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Messages - Darkseed

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136
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 08:16:25 PM »
Post reccomendations and complaints here: http://cutstuff.net/forum/viewtopic.php?f=9&t=2829

not here

137
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 08:15:36 PM »
how am i going to do that??

138
Anything Goes / What do u guys want for megaman Mafia?
« on: June 18, 2011, 08:09:34 PM »
ABSOLUTLY NO REMOVE FRIENDLY FIRE, UNMUTE SPECS, OR OHER POINTLESS SHIT.

139
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 07:58:22 PM »
if its possible to deactivate frag scores then tell me how cuz its part of mm8bdm

140
Projects & Creative / Re: MegaManMafia-V2A! Released!
« on: June 18, 2011, 07:53:57 PM »
spec mute makes it easier to reveal murd.

and jack 2 you it might say who is murd but to someone else it only says "the assassin got (Player)"

141
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 18, 2011, 07:04:22 PM »
DONE

142
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 18, 2011, 05:39:05 PM »
Look. i keep posting. i need someone to help me with ACS coding for the longer range for the assassin's blade. i found a way to make the colors blue thanks to Tsuki. im looking for a way for the assassin to have more energy.and i don't know how to change the assassins gravity. please if this wants to be more fun i need an ACS expert here for help.

I neither do not know how to make it so spectators cant talk to players just themselves like in whodunit if someone has an answer please tell me.

EDIT: Stuff is almost done thanks to King Yamato and Gummy. But another quiestion...instead of nohope what should the song be? the last 2 people is the assassin and the victim. the victim is the only hope to kill the assassin so in think they deserve a better song...

143
Maps / Re: MM8BDM Mapping Competiton #1 - WINNER!
« on: June 18, 2011, 05:34:54 PM »
Dude i really want to see your work please fix the link to your map...

144
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 18, 2011, 05:21:58 AM »
i know im fixing and i need to find out about the no-hear-specs thing

145
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 17, 2011, 09:14:31 PM »
huh? how? anyway its back up...

146
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 17, 2011, 06:28:58 PM »
ok i change some stuff

but im gonna need some help with acs cuz i dont know much still...

i need to change

-longer range
-make all players the same color (blue)
-Murderer have more energy
-less gravity in his jump

all these came from assassin mode and tsuki still doesnt know a lot i need someone with a lot of ACS experience to help me. untill then i cant do anything...

147
Projects & Creative / Re: MegaManMafia-V1A! Released!
« on: June 17, 2011, 05:25:18 PM »
a server is up! play there!

148
"Assassin" isn't a working title. Just a project name :P


Megaman Mafia V1A-V4B
(click to show/hide)

Planning for V2:

Completely Fan Idea Based.

So far possible things to add:

I tank makes Assassin Invisible, not invincible + not able to attack

Recieve Same ammount of Health and Damage like others

More range on the knife

Possibility of all weapons LMS gives and Still haz knife // Only 1 Weapon (+ Knife for assassin)

Remove Dummy buster and bring back the dash

3-4 left trigger NOHOPE song and also making it thru the Console

Everyone looks like Sniper joe.

+Theres a Skin version of V4B...

149
W.I.P Forum / Re: Assassin Mode (BETA)
« on: June 17, 2011, 04:57:56 AM »
nah i found it

but how do i make it so spectators -or victims- cant talk so they dont reveal the assassin??

150
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: June 17, 2011, 04:08:41 AM »
If not taken i can do a small map of Butter building :)

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