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Messages - FiremanX

Pages: 1 [2] 3
16
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 04:57:12 PM »
or from screamers on can be swiched to off. i mean at start is screamers on, if i change it will be off at start

for now i check Script types and they're useless. it's hard to do

17
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 04:03:03 PM »
Quote from: "Meepy!-*Ivan!*"
A new episode with Ghoul's Forest 1 as the first map. One random player transforms into Choke and must kill all the Hunters.

i also thought about something like that, sounds fun.

as I said i not sure i can do this but i'll try. when i do this i send you link at PM but if i can't i just tell you.

18
The WWW board / Re: Random Videos
« on: July 19, 2011, 01:11:10 PM »
Wood Man is awesome...
http://www.youtube.com/watch?v=Mt9ZmwBM8ms
...until he is defeated by Mega Man.

19
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 06:35:21 AM »
Well, Yurei's screamer doesn't scare me like 2 years ago but she sometimes like jitterskull can made me jump
Quote from: "Meepy!-*Ivan!*"
I'm gonna include in the HUD the current status of the screamers (ON/OFF).

Its ok but i don't play online for a long time and i don't know only on servers if just only for 1 player, or for all players or servers to deactivate screamers (sorry if it's a stupid question).

Quote from: "superMario123311"
replacing it with gutsmans ass
you maybe know GF3 very well and playing GVHv1. GF3 yurei has a 22 scary pic that for someone playing GVHv3b2 with Meepy!'s Addons it's scary and they don't want to play with her. GVH Yurei had a 1 scary pic but is not as scary as GF3 but i agree with Meepy! GVH must or can be scary like GF3.Of course someone can edit a addon and share it but someone who wants to edit it must have a original author permission to do this.

i think there's a possibility to not turn screamers to off each join to the game but i have to edit Meepy!'s addon classes to check it out (i'll try to change this) but first Meepy!-*Ivan!*if you want give me permission to edit it.

Emtallic is very funny he reminds me him:

(click to show/hide)

20
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 18, 2011, 03:26:53 PM »
Thanks for hosting this Meepy!-*Ivan!*

i started to play this addon and i tell you made a great classes.
i always liked to play with unofficial new classes nut some old addons like
zutochoke.pk3, yurei.zip etc. they are haven't this (original/addon monster) gameplay but you (for my opinion) make it awesome.

Note: you should make this botfix for yurei and emtalic because for offline/online players and human class bots these classes are just a target practice but if you don't want to make this, just don't do it because i'm not forcing you.

{Sorry about my english}

21
The Ghoul's Forest / Re: What's your favorite Class in GVH
« on: July 12, 2011, 06:34:50 AM »
Hunter & Sjas:

Hunter can easily run away from jitterskull, frostbite and sjas and attack with his arrows far enough but i usually using normal bow to take down ghouls and he can found creeper by his fire arrows or fire magic.

Sjas is easy to control and he can kill 1hit when he is close enough but for me hiding from humans doesn't means to camping for long (but not far away from them) and waiting to make humans a suprise attack.

22
Anything Goes / Re: What is your avatar from/of?
« on: May 28, 2011, 02:29:38 PM »
Fireman from Megaman Powered Up.

23
Anything Goes / Re: Make a fake Chuck Norris fact.
« on: May 28, 2011, 02:24:25 PM »
Chuck Norris can port Super Smash Bros. Brawl on PC without using any programs.

24
Help & Editing / Re: MM8BDM OpenGL Error
« on: May 25, 2011, 06:27:28 PM »
it's fixed on 640x480 resolution.

25
Help & Editing / MM8BDM OpenGL Error
« on: May 25, 2011, 05:14:40 PM »
Every time when i play MM8BDM-v1d and play without addons i always get fatal error.

Can you tell me what should i do?

