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Messages - Pikmin747

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76
Anything Goes / Re: Spamthread V.1
« on: June 21, 2012, 02:59:09 PM »
Well, summer is getting kind of repetitive. Come to think of it I kind of miss school. And again I do not.

77
Forum Games Archive / Re: Defeat something with something else!
« on: June 20, 2012, 06:49:41 PM »
(click to show/hide)

78
Forum Games / Re: Rate the avatar of the user above you
« on: June 20, 2012, 06:45:52 PM »
10/10

Ballade looks epic.

79
Anything Goes / Re: Spamthread V.1
« on: June 20, 2012, 06:37:22 PM »
Quote from: "Mr. X"
Quote from: "Gumballtoid"
I was playing Sonic Heroes last night, and I swear some of those glitches are fit for Sonic 06'. Namely, the Light Dash being uncooperative.

Tell me about it, I was playing two days ago and had glitches up the wazoo.  Man, that game is pretty crappy.

Oh yes, I was doing the same. They almost make the game unplayable.

80
Quote from: "SmashTheEchidna"
Not sure if this has been asked before or not, but is there a way for my weapon's alt.fire to light oil pits?


Well, I recently looked at the coding for Flameman's oil pits and they light up because they receive contact with either:
Pain.Flame
Pain.Fire
Pain.FireSpin(I think if I can remember.)
Pain.Scorch
You can make your weapon's projectiles pain type Pain.Flame or any of the above. Or, you can edit the oil pits to ignite with your weapon's projectiles.
 
EDIT: Forget this, I've made a blatant mistake.

81
Anything Goes / Re: I'm still tweaking my class.
« on: June 20, 2012, 01:53:45 PM »
Quote from: "xxkirbysonicxx1"
No! It's 100 degrees and my pool is still green! Why?!

Also Beed, you did make that template for boss battles.

The algae have adapted to that temperature, or most likely raise it a little more.

82
Anything Goes / Re: Spamthread V.1
« on: June 20, 2012, 03:27:48 AM »
Quote from: "Michael712"
Well, I can see why he would take a bit more damage, but at the same time, he takes way too much for him to be a fun character to play as. 25% more would have been fine, but 100% more is just way over the top. It's not like he's always taken huge amounts of damage, just look at MM7 and the power battle/fighters.

Exactly, we must complain to Capcom for this, ahem, abomination.

EDIT: About the discussion about girls, I don't have a girlfriend, not because I'm not old enough, because, my family, grades, work (as in coding,art,and school.), and I honestly, no offense, haven't seen the point in having one in my age, maybe as time passes I will get more interested in them.

83
Quote from: "Michael712"
Finally beat Megaman 10 on hard mode using Protoman. Wily Stage 2 was originally keeping me from getting there. Ugggghh, I kinda realize now how unplayable Protoman is in MM9/10. That double damage is just stupid. The whole Glass Cannon thing just doesn't suit him, and he's not even much of a cannon at that. Really, who at Capcom staff thought up the idea of making him take double damage? I probably wont even play as Protoman again in MM9/10. It's just not worth it.

Also Puresabe is almost done with Rockman 4 Minus Infinity now. From what he posted on his site, it looks as if he has finished all the levels, but the playtesters weren't as overwhelmed as they should be and he's fixing it up and improving it.


It has to do with him having a broken component, (I forgot which) and he is a Prototype.

84
Anything Goes / Re: Spamthread V.1
« on: June 19, 2012, 03:20:16 AM »
My dream.
(click to show/hide)

85
Forum Games / Re: Rate the avatar of the user above you
« on: June 17, 2012, 09:35:23 PM »
10/10

Very cool, indeed.

86
Anything Goes / Re: Spamthread V.1
« on: June 17, 2012, 05:11:11 AM »
Quote from: "Donugee"
It was too amazed by the upside down weapon coding.

Maybe my computer crashed because of that.

87
Ok.
Thanks.

88
Anything Goes / Re: Spamthread V.1
« on: June 16, 2012, 04:29:32 PM »
So I recently left on my computer overnight.

Next mornring, I work up and...
(click to show/hide)

89
Thanks, Kirby and Lego.

Sorry to ask again, but how do you create weapons that drain health?

90
How do I make A line of that launches players upwards, like wind storm?

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