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Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 8
« on: May 26, 2014, 08:44:11 PM »
+Tengu
+Enker
+Quint
+Sword
+Concrete
+Enker
+Quint
+Sword
+Concrete
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How would I apply Painfix or PainFrames?
Pain:
"----" H 0 A_ScaleVelocity(0.75)
"----" H 0 A_JumpIfInventory("EnkerMirrorCount",1,"EnkerAbsorb")
"----" H 0 A_Pain
"----" H 0 //A_GiveInventory("TempInvince",1)
"----" H 0 //SetPlayerProperty(0, 1, 4)
"----" H 0 A_Jump(256, "PainFix")
goto PainFix
PainFix:
"----" H 0
goto PainFrames
PainFrames:
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 0 //SetPlayerProperty(0, 0, 4)
"----" H 0//SetPlayerProperty(0,0,1)
"----" H 0 A_Jump(256, "Spawn")
goto SpawnDeath:
"----" H 0 SetPlayerProperty(0, 0, 4)
"----" H 0 A_NoBlocking
"----" H 0 A_GiveInventory("CutterFlag",999)
"----" H 0 A_GiveInventory("IsDead",1)
"----" H 0 A_Stop
"----" H 0 A_GiveToTarget("KilledMeStock",1)
"----" H 0 A_Jump(256, "DeathFix")
goto DeathFix
DeathFix:
"----" H 0
goto DeathFrames
DeathFrames:
"----" H 1 A_GiveToTarget("KilledMe",1)
"----" H 19 ACS_ExecuteAlways(999,0,0)
goto DeathBoom
DeathBoom:
PLAY Z 0 //SetPlayerProperty(0, 0, 4)
PLAY Z 0 A_PlayerScream /*A_PlaySoundEX("misc/devildeath","Voice")*/
PLAY H 0 A_SpawnItemEx("FakeDeathFX", 0, 0, 32)
PLAY Z 1 A_CheckPlayerDone
wait
Pain:Place this at the end of the pain state before Goto Spawn
"----" H 0 A_ScaleVelocity(0.75)
"----" H 0 A_JumpIfInventory("EnkerMirrorCount",1,"EnkerAbsorb")
"----" H 0 A_Pain
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 A_Recoil(1)
"----" HHHHHHHHH 2 A_SpawnItem("PainFX",0,3)
"----" H 1
Goto Spawn
})>"]I guess I'll just attack Astronaut Joe with my Shadow Blade