26
Maps / Re: Help with Map, anyone?
« on: May 09, 2011, 10:53:35 AM »
at the second picture maybe you don't give wall a texture.
if yes check this topic: viewtopic.php?f=27&t=2449 or send me your map i'll try to fix this.
but at first pic i have no idea how to do this.

27
Maps / Re: FiremanX's Maps
« on: May 09, 2011, 10:43:56 AM »
FIRMX2 is Done!

FIRMX2 is near the same as FIRMX1 but it hasn't more space than the first one, also new rooms and suprises.

28
Maps / Re: FiremanX's Maps
« on: May 07, 2011, 06:22:28 AM »
Quote from: "Vortale"

I'm seeing a huge abundance of health and weapon energy, most of which seems to be just scattered with no real thought for placement. I'd love this weapon energy though, if there were weapons to use it with. Besides the Atomic Fire, Fire Storm (which are sitting beside each other) and Flame Blast, which are ALL on the west side of the map, all the other weapons just seem like a long trip to reach. There's going to be nothing but Mega Buster pellets flying everywhere, because certain folk (me) might feel they may be wasting frag time and leaving themselves open to death on their long quest to get that Metal Blade or Thunder Beam (unless you're lucky enough to spawn close). The three easy to reach weapons feel more suited for up-close combat, and this map is just to open and wide for me to get much use out of them.

After spawning next to Metal Blade 4 times in a row, I had a look. There are only 5 spawn points on this map. I don't think I need to go into why this is bad. Have at least 16-32.

I'm not sure why the north side of the map barely has much, except a rush coil, an E-Tank, Flame Blast, and a ton of weapon energy (only in the upper area). The long trip to get to the E-Tank is pretty much pointless, because Rush Coil can easily help me reach the E-Tank.

That Thunder Beam on the south side is tasty, but such a long walk to get to. That climb leaves me very exposed. Also, again, Shadow Blade is good fun but this map is still too open for it. If I see that purple skin, I'm just standing back and shooting away at a distance.

The east side I see being more occupied, as Metal Blade feels like the best weapon here. I can see it being spammed all over the place with the lovely amount of weapon energy scattered around. Also, at the end of the bridge (near the Metal Blade) you've left the kill script on the sector, so I get killed on the platform that I shouldn't be killed on.

There is a heck of a lot of FireTrap spam on the west side, all of which pointlessly hitting a wall. I'm not sure if this will be a huge issue for servers, but it still feels unnecessary and a wee bit distracting. I do like the idea of the FireTraps going around other areas of the map in "pipes", as it gives the map better visuals, but the huge cluster hitting the wall sort of ruins that.

A lot of this map has issues following a 16x16/32x32 format, or even a grid. There are a lot of diagonal lines which are clearly splitting the textures and making them look a little ugly. You're free to keep the giant fire logo if you really want, but I'd straighten much of this map out.

...disappearing blocks. EVERYWHERE. And many of them aren't even required. A lot of people aren't comfortable with disappearing blocks when they're using them to get to secret prizes on Heatman's stage. It's even WORSE when they have to use them just to get around. There doesn't have to be so many patterns to learn and platforms to wait for just to get to higher ground.

Those Wily tunnels shouldn't be secrets. Or so narrow. They are useful for getting me across the map and into areas that, personally, I don't think should be too difficult to get to in the first place.

I might've missed a few points but I think I've said quite a bit here already. I hope you're able to take this and help improve your map. I know it's your first, but it's best to get the critique now, rather than just having people say "I don't like it." and not explaining why. Of course, you're free to ignore just about everything I've said here and go about your business. I'll leave you to it!

Thanks for your opinion about my map. i'd try to make a much better map.

and i will change download link on mediafire.

as for fire logos if i do 32x32 or 16x16 those fire logos will look crappy.

30
Anything Goes / Re: Make a fake Chuck Norris fact.
« on: May 03, 2011, 06:16:32 PM »
Chuck Norris can defeat mm7 wily capsule without getting damaged.

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