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Messages - Meepy!-*Ivan!*

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16
The Ghoul's Forest / Re: the addon classes!
« on: July 16, 2011, 01:03:39 AM »
Quote from: "superMario123311"
Make misty not stop when attacking make him like a ground based sjas
Ok I might consider that. I thought stopping would be fine as he instantly gets moving again when hurt and he could jump high and make some kind of dodge movement.

Quote from: "superMario123311"
Also I think change calebs revolver alittle it has a too big cool down and why dose it act like a sniper Rifle

When I press secondary fire itzooms in
The Magnum will still have that cool down because it will be even stronger, plus every weapon's alt fire will be replaced with dynamite, like Marine's grenades.

Quote from: "superMario123311"
also make his sawed off reload more faster
No worries about it. I already took care of it. Caleb Sawed Off will have more ammo capacity too.


Ok that's what I'm talking about! Just tell me, and I will see what I can do for you. I won't tolerate useless stuff very much (like Choke having 10000000 HP). I don't know what noob could say that... -.- I really want people to shut up and play without complaining. You should only have fun with some different stuff even with the sucky ping most of the players have.

About the feedbacks... you can either tell me here, in GVH servers or as a pm, anytime you see me around. If you people want (maybe you don't) to have fun playing with these classes without raging, please help me. I'm counting on all of GVH players who wants to.

17
The Ghoul's Forest / Re: the addon classes!
« on: July 15, 2011, 09:00:02 PM »
Quote from: "Zocker"
IMO he needs to prove his sense for balance first.
Just played some matches with the addon classes and humans were ridiculously overpowered and besides Misty Ghouls don't really have anything harmful.
I know it but... they always tell me: it's overpowered, it's underpowered, it sucks, I love it, but I wasn't given any feedback to update them. How am I supposed to balance them if I only count on my own feedbacks and skills? To balance them I need opinions from different players... u.u

18
The Ghoul's Forest / Re: GVHv3b2 - Released!
« on: July 12, 2011, 06:31:07 PM »
Quote from: "superMario123311"
Just rename the santa file
lol I didn't think you would say something useful xD Thx!

19
The Ghoul's Forest / Re: GVHv3b2 - Released!
« on: July 12, 2011, 06:22:46 PM »
I wanna try it on the server but can't find the Santa file... >_< Oh well I might try it offline without Santa then...

20
The Ghoul's Forest / Re: GVHv3b2 Beta
« on: July 08, 2011, 03:21:57 AM »
It's been a LONG time since I don't make any map. Maybe someday I'll get inspired and make one for GVH...I need to think about the best maps of GVH, get their pros and mix them in one map. lol I will never be able to do that D:!

21
The Ghoul's Forest / Re: The Ghoul's Forest - What is it?
« on: July 05, 2011, 10:07:14 AM »
Quote from: "Sean Nelson"
I still haven't played anything other than MM8BDM.
Is Ghoul's Forest a lot of fun?
Maybe Ghoul's Forest gets boring after playing it a certain number of times. But Ghouls Vs. Humans is always fun, even more with many players. For me it's fun when I'm a ghoul, or as human, when I sometimes kill with obvious skills (like throwing blindly a bouncing grenade from so far) sometimes I have nice highlights :D

22
The Ghoul's Forest / Re: I was wondering, about Ghoul's forest 3.
« on: July 05, 2011, 02:23:22 AM »
Choke appears after you kill Yurei, at the very end of the credits. But he just spawns and munches you but you only see a blank screen (so you can't see xD). I don't know if you are able to fight him unless you use the summon command lol or maybe I just don't know GF3 very well :p

EDIT: No blank screen. lol I don't know why I thought a blank screen appeared D=

23
The Ghoul's Forest / Re: What's your favorite Class in GVH
« on: July 04, 2011, 07:13:05 PM »
I like Choke. He started it all and besides, who doesn't like a silent ghoul? Fast & Silent, the movie. lol He is really good in many ways. Creeper is my 2nd one, but Choke the best :D!

24
The Ghoul's Forest / Re: the addon classes!
« on: July 01, 2011, 10:31:40 AM »
Quote from: "Meepy!-*Ivan!*"
And a poll to know what you think about me belonging to GVH Team---?
lol does even GVH team exist? I could say there are 1 or 2 people who belong to it xD

25
The Ghoul's Forest / Re: GVHv3b2 Beta
« on: June 26, 2011, 06:48:37 PM »
Now that I've tested it (specially Hunter & Jitter) I think it's nicely balanced. Engineer's nail gun & Santa's snow gun should fire faster like the OLDEST versions (buffing the damage ofc). I would make Sjas a little more invisible too and reduce the scream radius. No delays. Also, I would give Choke 1000000000 HP. Nice work!

26
The Ghoul's Forest / Re: GVHv3b2 Beta
« on: June 25, 2011, 10:50:47 PM »
... I'm afraid of what GVH could become... I hope these changes help "balancing" the game... Really...
I'm afraid of Hunter/Jitterskull being so hard to use... since it seems like their attacks (the most I use: lightning) are hard to use now... I mean maybe they need more timing, which makes me suck with it cause I always have 1 sec delay...
So ping/hitscan > anything u.u But everything happens for good reasons (? Anyway I'm sure this will improve the gameplay :)

27
The Ghoul's Forest / Re: the addon classes!
« on: June 17, 2011, 02:02:27 PM »
Yeah the sounds are taken from StarCraft :P Imagine Sarah Kerrigan every time you see Ivy. They don't look very similar do they? xD

28
The Ghoul's Forest / Re: the addon classes!
« on: June 16, 2011, 09:39:34 PM »
When I finish mixing all the classes in 1 single file I will make everything work fine. I will add the screamers for Ravager and Yurei, but I will also add an option to turn on/off them (for Creeper's as well) for the little kids xD

29
The Ghoul's Forest / Re: the addon classes!
« on: June 15, 2011, 12:33:31 PM »
Quote from: "superMario123311"
I think duke Caleb and blaskowitz
  are alittle underpowerd
Ummm are we talking about the same classes? I can assure, Blazkowicz was the first human not underpowered.  He's actually good. His chaingun is really powerful. You can take any ghoul down in seconds. But there is a problem I will fix right away. When you run out of ammo you keep being slower... Maybe he's "underpowered" because he doesn't have any special weapon for Creeper's stun. You can always use knife when stunned though xD
Caleb doesn't have any special weapon for Creepers neither, but I think I'll give him dynamites as alt fire for every weapon (like Marine).
As for Duke I am making a new beta but I must fix the bug the file has. You are the only one that can see the jetpack's smoke. Any other player will see you flying without smoke.
Anyway you can always tell me what should be changed ;)

30
The Ghoul's Forest / Re: What should a new GVH have...?
« on: June 14, 2011, 11:44:39 PM »
I think GVH needs scary maps, more classes, more balance, more game modes (something like Who Dun It, maybe? With a ghoul with 2k-4k HP), more servers, more players, and many, many, many more things :B Ghouls Vs. Humans just can't dieeeeeeeEEeeEEEEeeEEEEEEEEEEeeEeEEeeEEEEEE!!!!!!!!!!

Ejem... nothing more to tell...

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