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Projects & Creative / Re: Class based modification (V5D RELEASE... finally!)
« on: August 07, 2011, 09:55:50 PM »
does anyone know about a classes 5x? (crosswind's classes server)
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it isn't a spam.Quote from: "Trollman"Quote from: "xColdxFusionx"
*You need to make the whole skin. Just a few frames doesn't count.
Acording to your catch, I have to contribute in something wich will be the skins in my case. About that thing in the quote, the sword skin I told you will only be an attack frame replacement for the most recent Troll man skin. Does that rule block me?
Sorry if spam
Yeah.... my class is going badly. do you think you can fix it up a little? for the slash claw part:DON'T IGNORE it.
Rapid fire slashing...I mean punching. Just what do i need to add to the class so it'll work?
Here's what i did:
actor KirbySonic : Mainclass
{
health 100
player.maxhealth 100
player.forwardmove 0.65
player.sidemove 0.63, 0.63
player.jumpz 8
player.colorrange 169 176
//+BOSS
+NOBLOOD
+DONTBLAST
player.soundclass "megaman"
player.displayname "KirbySonic"
player.damagescreencolor "yellow"
player.startitem "melee"
mass 9999
damagefactor "Dummy", 0.0
damagefactor "Buster", 1.2
damagefactor "Proto", 1.2
damagefactor "Proto3", 1.2
damagefactor "Cutter", 1.2
damagefactor "Guts", 1.2
damagefactor "Ice2", 1.2
damagefactor "Bomb", 1.2
damagefactor "FireStorm", 1.2
damagefactor "FireSpin", 1.2
damagefactor "Thunder", 1.2
damagefactor "Metal", 1.2
damagefactor "Air", 1.2
damagefactor "Bubble", 1.2
damagefactor "Quick", 1.2
damagefactor "Crash", 1.2
damagefactor "WeakFire", 1.2
damagefactor "Atomic", 1.2
damagefactor "Leaf", 1.2
damagefactor "Needle", 1.2
damagefactor "Magnet", 1.2
damagefactor "Gemini", 1.2
damagefactor "Hard", 1.2
damagefactor "Top", 1.2
damagefactor "Snake", 1.2
damagefactor "Shock", 1.2
damagefactor "Shadow", 1.2
damagefactor "Bright", 1.2
damagefactor "Rain", 1.2
damagefactor "Drill", 1.2
damagefactor "WeakPharoah", 1.2
damagefactor "Pharoah", 1.2
damagefactor "PharaohHold", 1.2
damagefactor "Ring", 1.2
damagefactor "Dust", 1.2
damagefactor "Dive", 1.2
damagefactor "Gravity", 1.2
damagefactor "WaterWave", 1.2
damagefactor "Stone", 1.2
damagefactor "Gyro", 1.2
damagefactor "Star", 1.2
damagefactor "Kick", 1.2
damagefactor "Napalm", 1.2
damagefactor "Crystal", 1.2
damagefactor "CrystalBit", 1.2
damagefactor "Blizzard", 1.2
damagefactor "Centaur", 1.2
damagefactor "Flame", 1.2
damagefactor "Knight", 1.2
damagefactor "Tomahawk", 1.2
damagefactor "Wind", 1.2
damagefactor "Yamato", 1.2
damagefactor "FCrack", 1.2
damagefactor "Mirror", 1.2
damagefactor "SakuCrush", 1.2
damagefactor "SakuDrill", 1.2
damagefactor "Screw", 1.2
damagefactor "Ballade", 1.0
damagefactor "Cat", 1.2
//hazard damagetypes and others
damagefactor "FireTrap", 1.2
damagefactor "Met", 1.2
damagefactor "Devil", 1.2
//custom damagetypes within the class mod
damagefactor "Cut", 1.2
damagefactor "Punch", 1.2
damagefactor "Fire", 1.2
damagefactor "FireWave", 1.2
damagefactor "Heat", 1.2
damagefactor "Skull", 1.2
damagefactor "Plant", 1.2
damagefactor "Windg", 1.2
damagefactor "StarCrash", 1.2
damagefactor "FCrack2", 1.2
damagefactor "Junk", 1.2
damagefactor "Burst", 1.2
damagefactor "Bolt", 1.2
damagefactor "Coil", 1.2
damagefactor "Coil2", 1.2
damagefactor "Claw", 1.2
damagefactor "Noise", 1.2
damagefactor "Scorch", 1.2
damagefactor "Treble", 1.2
damagefactor "Oil", 1.2
damagefactor "Slow", 1.2
damagefactor "Roll", 1.2
damagefactor "WilyLightning", 1.2
damagefactor "WilyFire", 1.2
damagefactor "WilyIce", 1.2
damagefactor "FirePillar", 1.2
gravity 0.8
scale 2.5
^that was the kirbysonic.txt. now for melee down below
actor Melee :
Weapon.AmmoUse 0
Weapon.AmmoGive 0
Weapon.SlotNumber 1
Obituary "%o was punched in the face by %k."
