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Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 07, 2011, 12:31:43 AM »
Anything else before i finish this?
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Well thinking about it, the assassin should blend in, and the dash kinda ruins it. I like both, but I'm gonna say the buster.Nope sorry...
Another idea, the assassin needs a speed nerf. With the I-tank, he can just rush people without a care, so either make him move a little slower, or remove the invincibility on the I-tank.
I think that (if possible) make it so that the player that turns into the asasin turns into 1 of two variations:Flash bombs sounds cool but i really dont know i think we should stick with the smoke bombs...
Variation 1: More Hit-and-Run like (the hidden knife/machete/whateer the heck that thing is, the dash, and the smoke bombs).
Variation : More stealthy like (A machete (probably have it so that it has more range but is a 2 hit kill), the dummy buster, and 5 invisibility tanks).
And if that isnt posible then probably change to Smoke bombs to Flash bombs (only 4-5, they turn the everyone screen around you completly white for about 2-3 seconds).
OK COME ON NO MUSIC REQUESTS? im just gonna start addin ones I think are scary (and trust me, they are not so scary! R.I.P Headphone users)
Quote from: "Darkseed"V3B
-Nothin just some stuff...
The dummy buster was not able to make it. due to the Assassin being a Morphed Class.
Why can't you set a buster attack to the Assassin's alt-fire, like RageRobo gave you a super jump?