 PM »
Hey there, folks! Knife to see me again, right? I'm here to present a long-awaited update to DOS Reborn!

I'll let one of our Robot Masters take it from here, as usual.

(click to show/hide)

Thanks for your assistance! While I'm busy nursing my burn wounds, I'll give out credit to those involved here. Lego handled pretty much everything map-wise, here. He did an excellent job with textures and the map itself! He also took a few screenshots, along with our resident cameraman, DarkAura. Caprice chipped in texture wise, too.

And since it's been a while, we'll give you some more info. Curious about the various enemies showing up in the last few updates? Here's a few of them!

(click to show/hide)

That's all for this update. We'll be sure to bring more in the near future (and it won't take about half a year again). See you again soon!

(click to show/hide)

- The DOS Reborn Team

62
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: September 15, 2017, 12:07:18 AM »
How's development going?

It's going great! Thanks for checking up on us.

...

OK, admittedly, in the time frame between these responses, no, it hasn't been all that fantastic the past few months. That falls on my shoulders; a busy summer paired with a personal lack of enthusiasm killed any momentum I had for the project for a while, causing some consternation among the team. However, we have more to show then it might seem. I've gotten a much needed kick in the rear, and I'm back to being focused on this project. The last few weeks have been pretty busy and we definitely want to show off what we've gotten built.

While I'm still not gonna promise any hard dates (because I'm pretty awful at keeping them), expect an update to come out. In the meantime, I'll update the front page to reflect current progress, which I also haven't done in a while. Stick with us, here- I promise the final product is gonna be great.  ;)

Stay tuned!

63
A couple posts up, ice said he retired from the project. I don't know of anyone else who's working on it at the moment, and if they are, they haven't said much about it.

64
MM8BDM Discussion / Re: Top and Bottom 5 Favorite V5A Vanilla Maps
« on: May 01, 2017, 09:44:28 PM »
Best:

MM5CHA (Trains, yeah!)
MM5STO (Lots of fun to run through, even if the path is a little linear)
MM4DUS (Close-quarter combat and intense matches are usually here, great for dueling on)
MM5NAP (Nice size, powerful weapons, good fun)
MM6MRX (Great for all out brawls and huge team matches- TLMS on here is a blast)

Worst:
MM4BRI (Always strikes me as bland. Much better than the previous incarnation for sure)
MM5WAV (Too open, people stall on Wave Bikes)
MM8CLO (no)
MMBPIR (Way too big. Barely see anyone during matches on here)
MM2FLA (Going on this map with more than 5 people is a mistake)

65
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: April 06, 2017, 03:24:04 PM »
Not at all! The project is still progressing (quite nicely, I might add), but we really don't have anything we find suitable to show off right now. It's been scattershot all over the place, but I suppose I ought to give an update about what's what right now.

Maps: Since our last update, one map has been completely finished, while two others are in the texturing phase. The other two are being worked on now. Every map has at least something done for it, which is good. This is where most of the progression over the last few months has been.

Skins: A few skins have had their colors updated and frames touched up, but for the most part they haven't been changed much.

Weapons: One weapon has been fully completed and implemented since the last update, bringing the total up to seven. Programming the last two should be relatively easy.

Other Stuff: Still waiting for more composers and tileset artists ;-; Preliminary work on the campaign will begin soon, but heavy coding won't be starting until we're almost done with the base game.

We've decided to keep content closer to the vest so we can tweak it until we're totally sold on how it looks. I'm not going to promise any hard dates for more screenshots, because I've been pretty terrible at sticking to them. Once the spring semester is over, I can say that work on this will likely increase dramatically, but I'm not entirely sure about that. Rest assured that we are still working hard to give the community a quality mod to play with.

With that being said, I'll sift through what we've got so far and see what might work for an update in the near future. Stay tuned!

66
I'm pretty sure I got a copy of Metall K-1000 somewhere, but I don't have any of your other skins. I can look for it.

67
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: March 28, 2017, 11:05:02 PM »
Holy shit, this looks incredible. I had no clue all the boss fights were gonna be this expansive, and the new cutscenes look awesome! The new maps look nifty too- plenty of surprises.

Can't wait for that new Wave Man. :cool:

68
MM8BDM Discussion / Re: Mr. Clean Sponsored Classes Duel Tiers
« on: March 19, 2017, 06:47:11 PM »
With how often new betas keep coming out, I feel like updating it right now would be a waste of time. That and I'd totally break the text limit adding in the new classes I don't have yet.

Redoing this is going to take a long time, and to be fair, it needs to be a lot more in-depth to see who beats who and who should be placed higher or lower based on their designs and such, not just because they're used a bunch in servers. This was very subjective based on a few trends from an old version so I'd have to come up with a better way to do it.

Ha, Plant's in low tier in this one. Simpler times.

69
Anything Goes / Re: General Offtopic Discussion
« on: March 13, 2017, 03:15:47 PM »
I'd like to extend some birthday wishes to my birthday brothers in crime, SmashTheEchidna and Shade Guy. Love it when this day rolls around.

70
Anything Goes / Re: What is your avatar from/of?
« on: March 13, 2017, 03:14:09 PM »
Oh holy shit I didn't even notice the necropost
This was on the front page so I figured it was active, but nope!

...People gotta start coming to the forum again. :cry:

71
Anything Goes / Re: What is your avatar from/of?
« on: March 13, 2017, 04:01:34 AM »
An old classic.

72
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: November 28, 2016, 02:07:27 AM »
Hey folks, this isn't a progress update so much as it is a little plug for a guy we really appreciate on the DOS team.

As you know, these designs are not our own. We owe these to a guy named SnakePixel (that's not his actual name-- it's his twitter handle. It'd be neat if it was, though!). In case you haven't heard yet, he recently came out with a new game on Steam called Owlboy!



It's a really cool platforming game that he's been working on for years with his company, D-Pad Studio. They put a lot of love into this game, and while we're pretty late to the party, we want to tell you folks about it as a thanks to him for being so generous with his DOS Reborn designs. Go and play it, it's a lot of fun!

Work on our front has admittedly been very slow. We've been working on textures for the most part. By the time Christmas break rolls around, we'll get back into the swing of things and hopefully have more to show off.

Until next time!

73
Anything Goes / Re: What is your avatar from/of?
« on: November 23, 2016, 02:41:27 AM »
I like Haunter.

Gengar's just kinda there.

74
Anything Goes / Re: Mega Man Roleplay, anyone?
« on: November 11, 2016, 02:29:06 PM »
If you're going to do it, make absolutely sure you have an airtight story ready to go. An older one on here had a very loose narrative and things spiralled out of control into nonsense, eventually.

75
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: November 03, 2016, 03:23:27 PM »
Nah, we keep development things on Skype. I only ever use Discord in relation to this project for announcements about updates in the general MM8BDM one, and I might stop doing that eventually, too.

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