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Messages - Hunter_orion

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46
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 26, 2012, 05:05:23 PM »
Quote from: "Daveris"
"but aren't oil spills in arctic areas a problem?"

Not in the short run...

Dude, there is a quote button, you know...

Quote from: "Gumballtoid"
yeah, i assumed these fell into "elemental" categories, and these weapons would be just "junk"
but aren't oil spills in arctic areas a problem? wouldn't that do something more damaging on freezeman?

I think it would make more sense as well.  You can even look on his card from MM&B and it says that Freeze Man dislikes pollution, so why wouldn't Oil count for this?

47
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 22, 2012, 07:14:28 PM »
Quote from: "I"
How about this: he gets his flash, but it completely blinds the person. It would make sense, since he's the master of the weapon. Maybe it could have a slow regen time
Ohai, dont mind me...

48
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 20, 2012, 11:28:50 PM »
Quote from: "Gumballtoid"
yes, metalman is a tad cheap, but ya gotta remember; one metal blade is a death sentence. think about this: if a copywep class frags metalman, and he drops his metal blade, they can use that one metal blade to keep killing him over and over and rack up frags easy. run out of metal blades? no problem, just pick up one of the thousands he's dropped and you're good to go. i've won a few matches by tormenting metalman this way. but still, maybe he needs an ammo bar...?

This maybe true, but in all honesty, what's the chances that someone is actually playing as a weapon copying class, let alone the pure chance of the current map having metal blade? I mean, granted, there are some other ways around it (rolling cutter works rather effectively, using a Metal Man to take out a Metal Man, etc.), but this only works to a degree. If you have to rely on killing the Metal Man just to pick up Metal Blade, then you better hope you're using Proto Man, because whoever the Metal Man is will definitely make a fight out of it, especially knowing the consequence of losing.

49
Projects & Creative / Re: Class based modification (6B-Fix)
« on: February 20, 2012, 03:34:30 PM »
Patience, Iago. They'll get to it when they get to it. (A cookie to whoever gets the Iago reference)

Although, I'm sure that the skins have a pretty good amount of progress last I remember seeing.

50
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 17, 2012, 03:24:28 PM »
If anything, Air Wall should do a good amount of damage, since it's a crap shot to even hit someone with it. Either that, or make it harder to avoid.

51
Help & Editing / Early victory glitch?
« on: February 16, 2012, 04:29:42 PM »
I was trying to beat the 6th chapter yesterday, and the oddest thing happened. I got 25 frags, so the music changed signaling only 5 frags remained, but right as I reached 26, I got the victory screen. I do acknowledge that I was cheating slightly (since I try to get through as fast as I can before the getpackets error happens), but I tried to see if it would happen in another chapter without using the give command, and it happened there too. Does it jusr bug like that randomly, or does it have something to do with how quickly you finish?

52
Projects & Creative / Re: Class based modification (6B)
« on: February 16, 2012, 02:07:39 AM »
Okay, that's also a very good one.

53
Projects & Creative / Re: Class based modification (6B)
« on: February 16, 2012, 01:30:35 AM »
Yes! Do it for the lulz!

54
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 15, 2012, 06:25:31 PM »
Exactly. And speed types or sliders/dashers would still have a pretty good leg up in that situation, providing they dont blindly run into a pit

55
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 15, 2012, 05:37:10 PM »
It does? Ive never gotten ahold of it...either way, it would give Bright Man a distinct advantage. He could blind the opponent, and use that as an opportunity to get some good shots in

56
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 15, 2012, 04:39:24 PM »
No spamming the flash? Aww...kidding, a spammable flash stopper would suck. I would suggest that it gets something extra, considering hes the master of that weapon. How about Bright Man's flash completely blinds the person instead of making it hard to see?

57
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 14, 2012, 05:05:29 AM »
You know, Schmeck. I thought I'll Begin from the SRB2 forums was bad. But Christ, you are getting on every single nerve I have!!!
Quote from: "Shmeckie"
Holy crap I think some of you actually don't know what "balance" means. Like, at all...!
Look who's talking. You bash every idea that isn't yours without even considering it.

Quote
Does every class have a fair shot at winning? Or are some too powerful/not powerful enough? That's balance. Look at Charge Man. He does little damage and his attack sometimes doesn't even work. He's UP. UnderPowered. Poor balance there. Look at Dive Man. He cannot be caught in a 1-on-1 situation in even a moderately open stage. He's (situationally) OP. OverPowered. Poor balance there. Aside from those two, we have good balance right now due to the lack of classes that just annihilate the competition the way Tomahawk man did. That's not subjective. It doesn't matter how you play, it matters what tools the classes have and whether or not those tools are insufficient or way too much. There's nothing subjective about calling a character who can run up to your face and rapid-fire a 3HKO overpowered, and hurting the overall balance of the mod. Balance has nothing to do with individual playstyle.
You'er essentially changing your opinion just so you can sound right. Of course every class is situationally overpowered or underpowered. That's just how their playing style works! Skull Man is good for hit and run. Shadow Man and Charge Man are good for melee fighting. We all get that. That doesn't mean that classes can't be adapted for other situations. Ask any of my friends. I don't use Elec Man to rapid-fire people to death. I use him to snipe people to death. This is why changes are made, so a character can adapt to a number of situations, and not just one where he's only useful under the right circumstances.

Quote
As for Bright Man, he's fine. He's got his Bright Stopper and buster. He has the flash grenades because, in MM8BDM, the Bright Stopper doesn't freeze anyone, it blinds people. So the bulbs let him do just that. Though I'm not adverse to the bulb flash idea...
I'm glad that you're at least somewhat open minded to this. I think we should all throw a party. I just said it and I'll say it again: it is stuff like this that needs to be tried out to see if it is liked. That's why they call it testing!!! You try it out, if no one likes it, back to the drawing board, or expand on the idea to make it more like able. You act like balancing classes is just impossible, and it's not. I've done it. (Not in MM8BDM, mind you)


Quote from: "Schmekie"
Quote from: "NemZ"
I'm clearly not being nearly as stringent as your ridiculous examples so just drop the hyperbole already, jackass.

Classy.
Hmm...Who does this remind me of?
Oh, yeah. Bikdark and Myroc.

58
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 14, 2012, 03:34:40 AM »
Quote from: "Star Dood"
It was a suggestion to make it somewhat more like the NES. He uses his bulb to blind people instead of relying on a grenade. I was thinking a quick flash of light might blind an enemy.

Not exactly, but sure. That is a viable suggestion for Bright Man. It'd be a lot easier than pitching those bulbs, which aren't always guaranteed to hit dead on or with splash damage

59
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 14, 2012, 02:19:55 AM »
Quote

What does this mean, hmmmmm
Nothing really, it's just that I assume that the answer was going to be something enough to where I should of thought of it on my own

60
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: February 13, 2012, 10:32:27 PM »
Dare I ask Star Dood, but what does GB stand for?

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