Currently Junk Shield is the only shield you can activate and switch to other weapons. It gives you a big defense boost until you lose too much HP (think Doom's armour) or activate another shield.
Oh well, Junk Shield dont really exist in this Moment, i cant complain about something if i dont know how it works.
Leaf Shield - Dunno yet, I still don't like how leaf shield works actually heheh...
Leaf Shield actually Work different, it make slighly Damage by running into Enemies and 1 Leaf Disappear after Hitting an Enemy, but thats a non Skulltag/MM8BDM Weapon, because its way too hard to make it working. I also guess Leaf Shield needs a permanent Protection, in near ranged Battles the Shield breaks.
Skull Barrier - Very temporary invincibility when activated, almost exactly how it works now.
Allthough this Weapon maybe shoud disappear like the Time Stopper Actually does? Became the Idea because of preventing Endless Skullbarrier refill and running away.
Plant Barrier - Stays active until your run out of weapon energy. Regenerates your health slowly, taking away plant barrier ammo at the same time. Plant Barrier ammo would NOT be used if you were at full health, so you could have plant barrier active constantly (this idea would require some balance testing!)
Plant Barrier is fine as it is in this moment. My Idea would be a sligh Damage effect by running into an Enemy, which also dont regenerate HP, like the Plantman Class can do. Just an Idea for more Girlifying and a bit Damage, to hold back Enemies.
It gives you a big defense boost until you lose too much HP (think Doom's armour) or activate another shield.
It's been plaguing my mind for a while now, would it be cool to allow other shields to do this? Obviously some tweaks would have to be made it make it fair. Here's some
ideas I had in mind.
Leaf Shield - Dunno yet, I still don't like how leaf shield works actually heheh...
Leaf Shield actually Work different, it make slighly Damage by running into Enemies and 1 Leaf Disappear after Hitting an Enemy, but thats a non Skulltag/MM8BDM Weapon, because its way too hard to make it working. I also guess Leaf Shield needs a permanent Protection, in near ranged Battles the Shield breaks.
Skull Barrier - Very temporary invincibility when activated, almost exactly how it works now.
Allthough this Weapon maybe shoud disappear like the Time Stopper Actually does? Became the Idea because of preventing Endless Skullbarrier refill and running away.
Star Crash - Because it drains so fast at the minute, I would make it drain slower but dish out less damage. Maybe a bigger radius too? Who knows! Star hugging must live on that's all I know.
Less Damage, less Energy drain i think. the Flying Star Projectile needs a better Hitbox i guess. It makes much Damage by hitting Enemies, but it's not easy to hit someone with it. So maybe Less Damage of the Projectile, but a bigger, better Hitbox?
Thats what i think about Shields, even if my Post came too late,