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Anything Goes / Re: Spamthread V.1
« on: June 21, 2012, 02:59:09 PM »
Well, summer is getting kind of repetitive. Come to think of it I kind of miss school. And again I do not.
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Quote from: "Gumballtoid"I was playing Sonic Heroes last night, and I swear some of those glitches are fit for Sonic 06'. Namely, the Light Dash being uncooperative.
Tell me about it, I was playing two days ago and had glitches up the wazoo. Man, that game is pretty crappy.
Not sure if this has been asked before or not, but is there a way for my weapon's alt.fire to light oil pits?
No! It's 100 degrees and my pool is still green! Why?!
Also Beed, you did make that template for boss battles.
Well, I can see why he would take a bit more damage, but at the same time, he takes way too much for him to be a fun character to play as. 25% more would have been fine, but 100% more is just way over the top. It's not like he's always taken huge amounts of damage, just look at MM7 and the power battle/fighters.
Finally beat Megaman 10 on hard mode using Protoman. Wily Stage 2 was originally keeping me from getting there. Ugggghh, I kinda realize now how unplayable Protoman is in MM9/10. That double damage is just stupid. The whole Glass Cannon thing just doesn't suit him, and he's not even much of a cannon at that. Really, who at Capcom staff thought up the idea of making him take double damage? I probably wont even play as Protoman again in MM9/10. It's just not worth it.
Also Puresabe is almost done with Rockman 4 Minus Infinity now. From what he posted on his site, it looks as if he has finished all the levels, but the playtesters weren't as overwhelmed as they should be and he's fixing it up and improving it.
It was too amazed by the upside down weapon coding.