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Messages - FiremanX

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1
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5B - RELEASED!
« on: June 01, 2017, 02:34:18 PM »
In Slash Man stage there's a typo in Pharaoh Man's name bot and it can load him because of that.



Also...
(click to show/hide)


2
What happens if you defeat Quint?

I'll put this in spoiler to in case if someone doesn't defeat Quint yet, and no this isn't how to defeat it. It's explained what happens when you defeat him.

(click to show/hide)

3
Closed / MM1BOM Invisible Wall for bots?
« on: March 19, 2017, 08:42:27 PM »
I was playing MM8BDM and i saw that bots have problem with passing the big entrance in MM1BOM stage.

(Crash Man has problem passing this "line" since it is impassable to bots.)





It's supposed to be that way?

4
Projects & Creative / Re: Class based modification (v8d)
« on: March 15, 2017, 07:53:01 PM »
Can someone explain me how Proto Strike works?

I know that while charged proto buster press altfire but i'm wondering that it's only short ranged upgrade and it's impossible for it to expand it's range?

5
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: March 06, 2017, 12:59:35 PM »
Name: Fire Man X
Preferred Official Skin(s): Fire Man, Heat Man or Magma Man.
Preferred Custom Skin(s): My own skin "Fire Man X".
Favorite Game Mode(s): Vanilla DM, Duel, and some custom modes like Roboenza and other which I must review (I'll edit it when I done with modes).
Least Favorite Game Mode: Last Man Standing since you have to to wait if you're fragged very early.

Favorite Weapon(s): Any Fire-based Weapons (Mostly Fire Storm and Magma Bazooka) and others (Rolling Cutter, Arrow Buster, Proto Buster and few more.).
Least Favorite Weapon: Tengu Blade, Spread Drill and maybe Thunder Claw (dunno).

Favorite Stock Map(s): MM1FIR, MM2HEA, MM9MAG.
Least Favorite Stock Map(s): MM4PHA (For now If there's an update to this map maybe I change my mind).

Favorite Class: CBM & JC Fire Man, CBM Heat Man, Proto Man.
Least Favorite Class: CBM Wood Man, CBM & JC Spark Man, (and JC Bass maybe I didn't test him in server)
Favorite Campaign Boss: Evil Robot, Proto Man Battle, Gamma. (I like giant battles.)
Least Favorite Campaign Boss: Quint due to it's difficulty for now. I'll see how hard he will be in V5b.

Greatest Rival(s): None (for now)
Play Time: usually spend 1-2 hours online (maybe more if possible)
Reputation: None (since American servers gave me a big lag which I need to fix internet in near future)
Official Expansion Contributions: None
Anything else?: I created my custom class "Fire Man X" but since of MM8BDM Updates I need to redone it. I'll make a video to show how it looks.
Plans for the future?: Maybe make another map pack better than my old one I made long time ago.

6
Anything Goes / Cutstuff have broken links?
« on: August 12, 2016, 12:30:36 PM »
Hey.

Everytime i want to enter on links (even posted) pictures that are on this forum it tells me that "This site is unreachable". In order to fix links i must type ":" betwen "http" and "//".

ex. "http//..." to "http://"

Is there any way to fix this?

7
Projects & Creative / Re: Class based modification (v7ah)
« on: March 10, 2014, 05:39:31 PM »
I'm not sure, but it just me or Heat Man's alt-fire is a bit weak? (for normal armor classes about 2 full or 3 altfire's to kill.)

8
The Ghoul's Forest / Re: GvH Character Art
« on: July 09, 2012, 05:38:19 PM »
Try looking in GvHv3b5.pk3 in graphics folder using SlumpEd or SLADE.
you can find all of them including yurei & eyesore.

9
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 28, 2011, 03:19:30 PM »
you played sjas right his afterimages aren't near sprite/movement i know mohoph and misty must confuse players but i'll do that mohoph has increased his afterimage speed and Misty's afterimages won't move.

10
The Ghoul's Forest / Re: GVH Survival
« on: July 28, 2011, 01:09:56 PM »
now this is bugs:

TGF01 - Working fine nothing problems with it
TGF02 - Before or after (spawned thing in the middle or near sjas) it getting laggy (ping = over 9000?)
TGF03 - well...this map must have 4 ghouls not 1 but i'm not sure when someone turns into ghoul(hunter=ghoul)no matter who is transformed he is still hunter class.

about the map textures original Ghoul 3 textures booting HIRESTEX. downloading your textures to your TGF3 map still doesn't boot HIRESTEX. but original GF3 Has 6 map things i mean (THINGS,LINEDEFS,SIDEDEFS,VERTEXES,SECTORS and BEHAVIOR), your have 8 map things with markers maybe i can do the TGF3 Arena like you did but:
1.how long must be the linedefs (96,128?)
2.which game you opened it (Doom 2, Skulltag in hexen format?)

thats my opinion but i'm at 1st option now.

11
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 28, 2011, 12:41:41 PM »
yes i know what you mean.I always liked GVH and i play this every day but you know rest users they currently working or playing MM8BDM and no one plays GVH now.

can you something do with mohoph and misty. last time i spectate i saw that some players doesn't play them because of eyerape while moving.when i checked these 2 ghouls they saying true. i don't know what you do with them (increase speed or less afterimages).

Offtopic:
thankfully painting room was already done and i can test GVH Survival on a computer.

12
The Ghoul's Forest / Re: GVH Survival
« on: July 26, 2011, 07:43:15 PM »
sorry but i cannot say more because i downloaded doom2 on laptop and tested this i just crashed like on the computer.
i'll try find a bugs on a computer after painting a room.

13
The Ghoul's Forest / Re: GVH Survival
« on: July 25, 2011, 03:20:03 PM »
well i tested this and i found a bug (but not sure because i tested this on laptop)

i'm sure that 1st bug is at offline at campaing mode when the game starts where hunter is at GF1 and after introduction game freezes.

at online i don't tested this yet because there is no server for this. i try on the computer after painting a room.

for now i stay at 3rd option, when it's done i'll bact at 2nd option.

14
The WWW board / Re: Random Videos
« on: July 19, 2011, 07:09:36 PM »
Quote from: "Alucard"
Don't you mean "Woodman is INCREDIBLE"?

Nah, someone names it Wood Man is awesome or Wood Man is incredible. it doesn't matter what you called it.

15
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 05:02:37 PM »
or we can leave scream off instead of on. only people who has enough courage can turn screamers on.

i lost hope anything what i use to this screamers is useless but i discovered that screamers are only compatible on deathmatch and last man standing.

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