Inventory.Pickupmessage "Fighting soul!!! Never stop fighting!!!"
weapon.ammotype "SlashClawAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "SCLASI"
Scale 2.0
States
{
Spawn:
WEA3 Q 1
loop
Ready:
SCLA A 0 ACS_ExecuteAlways(998,0,69)
SCLA A 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
SCLA A 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
SCLA A 1 A_Raise
Loop
Fire:
SCLA A 0 A_JumpIfNoAmmo("NoAmmo")
SCLA BC 1
SCLA A 0 A_PlaySoundEx("weapon/slashclaw","Weapon")
SCLA A 0 A_FireCustomMissile("SlashClaw",0,1,11,-8)
SCLA DE 2
SCLA F 4
SCLA G 15
SCLA BCA 2 A_WeaponReady
Goto Ready+1
NoAmmo:
SCLA A 1 ACS_Execute(979,0)
Goto Ready+1
}
}
actor SlashClawAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}
actor SlashClaw
{
PROJECTILE
Radius 5
Height 5
scale 2.5
damage (10)
+RIPPER
damagetype "Claw"
speed 15
States
{
Spawn:
SCLA HIJKL 1 A_Explode(18,90,0)
stop
}
{
Obituary "%o was kicked around by %k."
weapon.ammotype "ChargeKickAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
Weapon.KickBack 400
Scale 2.0
States
{
Spawn:
WEA2 E 1
loop
Ready:
CKIC C 0 ACS_ExecuteAlways(998,0,24)
CKIC C 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
CKIC C 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
CKIC C 1 A_Raise
Loop
altFire:
CKIC C 0 A_JumpIfNoAmmo("NoAmmo")
CKIC C 0 A_PlaySoundEx("weapon/chargekick","Weapon")
CKIC C 0 SetPlayerProperty(0,1,0)
CKIC C 2 A_Recoil(-20)
CKIC B 2 A_FireCustomMissile("ChargeKick",0,1,0,0)
CKIC A 8 SetPlayerProperty(0,0,0)
CKIC B 5
CKIC C 5
CKIC C 0 A_Refire
Goto Ready+1
Test:
SCLA BC 1
SCLA A 0 A_PlaySoundEx("weapon/chargekick","Weapon")
SCLA A 0 A_FireCustomMissile("ChargeKick",0,1,0,0)
SCLA DE 2
SCLA F 4
SCLA G 15
SCLA BCA 2 A_WeaponReady
Goto Ready
NoAmmo:
CKIC C 1 ACS_Execute(979,0)
Goto Ready+1
}
}
actor ChargeKickAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}
actor ChargeKick
{
PROJECTILE
Radius 14
Height 25
scale 2.5
damage (40)
damagetype "Kick"
speed 40
States
{
Spawn:
CKIC D 0
CKIC D 0 //A_RadiusThrust(500,64,0)
CKIC DEF 2
stop
}
}
^ melee.txt. so what did i do wrong or missed?
