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Messages - Meepy!-*Ivan!*

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31
The Ghoul's Forest / What should a new GVH have...?
« on: June 14, 2011, 02:15:31 AM »
It is just that.
What do you think Ghouls Vs. Humans needs, to retrieve the attention it had like a year ago?

You can tell something like new maps, classes (:B) or you can specify something you want to be changed. Maybe someone reads this and makes the glory of GVH come back!

I'd say balance Engineer's nail gun first (and Santa's snow gun FFS!), and after that add whatever you please. :3

32
The Ghoul's Forest / Re: the addon classes!
« on: June 08, 2011, 05:57:16 PM »
Quote from: "Korby"
How about you put them in one big PK3 so we don't have to download a gargantuan amount of files?
I didn't put them in only one .pk3 file because there are constant individual updates and I am kinda let down with GVH now. Guess I will only make a last file with the latest classes and I will quit making more classes.

33
The Ghoul's Forest / Re: Has GvH Ever Made You Jump?
« on: May 27, 2011, 11:36:46 PM »
Quote from: "jitterface"
3. I was in Wagi Caves as a corruptor and i was versing a Yurei and it snuck behind me and it just killed me and i tottaly freaked out!  :shock:
LOL I guess it was a server with my classes :P At least thank the images didn't appear on your screen! :mrgreen:

34
The Ghoul's Forest / Re: the addon classes!
« on: May 27, 2011, 08:03:14 PM »
*** SUPER EDIT ***

Ok forget about all those separated files. There's already a pack which includes them.

http://www.wadhost.fathax.com/files/GVHv3b2-AddOnClasses-Beta1.zip (Zipped file 27.4 MB)

But I'll leave these ones because some people still want to play as them, but they keep being "unofficial" unofficial classes (means they are not compatible with the new pain and death effects). Maybe with time they will become "official" unofficial, but first I want to make another big amount of classes, like ten or so (currently working in two: a human and a ghoul).

35
The Ghoul's Forest / Re: the addon classes!
« on: May 26, 2011, 02:06:10 AM »
No more worries... I nerfed Soul Harvester as it was asked -.- But the good thing is that I took advantage of this date: May 25th. In Argentina we (they do, I don't) celebrate the May Revolution. I don't really know and I don't care what happened that day but its a National celebration :P If you want to know more about it search in Wikipedia LOL. Back in the topic, I took advantage of it and made more updates. Corvus's gameplay has been improved and so has Knight's. They also have custom colors =D! As I already said Soul Harvester has been nerfed but added another 1-hit kill attack, hard to hit with it though. Yurei's gameplay was also improved. She can move without stopping and she can attack while still invisible, but makes very low damage. The bad thing of Yurei is that the heart beat can't be heard in a server... IDK why these things happen... And I fixed my Achievement Fix patch. Now stop complaining about OP and don't start with Yurei being OP D=
Quote
ivy (who the hell is that?)
She's a girly robot some guy told me to make. I don't consider it as one of my real classes, but it's mine anyway. I gave credits and I mentioned I made it with another guy (though he only gave me the sprites and sounds), but I was the one who put all his efforts in it.

36
The Ghoul's Forest / Re: the addon classes!
« on: May 25, 2011, 07:43:29 PM »
Quote
Hmm... Still havent looked into that archievement fix patch you made, its probaly using another trigger method then spamming ACS_EXECUTEALWAYS, looping, in almost every state of the human/ghoul players.
My method is the same as Ghostbsuter, Engineer, Choke, and Frost Bite. I'm the biggest noob ever with ACS, and IDK how the hell I figured out what does this mean:

ACS_ExecuteAlways(800+CheckInventory("AchievementID"),0);
AchievementID = 1 | 800 + 1 = 801
AchievementID = 2 | 800 + 2 = 802
.... LUL  :lol: (I've got A++ :D)

Also, to fix Frost Bite "BLIZZARD" achievement, the item "KilledMe" doesn't execute the Script #977 anymore, which made the items "KilledJ" get removed from the player's inventory every time you killed, avoiding the chance to gather more than one at time. KilledMe also fixes "HERO", "ICE MASTERY", "THREE COURSE MEAL", "BAND OF CORPSES"... Anyway, the description is inside the file :cool:
http://wadhost.fathax.com/files/GVHv3b1-AchFix2.zip

