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Messages - Darkseed

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121
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 06:17:52 PM »
I cant add melee wepons or the knife to players. every game u get lms weps and a lot of them are strong. the assassin is getting a buster thats powerfull.

it will have a secondary weapon that shoots out yamato spears.

122
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 04:02:53 PM »
im giving him a weak megabuster. like i said, post some hubs here like a machete instead of that butter knife.

123
W.I.P Forum / Re: Megaman Invasion Project - Official Topic for MMINV
« on: June 19, 2011, 03:13:58 PM »
Looks like a website link is broken...  :roll:

124
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 03:12:26 PM »
It's LastManStanding so everyone gets random stronger weapons.

125
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 03:06:41 PM »
so no death penalty? aw. well if you guys agree on that i can't argue.

btw i want some new huds instead of that small hidden blade. maybe some thing longer, like a sword, machete, or maybe a BUtcher knife. i cant make one nor have the software , or the info on how to do it. sorry. im accepting right now (no megabusters i already have one) feel free to PM me or post them here.

126
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 04:51:25 AM »
i dont know, we agreed wether intentional or not if they shoot without thinking its not my fault.

127
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 03:26:04 AM »
Yea me and yamato are researching that.

128
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 03:00:21 AM »
try looking at aow2's acs. makes wdi look like roboenza

129
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 19, 2011, 02:08:09 AM »
I just found out for people who want to make it so the frag Limit doesnt reveal the assassin cant be done. sorry.

and im gonna make the penalty for killing an innocent kill YOU

130
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 11:13:41 PM »
i didnt fix anything.

and the dummy megabuster sounds like a good idea. but i dont know how to program it so ill need help making that and the hud,..

EDIT: I have the huds i just need help coding it...






Do i need one with the pellet shooting out?

131
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 09:26:35 PM »
?its not zip u need winzip to open it.

132
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 08:46:37 PM »
ok post hear but i cant change the game more or it would ruin it.

what i would like to know is how to make it so frag limits dont let u know who murd is.

and ppl in Mafia use Blades to for close up kills. besides the textures already made if you want to contribute something cooler instead of a blade go ahead

133
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 18, 2011, 08:45:05 PM »
send me the textures in a wad

134
Anything Goes / Re: What do u guys want for megaman Mafia?
« on: June 18, 2011, 08:22:58 PM »
I might decide to unmute specs but i better not get complaints to put it back
and im having everyone have the same skin (+NOSKIN)

135
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 08:19:29 PM »
Its a lot more organized and not confusing. just complain there.

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