There is nothing subjective about balance.
Well, according to some of your previous posts, balance
is subjective to the playing style of the person. Bringing up Skull Man
once again, you talk about how he's fine and dandy as he is, all he needs is an ammo buff. But that's just because that is
your playing style. You seem to prefer hit-and-run tactics. But for my playing style, he just doesn't cut it. I would much rather get in my opponent's face and fight them close range, hence why my choices are either Shadow Man, Charge Man, or sometimes even Cut Man. To this affect, I think his ability to hit and run is absolutely horrid, especially since anyone with speed can catch up to him no problem. Since his shield can be whittled down by attacking it, he gets gang raped way too easily. But when your playing
against him and you don't have a player that can easily catch up, he becomes the biggest troll of the game by shooting the shit out of you, running off completely invincible, recharging and coming back to repeat it. And with the way Skull Man's buster only does so much damage before he has to run off and cower again, the player
never approaches from the front, and anyone who knows me well enough knows how much I
hate people who feel the need to take cheap shots!!! I am dead serious. This my
subjective opinion about how balanced Skull Man is. But going off of
your subjective opinion, he's perfectly fine and everyone should use him more often.
Therefore, I don't subscribe to your theory that balance has nothing to do with subjectivity. Anyways, on to your next point:
And then there's the slippery slope; where do you draw the line? Remove Bright Man's bulbs? Should Plant Man lose his buster and ability to sap your health? No more Guts Punch? Hell, Toad Man didn't even walk.
I'm not saying that I don't agree with this. Going by some RM's attack patterns, almost all of the classes wouldn't be as fun. but there's a fine line between restricting gameplay, and pulling some bullshit attack out of your ass. It can be easy to picture these RM's with some of their user-generated abilities genuinely having them. For instance, it would make sense that Guts Man would also try and punch someone. It's also reasonable to say that Toad Man doesn't just take a flying leap whereever he goes, because you can watch a real life toad make small jumps to move around, the only time they make huge leaps is when they're fleeing something. But take Bomb Man: I never remember him throwing a giant bomb in
any canon game (unless he did it in Powered Up, and I just didn't let him live that long). I don't remember Elec Man zapping the crap out of people with a huge lightning bolt. I thought that was Dynamo Man's job. There can be such a thing as balance while assuring that the class's balancing
makes sense.