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Messages - Super Bondman 64

Pages: 1 ... 8 9 [10]
136
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: July 16, 2011, 06:30:06 PM »
What do you mean by inconsistent spikes?  Also, I wasn't sure what else to make rotate besides the eyes, given Glunk's sorta simplistic shape-- I always thought he was kind of an anemone, with tentacles going all the way around.  Maybe I could change how the tentacles look from different angles...

Kinda like Korby's idea for Cappy's cap, though.   :p

EDIT:
Is this any better, guys?

137
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: July 15, 2011, 07:45:38 PM »
Thanks Kapus, that looks good.

What does everyone think of this as a first-draft spritesheet for Glunk?



Also, does anyone have any thoughts on Cappy's removable hat, as far as the skin goes?

138
W.I.P Forum / Re: [EXPANSION] Mega Man I-IV (Gameboy)
« on: July 14, 2011, 10:41:30 PM »
Hey guys,

By using the maps of the Gameboy Megamans from vgmaps.com and the Mappy Tile Editor, I was able to get tilesets of Cutman from Megaman I and Needleman from Megaman II.  I'm not totally sure that they're complete or perfect, but hopefully they help some.

(click to show/hide)

139
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: July 14, 2011, 06:01:57 PM »
Sorry to double-post, but I just realized that it looks like Chaos already took care of that skin earlier...

So, which skins are still open?

140
W.I.P Forum / Re: [CUSTOM EXPANSION] Kirby's Adventure
« on: July 14, 2011, 04:19:01 PM »
I'll try my hand at Nightmare Phase 1, if that's okay-- it shouldn't be too hard, I think.  :p

141
Both awesome skins-- keep up the good work!

And Raphael the Raven sounds so awesome; I hope you can sort out his walking!  :D

142
On the whole, it looks good to me; I think it would probably flow fine (at least, in my eyes) once the skin is in motion.  Keep up the good work!

143
Skins & Bots etc / Re: Official Request Thread
« on: June 25, 2011, 03:59:29 PM »
Quote from: "Game&Watcher"
Trogdor! That would be totally AWESOME!

Just finished a Trogdor the other day!  (Based on the arcade game, I dunno if that's what you had in mind.)

http://cutstuff.net/forum/viewtopic.php?f=30&t=2547
http://www.mediafire.com/?x4qjjasu9x510mo

144
Skins & Bots etc / Re: Pie's skins!
« on: June 24, 2011, 06:33:26 PM »
Pie Man so awesome!

145
Well, I just left it without 'cause it was like that in the original arcade game-- though it might look better with an outline, now that you mention it.

Besides which, there is a tiny bit of black from the front and back angles.   :geek:

146
Bump for Trogdor, Slime, and fixed Homestar.  :mrgreen:

147
Help & Editing / Sequential Taunts in Skins
« on: June 08, 2011, 07:51:16 PM »
Hey guys-- I have a question.

By basing it on Audiophile's Sinistar skin, I was able to make a Homestar Runner skin with several different random taunts; but at the same time, I have noticed that the taunts are not always the same between different players, which kind of spoils them for comedic timing.  I was wondering whether there was a different way to program the skin to use sequential taunts instead, which might synchronize them better.

Here's the SNDINFO code (again, based on Audiophile's), that I am currently using.
Quote
$playeralias "Homestar" male *taunt HSTR/taunt

hst01   hst01
hst02   hst02
hst03   hst03
hst04   hst04
hst05   hst05
hst06   hst06
hst07   hst07
hst08   hst08
hst09   hst09
hst10   hst10


$random HSTR/Taunt { hst01 hst02 hst03 hst04 hst05 hst06 hst07 hst08 hst09 hst10 }

I know next-to-nothing about programming for Skulltag, though I do have some small programming experience in Java and C++; so any pointers, links to appropriate pages on the ZDoom wiki, or even just explanations of the code I do have, would be appreciated.

Thanks!

[EDIT: Just found this page-- just judging by this it seems less possible, but if anyone can say otherwise please let me know.]

148
That's odd-- it's been working fine for me.  Has anyone else been having this problem, or know how to fix it?

149
Yeah, that would be pretty cool--burninatin' the countryside!  Glad you liked it.  :)

150
Skins & Bots etc / Super Bondman 64's Skins! (Bowser's Castle)
« on: May 11, 2011, 06:31:29 PM »
Hey everybody!

Skins, yo!
--------------------------

In that proud and noble line of awesome castle skins with that one burning sprite for the hurt frame, comes a new castle!  The Super Mario Bros. Castle!

http://www.mediafire.com/?1bm8qyg3b2wp0ag

Credit goes to Zeon and Beam Luinsir Yosho, who apparently both made the Mario spritesheet I used, to Mr. Joe for making the majority of the castle skins, and to whoever it was that made that one fire sprite.

--------------------------
The Homestar Runner! (Now with backwards voice-bubble in reflected frames fixed)
http://www.mediafire.com/?2j444elad0cgv4g

Complete with ten taunts, straight from homestarrunner.com and the HRWiki's Quote-of-the-Week Database!

[Also, I based the multiple-taunt code in the skin on that of Audiophile's Sinistar skin, so most of the credit goes to him for that.]

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Trogdor, the Burninator!
http://www.mediafire.com/?x4qjjasu9x510mo

[Sprite credit goes partially to Mr. C on Spriter's Resource, who ripped the originals.]

--------------------------

Everyone's favorite Megaman enemy, the Gabyoall!      
http://www.mediafire.com/?gur82mryt4li649

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Dragon Warrior's famous Slime enemy!
http://www.mediafire.com/?2f182y66v92xv41

[Sound effect credit goes to Dragon-Warrior.com's sound effects library.]

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