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Messages - Super Bondman 64

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76
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure Ho ho ho
« on: May 08, 2012, 03:23:33 AM »
Bumpity-bump for getting the main post up to date, and for my claiming the Ice Cream Islands map.

77
Ahhh a cap!
Sign me sign me sign me up, please! :cool:

This is an awesome idea for a contest!  I'm really looking forward to seeing the entries.

78
Soooo, why can't those who are interested just leave everything behind, move about five minutes out of town, and start again from there?  It seems like it would be about the same as a new server (except for resetting The End and such).  You'd just need to leave a trail so people could find the new civilization from the spawn point.

Anyways, if you do end up burning anything down, you should totally record a video of it for posterity and such  :cool:

79
Projects & Creative / Re: Class based modification (6C)
« on: April 21, 2012, 06:17:25 AM »
Gentlemen.


80
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 17, 2012, 09:34:04 PM »
Will support for some of the currently unavailable vanilla Skulltag game modes (like Domination or Skulltag) be implemented in the new expansion?

81
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: April 17, 2012, 09:14:59 PM »
I'm thinking that putting them into a separate wad would be best.  There could just be a patch or something to host it together with the maps, if people want to do that.  Plus, then, not having them all done wouldn't hold up the rest of the expansion from release, and we could always still release them later on or something.

82
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: April 15, 2012, 06:06:07 AM »
Hey everyone!  I figured I would kind of bump this topic just to say that I am still intending to keep working on this expansion-- I've just been super-duper busy with college-y stuff for a while.  My apologies to everyone that I've left hanging for so long, and thanks to the people that have contributed that I haven't acknowledged yet!  I'll try to finish up the things that people may be waiting for me on, as soon as I can.

--

A couple of things to let people know...  DarkAura has made a good deal of progress on his weapons (they're very cool!), but he's said that he's done with them for now, if someone else would like to finish them up.  Also, just so maps-people know, Kapus has said that he has some Kirby tilesets from his RM7FC mod that could be used, if anyone is interested.  And, lastly, I think that, unless anyone protests, I'm going to take out some of the dumb stuff that I put on the to-do list earlier that really shouldn't be there (i.e., Parasol skin, multiple maps per world).

Also, Kapus and I were talking about something that I thought I should get a public opinion on.  What with weapons, skins, and maps, this expansion isn't so much of an expansion on MM8BDM as it is almost a whole separate NES-style Skulltag mod on its own.  To remedy this, there are a couple of things we could do.  We could release each part of the expansion as a separate WAD (a skins WAD, a maps WAD, a weapons WAD), so that each part could be used on its own with the rest of the game-- this would make the expansion seem more integrated with MM8BDM, and people might be more inclined to use one single part of it than the whole thing, anyway.

Alternately, we could adjust the weapons, so that they work the same as the Vanilla 8BDM weapons, with ammo bars and such.  OR, we could just drop the weapons altogether, which could help to get the expansion done more quickly, and to make it seem more like an expansion than its own mod.  Plus, people might be more likely to play it, since maps and skins get used much more often than custom weapons.  I think as far as dropping the weapons, though, it really depends on whether people would be interested in seeing weapons and helping to make them.  At the same time, it seems like a shame to let all the work that's already been done on weapons go to waste!

Anyways, I want to hear what the peoples have to say!

Also 100th post on the thread :P

EDIT: Also, nice work on the sprites, Star Dood, Forte, and Metool!  I'll update the OP when I get the chance. #verylate

83
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 13, 2012, 12:49:26 AM »
I guess I haven't actually said anything yet, so... this expansion is looking really cool, guys!  I'm definitely excited about playing it once it's finished!  Great work!  :geek:

84
Not to bump unnecessarily, but if you're looking for obscure WADs, the Knight Man Assault map might fit the bill.  :cool:
http://cutstuff.net/forum/viewtopic.php?f=29&t=2106

85
I'm not sure if I need to reapply now that the server's rebooted, but I would still like to be added, if it's okay. :ugeek:

IGN: AntonMan

86
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: January 16, 2012, 05:52:22 AM »
I think that that sounds like a good idea, DarkAura-- easter eggs are always fun!  Incidentally, once you have your weapons finished, would you mind if I sent them to the people who've signed up for the others, so that they can see how the interface and weapon structure looks?

87
If it's not too much trouble, I would like to be whitelisted for this server!  My Minecraft username is AntonMan.
Thanks!  :geek:

88
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: November 29, 2011, 04:45:16 AM »
Yeah, things are still somewhat moving here-- there's just not much to report as of yet, like DarkAura said.  :geek:

89
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: November 12, 2011, 02:09:54 AM »
Sorry to leave you hanging for so long!  Your plan for Freeze and Ice sounds really cool (hoh hoh hoh); I can work on revising the PlayerPawn class as well (unless you would rather, to make it easier to coordinate with the weapons); just let me know if there's anything in particular I would need to alter.  As far having Star Rod with Mix, I was actually thinking that it might depend on Star Rod's strength.  If it were made to be the most powerful weapon, one idea might be to have it be only obtainable through Mix, to make it harder to get than it would be with only inconvenient placement in maps.

Also, you can send the weapons you have finished to me/Shade Guy/Kapus when you have time, and I can try to get a pk3 together for testing them.

Also, I've been somewhat busy lately, so any activity on my part might take a little while.  Over Thanksgiving/the latter half of December I should have more time to get stuff done, though.

Also ahhh the horror Kirby and his secret alcoholism

90
W.I.P Forum / Re: [EXPANSION] Kirby's Adventure
« on: November 03, 2011, 09:38:59 PM »
Well, it looks like he's been absent for about a month now, so I think it would be safe if you want to take over for him, Jafar.  Thanks!

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