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Messages - Darkseed

Pages: 1 ... 6 7 [8] 9 10 ... 14
106
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 08:10:02 PM »
I didn't remove +NOSKIN. Everyone looks the same for more suspense.

107
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 05:50:59 PM »
It works.
 if assassin has no skin its easy to know who it is

108
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 05:31:34 PM »
im playing right now and it works fine its probably a bug

109
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 04:58:44 PM »
NOSKIN wont work with bots.

110
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 04:00:04 PM »
The assassin is a morphed actor so he can't have another weapon. it is also impossible to have it as an item, like dr.wily class, as that class is not morphed.

111
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 21, 2011, 03:35:36 AM »
V3B OUT!

112
Projects & Creative / Re: MegaManMafia-V3A! Released!
« on: June 20, 2011, 09:19:17 PM »
V3A Released!

113
MM8BDM Discussion / Re: The 8-Bit Megalympic Games!
« on: June 20, 2011, 08:55:45 PM »
Name: DarkSeed =NEGA=

Alias(es): DarkSeed =NEGA=

Location: Houston Texas. Central Time.

Times available: Usually In the Mornings and maybe even nights.

Can you host?: Depends on what you want me to host.

114
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 20, 2011, 07:56:09 PM »
Sorry but the dummy buster just can't be added. im sorry. its with the Scipts that won't allow any more weapons.

This is the point where i ask CutmanMike or Ivory's Help.

115
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 20, 2011, 07:30:48 PM »
1. Were including the penalty.
2. were including the dummy buster that does 5 energy (very, very low)
3. I dont know about assassin cloning it will add to much to the assassin and will probably win every gae like this.
4. Hmmm. invisibility for a short time sounds good. you could have 3 pills that give you 5 seconds of invisible invulnerability.
5. the machete will be included if Galaxy can make it.

116
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 20, 2011, 03:24:14 AM »
Actually right now im kinda busy so the map will take a while especially since Megamanmafia.
i have 2 work with

MegaManMafia V3A and stuff>Turbo Man Contest Map>Butter Building>Star Man Remixed>Stranger Tides (CTF)>Another Planned Map (Either S.S.Anne, Train CTF map, or another CTF map i sketched out myself) so this WILL take a while. The textures depend on what the map will look like so please send them ASAP untill then no layout sorry.

117
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 08:12:07 PM »
post some screenshots so i can see please

118
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 08:07:26 PM »
Great cuz me and yamato are having some problems and cant include everything u guys want. (mainly the buster and the penalty thing are what we have problems with)

119
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 08:01:30 PM »
nah forget that it looked kinda wierd alone but in game it looks better.

120
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 07:58:23 PM »
DAAAMN GALAXY I WOULD LOVE TO PUT THAT IN! if u could make it more realistic and fix the handle i would put it in (if there isnt a better one...).

the hand on the right is a bit too small if u can fix that too. and does it have moving frames that look awsome too? and make that little piece in the end of the blade transparent. the tetris looking one

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