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The Ghoul's Forest / GVH Survival
« on: July 25, 2011, 12:20:58 AM »
Hey I don't like it.... The Ghoul section doesn't have any new replies! >_<
Ok I just made some new mod. Everyone is Hunter and after a few seconds one of them turns into a Ghoul. It has 3 maps with their respective Ghouls. They are Ghoul's Forest 1, 2 & 3. GF3's textures aren't scaled... wtf HIRESTEX...
Now about the testing... The game must constantly be controlled by a host, I mean the host must pay attention to the server ALL THE TIME. The bugs can appear at any time. This is not even close to be well coded (with ACS). If there's only one player then that player is the Ghoul and the game never ends.. :s Also when players disconnect or spectate and one of them is the chosen to be Ghoul, there won't be any Ghouls in game.
It is better to use Software renderer as the maps from GF 2 and 3 are a little laggy. This causes speed bugs and other stuff.
The Ghouls might be a little over powered too, but it's just because there should be many Hunters fighting against them. They must be pro Hunters and have very good timing and accuracy to hit Ghouls. The Hunters also have more arrows and they deal more damage. Normal arrows don't cost any ammo. None of the bows slow you down while holding the arrow.
I don't think I could do any better and fix the bugs, but maybe some experienced modders can help with it (WITH THE CODING, NOT MAPS OR ANYTHING ELSE). Anyway I will leave the link to download if anyone wanna know what I am talking about...
Oh and if someone chooses the 2nd option of the poll then try it and after that re-vote to the 1st or 3rd option please.
Ok I just made some new mod. Everyone is Hunter and after a few seconds one of them turns into a Ghoul. It has 3 maps with their respective Ghouls. They are Ghoul's Forest 1, 2 & 3. GF3's textures aren't scaled... wtf HIRESTEX...
Now about the testing... The game must constantly be controlled by a host, I mean the host must pay attention to the server ALL THE TIME. The bugs can appear at any time. This is not even close to be well coded (with ACS). If there's only one player then that player is the Ghoul and the game never ends.. :s Also when players disconnect or spectate and one of them is the chosen to be Ghoul, there won't be any Ghouls in game.
It is better to use Software renderer as the maps from GF 2 and 3 are a little laggy. This causes speed bugs and other stuff.
The Ghouls might be a little over powered too, but it's just because there should be many Hunters fighting against them. They must be pro Hunters and have very good timing and accuracy to hit Ghouls. The Hunters also have more arrows and they deal more damage. Normal arrows don't cost any ammo. None of the bows slow you down while holding the arrow.
I don't think I could do any better and fix the bugs, but maybe some experienced modders can help with it (WITH THE CODING, NOT MAPS OR ANYTHING ELSE). Anyway I will leave the link to download if anyone wanna know what I am talking about...
(click to show/hide)
Oh and if someone chooses the 2nd option of the poll then try it and after that re-vote to the 1st or 3rd option please.