Hm, Well, I'll be there if you are.Welp........................................................LULZ. IT IS OFFICIAL! I HOLD THE RECORD FOR THE LONGEST POST WRITTEN ON THIS FORUM! But seriously. read my first quote. on this post. I really need help on this one!
As for my class, Let me quote what I had in my skins topic.Quote from: "SmashTheEchidna"
Hand Cannon: ???% Complete. (Ask Lio. He's the one making this weapon.) ((Since he took too long, I'm gonna try to make it myself.)) Shoots plasma blasts and balls of electricity. Can be charged for better to even lethal effects. Lightning takes up energy.
Claw Gloves: 75% Complete. (needs alt.fire made.) Gizmo's original main weapon. Close ranged melee weapon. Alt. fire is his special move: Phantom Claw.
Laser Drive: 0% Complete. A strange screwdriver with a built in laser. Shoots quick and bouncy lasers. Alt fire acts like a taser, and drains the enemies HP while restoring all weapon energy. Lasers take up energy.
And if possible, I was thinking of making weapons/items that only Gizmo can pick up, that are only dropped by Eddie. If possible, I'd make...
Eternal Claws Upgrade: 35% Complete. Known to be Gizmo's ultimate weapon, which replaces the Claw Gloves. Slashes are quicker and long ranged, but take up energy which gradually recharges. It also allows him to climb. Alt. Fire is a slow, close ranged, but powerful slash. Instant death if struck dead on. (Weapons works. Needs alt.fire and item pickup.)*It's debatable on whether or not you could call this his "Ultimate Weapon" when paired up with his other weapons he can get.
Rapid Fire Missile Launcher: 0% Complete. A powerful rocket launcher that shoots multiple rockets in several directions. This thing is heavy to wield, so you can't move while firing. Being hit by one of the rockets will knock you back a bit. If you yourself get caught up in the blast of your rockets, it'll hurt.r
Kitty Whistle: 0% Complete. Calls Kitty to come and give you health and weapon energy. Might attack enemies in his way. Either Eddie drops the Kitty Whistle or Eddie is replaced by the Kitty whistle, and drops weapon energy and the weapons.
I also plan to have him be able to take only certain robot master's weapons for his Hand Cannon. (after all, it can fire most of any type of energy. As long as he has something powering it, it can fire. (unless broken of course)) Here's a list of weapons he'll be able to use. Most of them will function differently than when anyone else uses them, though.
Fire Storm: Unlike the original, He doesn't get a fire spin around him. However, he can rapid fire pretty well.
Atomic Fire: Works just like the original.
Air Shooter: Works just like the original.
Gemini Laser: Weaker but can rapid fire pretty well.
Thunder Beam just refills the Bolt Cannon's ammo to full. Spark shot, however, just adds a little bit.
Ice Slasher: Works just like the original.
Flame Blast: Works just like the original.
Freeze Cracker: Acts like an ice elemental Needle Cannon.
Mirror Buster: Gets replaced with the Power Reflector. Works like Enker's spear and absorbs attacks to power up his own. Alt Fire creates a forcefield around himself which deflects all attacks. Can't move while shielding.
Screw Crusher: (Haven't thought of a good way to use it yet. Still debating on it.)
Ballade Cracker: Gets replaced with Ballade Mines. You know how they work.
Scorch Wheel: If I can, I could try to make him spindash, and leave a trail of flames behind him. If not, well, I dunno.
So, yeah. That's all for his weaponry. Though I had an idea for more, but I forgot em. Now for his strengths and weaknesses.
Strengths:
Gizmo is known to be a pretty high jumper.
He's strong against Ice attacks.
Flash Stopper isn't very effective against him.
Weaknesses
He doesn't do too well with Fire.
He's knocked even higher by wind storm.
Hard Knuckle knocks him back, leaving him with nearly 1 HP. Of course he has to have about a full health bar to even survive it.
Centaur Flash stuns him for a while. Longer than Spark Shot. If he gets caught in this, He's in trouble.
Charge Kick does a little more damage to him and knocks him back.
Scorch Wheel pushes him back.
