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Messages - MasterXman

Pages: 1 ... 5 6 [7] 8 9 ... 127
91
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 8
« on: May 26, 2014, 08:44:11 PM »
+Tengu
+Enker
+Quint
+Sword
+Concrete

92
Forum Games Archive / Is spike even playing
« on: May 26, 2014, 08:41:19 PM »
Time to throw my Shadow Blade at that Yudon.

93
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 7
« on: May 26, 2014, 03:25:29 PM »
+Aqua
+Cloud
+Jupiter
+Blade
+Nitro

94
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 6
« on: May 25, 2014, 01:49:26 PM »
+Jewel
+Ice
+Freeze
+Bright
+Chill

95
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 5
« on: May 24, 2014, 12:42:23 AM »
+Strike
+Magnet
+Ballade
+Bomb
+Hard

96
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 4
« on: May 22, 2014, 10:07:50 PM »
+Tornado
+Magma
+Flame
+Magic
+Search

97
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 3
« on: May 21, 2014, 07:47:42 PM »
+Ground
+Napalm
+Ring
+Yamato
+Top

98
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 2
« on: May 20, 2014, 07:40:32 PM »
+Dive
+Metal
+Shadow
+Gravity
+Burst

99
Forum Games Archive / Re: Best Robot Master EVER- ROUND 1 DAY 1
« on: May 19, 2014, 09:22:39 PM »
+Snake
+Turbo
+Centaur
+Gemini
+Heat

100
Quote from: "Ceridran"
How would I apply Painfix or PainFrames?

Take out the current pain state you have and apply this.
Code: [Select]
Pain:
"----" H 0 A_ScaleVelocity(0.75)
"----" H 0 A_JumpIfInventory("EnkerMirrorCount",1,"EnkerAbsorb")
"----" H 0 A_Pain
"----" H 0 //A_GiveInventory("TempInvince",1)
"----" H 0 //SetPlayerProperty(0, 1, 4)
"----" H 0 A_Jump(256, "PainFix")
goto PainFix
PainFix:
"----" H 0
goto PainFrames
PainFrames:
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 //A_Recoil(1)
"----" H 0 //SetPlayerProperty(0, 0, 4)
"----" H 0//SetPlayerProperty(0,0,1)
"----" H 0 A_Jump(256, "Spawn")
goto Spawn

Edit: Also apply take out your current death state and apply this.
Code: [Select]
Death:
"----" H 0 SetPlayerProperty(0, 0, 4)  
"----" H 0 A_NoBlocking
"----" H 0 A_GiveInventory("CutterFlag",999)
"----" H 0 A_GiveInventory("IsDead",1)
"----" H 0 A_Stop
"----" H 0 A_GiveToTarget("KilledMeStock",1)
"----" H 0 A_Jump(256, "DeathFix")
goto DeathFix
DeathFix:
"----" H 0
goto DeathFrames
DeathFrames:
"----" H 1 A_GiveToTarget("KilledMe",1)
"----" H 19 ACS_ExecuteAlways(999,0,0)
goto DeathBoom
DeathBoom:
PLAY Z 0 //SetPlayerProperty(0, 0, 4)
PLAY Z 0 A_PlayerScream /*A_PlaySoundEX("misc/devildeath","Voice")*/
PLAY H 0 A_SpawnItemEx("FakeDeathFX", 0, 0, 32)
PLAY Z 1 A_CheckPlayerDone
wait

101
Quote from: "Ceridran"
Pain:
"----" H 0 A_ScaleVelocity(0.75)
"----" H 0 A_JumpIfInventory("EnkerMirrorCount",1,"EnkerAbsorb")
"----" H 0 A_Pain
"----" H 1 A_SpawnItem("PainFX",0,3)
"----" H 1 A_Recoil(1)
"----" HHHHHHHHH 2 A_SpawnItem("PainFX",0,3)
"----" H 1
Goto Spawn
Place this at the end of the pain state before Goto Spawn
"----" H 0 A_Jump(256,"Spawn")

IIRC that should fix the problem.

Edit: You might also need a PainFix, and a PainFrames state if that doesn't work.

102
Projects & Creative /
« on: May 17, 2014, 05:48:08 PM »
I should probably confirm this
This is currently unplayable due to "GemeniTrail" and "AirShot2" still existing and not being corrected to their new names.

This also seems to apply to CSCC and possibly other mods that use "GemeniTrail".

103
Forum Games Archive / Re: That joe was going to die anyways
« on: May 15, 2014, 01:01:50 PM »
Quote from: "<({[KS1
})>"]I guess I'll just attack Astronaut Joe with my Shadow Blade

104
Forum Games Archive / That joe was going to die anyways
« on: May 15, 2014, 12:01:33 AM »
I guess I'll just attack Astronaut Joe with my Shadow Blade

105
Anything Goes / I'm bad at comforting so this is as much I can say
« on: May 12, 2014, 11:09:25 PM »
RIP Tengu's cat.

I'm sorry for your loss.

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