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Projects & Creative / Re: Class based modification (6C)
« on: May 02, 2012, 01:15:16 AM »Quote from: "Daveris"
On a related note, nerf Cut Man's speed. He goes way too fast.
Meh, I'd say leave it.
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On a related note, nerf Cut Man's speed. He goes way too fast.
Suggestions:I actually second this.
In Mega Man V when Light introduced Tango to Mega Man, Tango makes a little meow.
Tango should meow like that everytime he is summoned.
Speaking of credits, what about make 3 different credits? Bring back the old v1 credits, leave the v2 credits be and add the new credits. You can watch these credits anytime. When you beat MM6 campaign, it will view the v1 credits. When you beat MM7 campaign, the v2 credits will show and the fortress will burst to flames. When you beat the MM8 campaign, it will show the new credits.
Besides that, add MM7 and MM8 to the boss rush module once you beat the MM7 campaign and MM8 campaign respectively. However, you should beat MM6 to unlock the boss rush module like normal.
It may or may not be too complex, but what about change the Exit Unit so that it will check for enemies before teleporting?
Depends on whether or not &Bass comes up next, I'd suppose.I thought mm&b was going to be a side thing; like powered up