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Messages - Meepy!-*Ivan!*

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1
The Ghoul's Forest / Re: GVH: Nordic Saga, and the GVH forking
« on: September 19, 2011, 11:38:54 PM »
Yeah my classes weren't hosted anymore, and I also quitted Skulltag for a while, but I believe I deserve some respect, because my add-on was the only one for so much time since GVHv3b1. Many people hated it, but many people liked it too. Despite of the unbalance, they only wanted something new. I have always said that I made those classes for me and my friends, but people told me to make more, and more, and so I did.

I appreciate your critics Bjorn, but being that mean only makes me think you have some personal problem with me. If I insulted or something it's just because I've been provoked to do so, and I hardly ever do that. I put some effort to make those classes. Yeah even if no one notices, I have feelings too, and they're easily hurt.

Like 25 classes and they are not OP. I mean, everytime any class got OP I nerfed it as much as I could and I managed to balance them when we talk about damages, same with underpowered classes; I buffed them. All the newest unbalances or bugs were supposed to be fixed in the next release of my add-on, but I didn't bother to release it as only one or two people knew which was my actual intention with them. There were many fixes...

Now for my POLITE feedback, the only class that I actually liked was the Defiler, though it's not too ghoul-themed (these are not my words). Today a whole match with every ghoul being Defiler. And I must be honest. To me, the barbarian is just my Knight, but the axe was removed, and he got a berserk mode. Also warlock has some kind of the Templar's plasma attack. I think that you also checked my GLDEFS... cause the lights colors of the lightnings seems the same (I didn't check the file). And the Ice Fiend has Mage's attack... Weird... But good work with Defiler! Should add achievements. The possibility to view the achievements list is also nice.

2
The Ghoul's Forest / Re: the addon classes!
« on: August 11, 2011, 08:11:32 PM »
Quote from: "superMario123311"
Well remove the knife and replace It
Damn have you ever played Wolfenstein 3D? The player has those weapons (or at least they look like them).

I won't change big stuff from my classes. Not anymore, at least now that it's been a long time since I made them. I can only accept feedbacks about improving them, mostly nerfs/buffs. I don't want to sound mean but get over it!

Also try to use the other post instead of this one... viewtopic.php?f=7&t=3027

3
The Ghoul's Forest / Re: the addon classes!
« on: August 11, 2011, 02:41:09 AM »
Quote from: "superMario123311"
Also humans should not have Melee weapons


It's too hard


Imagin having to knife a sjas when. A sjas has a 1 hit killing Melee attack
No one is forcing you to knife a Sjas. You can always use the Chaingun or SMG.

4
The Ghoul's Forest / Re: the addon classes!
« on: August 04, 2011, 03:38:21 PM »
Quote from: "Raider"
I was wondering if you were gonna make a Lo Wang class?
Maybe some day, but I quit Skulltag for now... I might be playing once in a while but I won't be making anything new.

5
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 28, 2011, 02:50:31 PM »
Quote from: "FiremanX"
yes i know what you mean.I always liked GVH and i play this every day but you know rest users they currently working or playing MM8BDM and no one plays GVH now.
Meh, that's true. Maybe someday they will get bored and will stop playing this (nevah).

Quote from: "FiremanX"
can you something do with mohoph and misty. last time i spectate i saw that some players doesn't play them because of eyerape while moving.when i checked these 2 ghouls they saying true. i don't know what you do with them (increase speed or less afterimages)
Well yeah I noticed that eyerape. But many people plays as Mohoph it's just that his attack is.. Weird, you need good timing and even I don't have good timing with him. The eyerape can be removed if you morph and travel as human.

Misty... Ok yea the smoke is annoyoing. But if you keep moving forward at his maximum speed you will hardly see it.

For both Mohoph and Misty, the clones and smoke are supossed to confuse humans. That works for Misty but Mohoph clones are a bit too translucent. Maybe I should make Mohoph more translucent as the clones make him a total non-silent class and there wouldn't be any problem with it, I mean it'd keep being "balanced".

