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Messages - Tengu

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1786
Projects & Creative / Re: Class based modification (6C)
« on: May 02, 2012, 01:15:16 AM »
Quote from: "Daveris"

On a related note, nerf Cut Man's speed. He goes way too fast.

Meh, I'd say leave it.

1787
Help & Editing / Re: REALLY Could use some help on this one -__-
« on: May 01, 2012, 10:52:42 PM »
Somehow got it figured out, lock please.

1788
Help & Editing / Re: REALLY Could use some help on this one -__-
« on: May 01, 2012, 09:40:48 PM »
Another thing, I cant even play OFFLINE. This happens:


1789
Help & Editing / REALLY Could use some help on this one -__-
« on: May 01, 2012, 09:31:38 PM »
SO today I went to  go play 8bdm, and my doomseeker kept crashing. So I said whatever and used IDE. Every time I try to connect to a server it says "Error launching game, errorcode=786".

I tried re-downloading skulltag and everything, no good. I don't know what to do

1790
Projects & Creative / Re: Class based modification (6C)
« on: May 01, 2012, 05:28:48 PM »
I have one thing to say, and that is that in any classes DM, TDM, etc. If anyone plays as yamatoman they automatically won the match

1791
Help & Editing / Re: hello i am new
« on: May 01, 2012, 03:30:09 AM »

1792
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 01, 2012, 12:36:09 AM »
No I meant the credits part :l

1793
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: May 01, 2012, 12:28:59 AM »
Quote from: "Hilman170499"
Suggestions:

In Mega Man V when Light introduced Tango to Mega Man, Tango makes a little meow.

Tango should meow like that everytime he is summoned.

Speaking of credits, what about make 3 different credits? Bring back the old v1 credits, leave the v2 credits be and add the new credits. You can watch these credits anytime. When you beat MM6 campaign, it will view the v1 credits. When you beat MM7 campaign, the v2 credits will show and the fortress will burst to flames. When you beat the MM8 campaign, it will show the new credits.

Besides that, add MM7 and MM8 to the boss rush module once you beat the MM7 campaign and MM8 campaign respectively. However, you should beat MM6 to unlock the boss rush module like normal.

It may or may not be too complex, but what about change the Exit Unit so that it will check for enemies before teleporting?
I actually second this.

1794
MM8BDM Discussion / Re: Rules for Tengu's servers
« on: April 30, 2012, 09:55:54 PM »
Well I mean, KY isn't exactly hosted often either

1795
Help & Editing / Swithced to OpenGL, crashes
« on: April 30, 2012, 09:43:31 PM »
So I switched my renderer to OpenGL, now when I connect to certain maps, i.e Geminiman, skulltag freezes and crashes.

1796
MM8BDM Discussion / Re: Plot hole?
« on: April 30, 2012, 05:24:35 PM »
>Story in megaman games

1797
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 30, 2012, 06:48:28 AM »
Quote from: "Korby"
Depends on whether or not &Bass comes up next, I'd suppose.
I thought mm&b was going to be a side thing; like powered up

1798
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 30, 2012, 03:48:08 AM »
Well hey what can I say, I just gotta have me some good old Jewel Man.

1799
MM8BDM Discussion / Re: MM8BDM: Mega Man 8 Expansion Public Thread
« on: April 30, 2012, 03:30:06 AM »
Hmmm.. how long do you think you would wait after this expansion to work on something, say megaman 9? I would imagine that it would not be nearly as difficult as megaman 8.

1800
Lad that's op as shit. REGULAR hyperbomb damage that explodes whenever you want AND shocking that does more damage than heat pillars? With secondary weps?

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