If I could, I'd make him get stuck in a bubble with Danger Wrap.[/spoiler]
That's all for now. I only slightly updated what I already had down. When I get to work, I might make some changes.
Quote from: "xxkirbysonicxx1"IS there a much easier way to make classes?
Here's the refrences.
Punch: I don't know what weapon in the mm8bdmv2b pk3 to rip that off from
Slide: Charge Kick
Spin: Top Spin
The flying part: cheat fly
1st of all, we already told ya that yar class is WAY too overpowered! GET THAT THROUGH YAR SKULL OR YAR CLASS WILL NEVER SEE THE LIGHT OF DAY! EVER!
Also, I'm wonderin' if ya rejected my class or not. If ya do, that's okay, but I'd like to know why. Also would it be likely that ya might implement my damage type idea?Quote from: "SaviorSword"I can see that yar gonna have to make a LOT of damage types. Here's a bare list of potential damage types that I can think of.
Can weapons have multiple types of damage?
Fire: Fire, Heat, Pharaoh, Flame, Turbo, (Sword), (Magma), (Solar), (Burner)
Ice: Ice, Blizzard, Freeze, (Frost), (Chill), (Cold)
Water: Bubble, Toad, Wave, (Aqua), (Pump)
Thunder: Elec, Spark, Magnet?, Cloud, (Clown), (Plug), (Sheep), (Dynamo)
Light & Lasers: Gemini, Bright, (Splash), (Astro?; MM&B), (Enker?)
Time and Space: Flash, Gravity, Star?, Centaur, (Astro), (Galaxy)
Slicing: Cut, Metal, Shadow, Gyro, Tomahawk?, Slash, (Sword), (Nitro), (Blade), (Magic?), (Tengu; MM&B), (Punk)
Boomerang: Cut, Quick, Shadow, Ring, Knight, (Magic)
Rock: Guts, Hard, Crystal, Stone, (Concrete), (Ground)
Bomb: Bomb, Crash, Drill, Napalm, Burst, (Grenade), (Commando), (Pirate), (Ballade)
Plant: Wood, Plant
Wind: Air, Wind, (Tengu), (Tornado)
Missile: Magnet, Dive, (Search), (Hornet?)
Shield: Wood, Skull, Star, Plant, Junk, Turbo?, (Jewel), (Pump?)
No Element (Normal): Needle, Snake, Top, Dust, Charge, Yamato, Spring, Shade, (Strike), (Quint)
Edit: Updated with future weapons
Thinkin' about it, we could just outright knock out the Plant type since there are only 2 that fits that category.
I'm workin' on it. Progress:Quote from: "Korby"DoodeedooooWhat is that?(click to show/hide)
Classname: KIRBYSONIC
Skin: Kirby (with sonic hat)
Speed: regular. (it doubles when you dash)
Armor: when the player is hit. he losses one hp. Just one. hp: 6
Jump: normal (when tapped twice, turn fly on. when touching ground or attacking, turn fly off)
Weakness: WEAKNESS? I'M KIRBY! I HAVE NO WEAKNESS!
Item1: Curry (the player can shoot fireballs only for a short time) NOTE: (you're probaly going to need the spicy curry theme from Kirby's Dream Land. I can't find the download)
Item2: Star rod! (the layer can shoot stars at the enemy)
Item3: .... Dang! what was that other item from Kirby's dream land (not the bomb or mike)
attack1: punch (its a spin when in the air. i reccomend top spin)
alt1: slide
attack2: hammer (spin in the air again)
alt2: fire hammer ( instant k.o.)
attack3: stone (I know this pisses off alot of people when doing this one. just do a gold brick. INVINCIBILITY! YES! YES! YES!)
alt3: there is no alt for stone.
attack4: sword
alt4: final cutter!
Final smash: CRASH! (kills everyone that is in his way! just like tornado blow)
This is what xxkirbysonicxx1 mentno. I meant: OVER NINE THOUSAND!Quote from: "xxkirbysonicxx1"SPOILER ALERT!(click to show/hide)