Old one :B --> http://wadhost.fathax.com/files/GVHv3b1-AchFix1.zip

37
The Ghoul's Forest / Re: the addon classes!
« on: May 25, 2011, 01:51:24 PM »
Ok it seems you hate Santa's Snowgun :P Yeah I know and it's proved, Santa's Snowgun is OP as hell. I have some Sjas/Creeper/Choke dodge abilities and it is still hard to dodge the altfire of that thing. Worst than 1 Santa is Santa spam! I hate that. I made a nerfed Santa but after some weeks he got OP (not to mention the Star Launcher's 1-hit kill bug). Snowgun altfire could kill a Creeper with 1 altfire. I reduced damage of every weapon, except the Holly. Snowgun altfire shoots 3 snowballs, not 4 and it has more delay. They are also slower. Star Launcher altfire has a delay too.

About the boss deaths, I only made them because they sounded funny to me. I didn't even think that someone would take my classes in serious xD But I might remove that. Like you, I don't mind to check people's feedback or ideas. If I share MY (>:() classes it means I want people to like it. Not to complain and complain and complain. It's really uncomfortable. But there is a REASON... I will leave a class's world-wide sounds...
(click to show/hide)
Hey if more people like us would make add-ons like classes or balance patches, or also maps and other stuff, maybe GVH could retrieve the attention it had. You inspired me in making the achievement fix patch, but it needs fixes already. Ice Mastery needs to be fixed because after you get it, you will keep getting it every time you kill if you do not get 4 kills with ice. xP These are mistakes I won't let pass again. Hehe let's make GVH get its interest back!

38
The Ghoul's Forest / Re: Balance Patch
« on: May 25, 2011, 03:47:23 AM »
Quote
i dont mind to check people's feedback or idea's. :P
You should make Choke have 1000000000 HP :)

39
The Ghoul's Forest / Re: the addon classes!
« on: May 25, 2011, 03:40:33 AM »
Damn Bruiser I just noticed about this post. You only give me disrepute. Also not to tell you are lying when I talked you about the Soul Harvester... And a poll to know what you think about me belonging to GVH Team---? Shit.

FIRST OF ALL: I only made these classes for my own, ofc. I only wanted to share them with my friends because always playing with the same 10 classes were getting us bored. Also, the Soul Harvester was the first class I made, so please keep in mind: he had to be OP. I only released a 2nd version to fix a little thing I've made. Then I started making the other classes.
SECOND: If no one likes my classes then why do I see servers with my classes once in a while? I just don't really care about it but anyway... Make your own classes and don't ask me to make another one again!

Now... I told you billion times that I nerfed Soul Harvester in the 3rd beta, and I'm the only person who has it. What are you talking about with "ivan says it's fine and he WILL NOT change it."? I only told you that to 1-hit kill you had to aim well, because it's like the Creeper's attack combined with a small splash damage, to make multiple kills possible.
Also I'm a noob with decorate and ACS and everything. If something works bad, it means it gave me a lot of troubles, just like Clowny's invisibility (useless) that was replaced with a boost, and Duke's jetpack too, that it's very easy to do, but gave me troubles anyway.
If I have to tell all the things I must fix I could say they are A LOT, but I fixed them all in new files.
Give me a month to make 1 class and it will be nice. People rush me to make a class in 1 day--- actually, only 3 hours. You can't blame me only because my classes work bad for you. Everything was made by me, even tested with bots only. Not to mention, sometimes, the damage in my Skulltag is divided by 2 (I could kill Creepers with 2 lightnings)... So there comes the OP stuff.
I don't think I deserve being in GVH Team because, I don't really know how those guys are used to work. To me, it looks like they have some big responsibility. I can't focus on it when I HAVE A LIFE of a 15 year-old teenager FFS! I'm still studying at school and I have 2 more years left to finish it.
Next time Bruiser, think about what you're talking about, or simply remember. Stop lying please. It's not my fault that most of the Skulltag players live in Europe or in the USA. Just deal with it. I always play with more than 280 of ping, and I can still kill. I wouldn't play with you, to prevent the "ping abuse" (cry more), but if I'm not in my server mostly like people won't join or will leave.

Oh, and I've chosen "what were we talking about again?".

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