Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Darkseed

Pages: 1 ... 3 4 [5] 6 7 ... 14
61
Projects & Creative / Re: MegaManMafia-V4A! Released!
« on: July 10, 2011, 05:26:54 PM »
Removing these weapons would make it more difficult to kill the assassin but pharaoh shot is always "above my head" so i think ill remove that one in the V4B Update, Same as Super Arm. But Top spin and Atomic Fire get to stay as they are rare in the rotation. Junk shield and leaf shield and wind storm are already removed.

Sorry just finished removing PS and SA

62
Projects & Creative / Re: MegaManMafia-V4A! Released!
« on: July 10, 2011, 04:54:20 PM »
Quote from: "Shade Guy"
With weapons, you may have done this before, but I'd reccomend removing the following weapons:
-Junk Shield (Every innocent can put it up and tell who the assassin is merely due to his/her inability to use it)
-Leaf Shield (Same reason as above)
-Super Arm (Same reason as above)
-Top Spin (Because innocents like to kill other other innocents for the lulz)

Atomic Fire and Pharaoh Shot may prove to be a source of identification too, so you may want to remove them too. Also, when everyone starts charging Pharaoh Shot or Atomic Fire or has a shield out, it proves to be a source of lag.

Also, if you haven't done so yet, I'd also reccomend extending the range of the Assassin's weapon to something like Slash Claw. Can't go wrong with Slash Claw.

Perhaps if it was possible, you could let people use stock skins but deny them access to custom skins? No idea how that would work, though.

Removing these weapons would make it more difficult to kill the assassin but pharaoh shot is always "above my head" so i think ill remove that one in the V4B Update, Same as Super Arm. But Top spin and Atomic Fire get to stay as they are rare in the rotation. Junk shield and leaf shield and wind storm are already removed.

63
MM8BDM Discussion / Re: Ask A Player: The MM8BDM General Chat
« on: July 09, 2011, 09:27:41 PM »
NO offense lol but i kinda expected Llama to say Flame man is an awesome map! no offense sorry...why are u reading this?

64
Projects & Creative / Re: MegaManMafia-V4A! Released!
« on: July 09, 2011, 09:23:41 PM »
REDALERT Song wont play.
It's fucked up, it won't play. idk why. sorry.
i really can't do anything about it it's probably the ACS...

65
Projects & Creative / Re: MegaManMafia-V4A! Released!
« on: July 09, 2011, 03:03:37 AM »
Thanks Ice :D

NO MOAR SKINS NOW!

(please don't make me repeat what Ice said because it was too clever that you can easily find out my reasons)

66
Projects & Creative / Re: MegaManMafia-V3A! Released!
« on: July 09, 2011, 02:59:09 AM »
Fine but if you want them tell me how to add skins to THE ASSASSIN then...

HAHA JK, Smash it seems u and some 3 people the only ones complaining...so stfu

67
Projects & Creative / Re: MegaManMafia-V3A! Released!
« on: July 09, 2011, 12:31:00 AM »
I dont want skins. thats finale. im sorry, please stop sending me messages.

68
Projects & Creative / Re: MegaManMafia-V3A! Released!
« on: July 08, 2011, 09:42:04 PM »
Quote from: "Michael712"
I just can't understand....why can't we use our skins? I find it bad enough seeing a few megamans running around all the time but why must we have EVERYONE being megaman?

EVERYONE WILL NO WHO EACH OTHER IS! if u see super megaman knifing a firemen who is the assassin huh?

69
Projects & Creative / Re: MegaManMafia-V3A! Released!
« on: July 08, 2011, 07:28:09 PM »
V4A RELEASED

Server is being hosted RIGHT NOW!

70
Anyone doin MM7TUR Remixed? just wonderin cuz i have an unfinished turbo man compitition map begging me to finish it. couldnt find remixed turbo man songs so i just cut and looped the original snes version.
If no ones done it I CALL IT!

71
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 08, 2011, 05:21:42 PM »
OK So i guess machete is out since no one wants to help. will post link to v4A soon...

72
Skins & Bots etc / Re: Darkseed's Stuff!!! (Fckedupskin released!)
« on: July 07, 2011, 09:22:06 PM »
OK i removed it :'(

73
Skins & Bots etc / Re: Darkseed's Stuff!!! (Fckedupskin released!)
« on: July 07, 2011, 06:11:13 PM »
Well if they don't want to download it then thats they're decision, i can't force them to.

74
Skins & Bots etc / Re: Darkseed's Stuff!!! (Fckedupskin released!)
« on: July 07, 2011, 03:29:24 PM »
Magic Sorcery.

Anyway i told you it would get fucked up.

75
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 07, 2011, 03:25:49 PM »
..Opps O.O

anyway im still looking for problems to fix and music to add to the mafia music pack...

Pages: 1 ... 3 4 [5] 6 7 ... 14