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Messages - Darkseed

Pages: 1 ... 4 5 [6] 7 8 ... 14
76
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 07, 2011, 12:31:43 AM »
Anything else before i finish this?

77
Skins & Bots etc / Re: Darkseed's Stuff!!! (Fckedupskin released!)
« on: July 06, 2011, 05:47:53 PM »
Fcked up skin released check it out plz its FUCKED UP!

WARNING VERY FUCKED UP

78
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 05, 2011, 03:23:54 PM »
Well i guess Dummy Buster Wins 4 - 1.
But keep in mind it only does 5 damage so its meant to blend in and not to kill people.
I'll get workin to it!

79
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 04, 2011, 04:56:51 AM »
It's LMS, you can't drop weapons in a server but offline skirmish you can

80
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 03, 2011, 09:55:11 PM »
Quote from: "Axe"
Well thinking about it, the assassin should blend in, and the dash kinda ruins it. I like both, but I'm gonna say the buster.

Another idea, the assassin needs a speed nerf. With the I-tank, he can just rush people without a care, so either make him move a little slower, or remove the invincibility on the I-tank.
Nope sorry...

Quote from: "Unknown Dude"
I think that (if possible) make it so that the player that turns into the asasin turns into 1 of two variations:

Variation 1: More Hit-and-Run like (the hidden knife/machete/whateer the heck that thing is, the dash, and the smoke bombs).

Variation : More stealthy like (A machete (probably have it so that it has more range but is a 2 hit kill), the dummy buster, and 5 invisibility tanks).

And if that isnt posible then probably change to Smoke bombs to Flash bombs (only 4-5, they turn the everyone screen around you completly white for about 2-3 seconds).
Flash bombs sounds cool but i really dont know i think we should stick with the smoke bombs...

Buster: 4
Dash: 1

Quote from: "some angry asshole"
OK COME ON NO MUSIC REQUESTS? im just gonna start addin ones I think are scary (and trust me, they are not so scary! R.I.P Headphone users)

81
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 03, 2011, 05:00:50 PM »
Buster: 2
Dash: 0

Ok Buster is in the lead if buster gets 6 Votes then its in!

BTW No requests for the music wad? come on! only 3 secret songs and 4 regular songs, i need MORE!

82
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 02, 2011, 05:13:16 PM »
Quote from: "SmashBroPlusB"
Quote from: "Darkseed"
V3B
-Nothin just some stuff...
The dummy buster was not able to make it. due to the Assassin being a Morphed Class.

Why can't you set a buster attack to the Assassin's alt-fire, like RageRobo gave you a super jump?

Yea but the dash will be gone...dash or dummy buster?

83
I think it should be PMTTYD

84
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: July 02, 2011, 12:05:36 AM »
WHHHHHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

btw i still need teh music...

85
-MAGNES = MAGNUS
-SMOG = SMORG

anything else?

86
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 30, 2011, 09:14:36 PM »
OK i removed the music from the pack but i will release them in a music pack in case people would like to listen to them.
the music pack has creepy, eery, mafia-assassin like songs to set the mood, but i only have 4, so i am taking requests in this forum.

BTW galaxy how is it going with the machete?

87
sigh  if you guys have any requests for songs ill change the code and add them...now...anything else?

88
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 30, 2011, 02:38:00 AM »
All of the people don't have a skin. i will not add skins, and thats final.

89
Crap...well you can change it if it bothers you...

90
Projects & Creative / Re: MegaManMafia-V3B! Released!
« on: June 28, 2011, 07:26:12 PM »
but that still makes it easier to identify assassin.
if i take it out everyone will have skins but the assassin wont be able to have one...remember?
btw whodunit doesnt have skins but you can change its color.

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