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Messages - Hunter_orion

Pages: 1 ... 6 7 [8] 9 10
106
Projects & Creative / Re: Class based modification (V6A WOOO)
« on: September 20, 2011, 08:59:13 PM »
Quote from: "Alucard"
Slashman and Turboman can steer, and their dash is fast.

Kinda hard to avoid unless you've got good reflexes AND playing as Quickman.

Well, I would tend to think it does require good reflexes to dodge a speeding car. And think about it: what do you do most of the fight against slash man? (assuming you're not one of those people who doesn't give a damn how much damage he takes)

107
Projects & Creative / Re: Class based modification (V5D RELEASE... finally!)
« on: September 11, 2011, 08:15:17 PM »
Well, why not? At least I can use Centaur Arrow whenever I take down a Centaur Man. The other weapons though...I'm kind of indifferent about them...

108
Projects & Creative / Re: Class based modification (V5D RELEASE... finally!)
« on: September 10, 2011, 08:36:46 PM »
It's definitely helpful being able to slide with RM weapons, but I've noticed that the give command doesn't work with the WAD.

109
Quote from: "Yellow Devil"
If you stalked my twitter like a NORMAL PERSON you'd know it's not really a class...
I...HATE...Twitter!!! A female friend of mine has had too much trouble from that site. I have not, nor will I ever sign up for twitter. I'm not even that crazy about facebook, either. This is my only form of communication for the classes mod, unless there's something on skype that I don't know about.

110
WHAA--Crap, now I really want this to come out soon... *sobs*

111
Well, if you say so. My main interest isn't in him, but I'm definitely open to giving his system of fighting a try. And I do hope that YD doesn't wait on KY. *says a prayer in many languages*

112
Not to mention that you can always sneak around the stage and pick up debris from other frags. Really people, it's not that hard to play as Dustman. You just gotta be a tough fighter and a good scout.

113
It'd probably be a safe assumption to say yes. It would certainly be logical for him to.

114
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 07, 2011, 12:33:30 AM »
Where's the fun in that, though? Timeman, Oilman, and Roll are the reasons I actually own the Powered Up game: Because Timeman's new, powerful, and cool, Oilman has an interesting concept to his weapon, and Roll is just...Power of *****slap!!! :3.

I would be extremely interested in all of them, Especially Timeman and Oilman. My friends? Well...

Quote from: "Crimson Tomato"
Oh gods no. By giving you a Timeman, Yellow Devil would just be saying, "Here Orion, abuse the hell out of Time Slow until all your friends get pissed off and leave."

Maybe they're not as enthused as I would be...

115
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 06, 2011, 08:53:03 PM »
Well, your call, not mine.

Anyways, this may be a dumb question, but is there any plans for powered up classes? I personally would be interested in seeing a Roll, Oilman, and Timeman class.

116
Projects & Creative / Re: [EXPANSION] Mega Man Powered Up [RELEASE V1C]
« on: August 03, 2011, 03:41:00 AM »
Igniting it? I got one better. Freezeman stage + Oil slider = WHEEEEEEEEE!

117
Tutorial Collection / Re: [TUTORIAL] Creating new skins for MM8BDM
« on: July 31, 2011, 10:33:37 PM »
Quick question, I don't have much in the form of editing PNGs. Does anyone have a suggestion for a good one?

118
W.I.P Forum / Re: [Project] Cutstuff Summer Holiday
« on: July 25, 2011, 01:19:23 AM »
This sounds bad ass. I would like to appear riding a jetski as helmetless protoman if I could. :D

119
I was simply making a suggestion. It would have to be something ridiculous, but I don't have any suggestions. Hadn't thought of that.

120
Are skin ideas still open? Because unless this one has been suggested, I would like to do so.

Dr. Light for Dr. Wily. 'nuff said :D

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