Of course, there should be a way to make the smoke invisible for the Misty player or clones invisible to Mohophs. Maybe something like AOW's stealth stuff but it's an unreachable coding for me right now.. :p

6
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 28, 2011, 06:06:34 AM »
Yeah I think I've found the way to have screamers being turned off by the player just once.

And as this is the add-on classes post I can share this:

Ok this is another of my classes: Ivy, a cybie girl I made as result of a request.

And this one is a ghost from the game Yume Nikki, and maybe known because of her appearance in Zombie Horde.

This is my latest release about the classes:
This file only adds the possibility to choose one of the four Ghostbusters: Peter (already in GVH), Egon, Raymond or Winston. They aren't different from Peter, it's just a silly add-on.

Anyway I don't think this is totally useless because GVH must get as many new stuff as it is needed to keep staying alive.

Meh, you should know by now... I don't want GVH to be gone! ):

7
The Ghoul's Forest / Re: GVH Survival
« on: July 26, 2011, 07:07:42 PM »
Hey when I talked about bugs I didn't mean crashes. I tried it again to see if there's something else messed up but it didn't have any bugs at all.  It worked fine for me. Sounds a little strange to me...

8
The Ghoul's Forest / GVH Survival
« on: July 25, 2011, 12:20:58 AM »
Hey I don't like it.... The Ghoul section doesn't have any new replies! >_<

Ok I just made some new mod. Everyone is Hunter and after a few seconds one of them turns into a Ghoul. It has 3 maps with their respective Ghouls. They are Ghoul's Forest 1, 2 & 3. GF3's textures aren't scaled... wtf HIRESTEX...

Now about the testing... The game must constantly be controlled by a host, I mean the host must pay attention to the server ALL THE TIME. The bugs can appear at any time. This is not even close to be well coded (with ACS). If there's only one player then that player is the Ghoul and the game never ends.. :s Also when players disconnect or spectate and one of them is the chosen to be Ghoul, there won't be any Ghouls in game.

It is better to use Software renderer as the maps from GF 2 and 3 are a little laggy. This causes speed bugs and other stuff.

The Ghouls might be a little over powered too, but it's just because there should be many Hunters fighting against them. They must be pro Hunters and have very good timing and accuracy to hit Ghouls. The Hunters also have more arrows and they deal more damage. Normal arrows don't cost any ammo. None of the bows slow you down while holding the arrow.

I don't think I could do any better and fix the bugs, but maybe some experienced modders can help with it (WITH THE CODING, NOT MAPS OR ANYTHING ELSE). Anyway I will leave the link to download if anyone wanna know what I am talking about...


Oh and if someone chooses the 2nd option of the poll then try it and after that re-vote to the 1st or 3rd option please.

9
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 05:01:09 PM »
Quote from: "FiremanX"
or from screamers on can be swiched to off. i mean at start is screamers on, if i change it will be off at start

for now i check Script types and they're useless. it's hard to do
Yeah that's why I didn't want to search for a way to make screamers work as I wanted. Very hard to do in a few minutes. I also didn't intend to do it for the betas.

10
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 04:34:03 PM »
Quote from: "FiremanX"
as I said i not sure i can do this but i'll try. when i do this i send you link at PM but if i can't i just tell you.
No pressure. As you were the one who offered to do it you can take all the time you need. Maybe while I fix the current bugs I can check the scripting again but I'll take a break with these classes. They gave me a very hard work. >_<

Quote from: "zeswissroll"
PLEASE use MediaFire,wadhost,dropbox.
Ok I'll use WadHost o_O

11
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 03:41:31 PM »
Quote from: "FiremanX"
i think there's a possibility to not turn screamers to off each join to the game but i have to edit Meepy!'s addon classes to check it out (i'll try to change this) but first Meepy!-*Ivan!*if you want give me permission to edit it.
Every human starts with an item which turns screamers 'on', so joining and respawning will give you that item. My idea was: turning the screamers 'on' at the start, but after that, the only way to change its status was pressing the key, not changing automatically after respawning or joining. But due to the lack of time (I wanted to release it fast xD) I couldn't try to find a way to do so.

