So, I'm having two problems with a map right now, but my experience in ACS is very minimal, so they may be due to something really simple that I don't know about yet. First, I'm trying to make a track for the HangingTire objects from Turbo Man's level to follow. I made some Map Spots that I use to spawn the tires at the start of the map with SpawnProjectile, and I'm trying to use a linedef with the action "Script Execute Always", and a script that calls something like
if(turn==1){SetActorVelocity(ActivatorTID(), 40,0,0, FALSE, TRUE);}with an argument. I think this is basically the same as how Turbo Man's Roaders work, but I set the linedef action to be triggered when "Projectile hits or crosses," instead of a monster crossing. For whatever reason, though, the tires don't seem to turn, but just keep going and disappear when they hit the wall. Does anyone have any ideas as to what the problem might be?
My second issue was that I was trying to spawn TurboRoaders, with something like this.
Spawn("TurboRoader",-4190,0,216,0,64);This code doesn't seem to do anything yet, though, and I'm not really sure why. Thanks for your help!
EDIT: Never mind, I think I got it figured out.