If you could find a way to do it then it would be very helpful. I give you permission to edit it. I can't work on it now because I'm currently working in another mod for GVH. It's like Who Dun' It lol. It looking good already.

A new episode with Ghoul's Forest 1 as the first map. One random player transforms into Choke and must kill all the Hunters. But this Choke is stronger. More HP, more speed... I'll release it but only with that map, just to see if at least 1 person likes it, or likes the idea of a Survival.

12
The Ghoul's Forest / Re: Ghoul 4 review
« on: July 19, 2011, 03:41:53 AM »
Yeah the C&P trees are annoying. And they're box-shaped lol. I like that GF4 because I extracted the ghouls from that wad :p I mean only the sprites and sounds. I did the entire coding in my classes. But I wouldn't call it a Ghoul Forest 4 because it doesn't seem like one. Billy Mays shouldn't be there... Why is he there...? And the mother of Ghouls... (?)

But I really enjoyed many times playing it and it's still fun to play in multiplayer. Just think about many players getting lost, they can't find each others, and the Ghoul is chasing only one of them, who is lost too, trying to run away from it D: Or think about you being very far from the middle of the map searching for souls and other players are getting raped in there xD

I would give it 4/5, just because of the number of ghouls and because it's funny to play (not scary). I don't care about the trees so much. I always prefer the gameplay but of course, nice graphics would make things better. Also make 5 or 6 different trees to make them be like a gather spot (idk something important).

Damn the Ghouls section is dead >_< We must spam topics and replies to make someone have a look at it (DON'T DO IT). But it's good to see we are keeping this a little more alive.

13
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 19, 2011, 02:18:22 AM »
You know what Mario? I think GVH lost its scary touch. Lost the scary touch Ghoul Forest had. Then I think if someone is scared about it and sees Yurei, he should automatically turn screamers off. If he forgets about it, then I'm sorry. xD

Guess I should include a "Yurei warning" too... >_< But I'm sure about one thing: I'm gonna include in the HUD the current status of the screamers (ON/OFF). You know checking if they are on is free... You want everything to be easy! Life isn't easy.

Anyway, glad to know if there's any bug. I already have some to take care of.

14
The Ghoul's Forest / Re: My GVH Add-On classes
« on: July 18, 2011, 07:04:01 PM »
Quote from: "superMario123311"
Sorry meepy but i dont think anyone will want to have yurei with screams due to (Dead babies ect)

Or make another file that dosent have screamers at all
Ok Mario it seems you didn't even read the entire info I added. It says there is a screamer toggling (it means you can choose either see them or not) I knew some people like you would be scared by those pictures of Yurei so I took care of it. Also you don't hear famous superc4. So nothing to be afraid of.

The bad thing is that you must deactivate them everytime you respawn so if you forget about it then... lol. There's also a message telling: "Remember to turn off the screamers!".

You should try it and check customize controls (Default is B) and do the test with Creeper, Ravager, or also Mohoph and Clowny.

Quote from: "FiremanX"
Note: you should make this botfix for yurei and emtalic because for offline/online players and human class bots these classes are just a target practice but if you don't want to make this, just don't do it because i'm not forcing you.
I'm thinking in doing this already. Maybe when it comes no-beta they will be included.

15
The Ghoul's Forest / My GVH Add-On classes
« on: July 18, 2011, 05:28:17 AM »
Ok I've just finished the pack with all my official-unofficial (lol) classes. This should fix most of the bugs and balance. Of course, there would probably be other unbalances. You just need to try it and you know the rest of the story... tell me the bugs and I'll fix them. It's still beta, because tried it with some guys and found various bugs already, but now those are fixed.
(click to show/hide)
Well I think that's everything. I'll be updating the file every time I fix something.

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