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Messages - sbq92

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31
Mega Man Discussion / Re: Rockman 7 FC
« on: August 07, 2011, 05:18:33 PM »
I haven't been playing much RM7FC lately, but I would definitely try this graphics hack.  It looks very well done!

32
Mega Man Discussion / Re: Rockman 8 FC
« on: July 14, 2011, 11:53:45 AM »
Quote from: "Gamester522"
Large Energies don't restore as much as I remember from the other 8-bit's.

I'm pretty sure the large energies still restore the same amount as they always have--10 units.

They did nerf the Mega Buster a few versions ago, which bugs me.  It actually does less now than it does in the PSX version.  The proof of this is the round cannons (I believe some proof is needed apart from bosses, since the energy bars in the PSX version are solid bars so it's difficult to tell how much damage is actually being done).  In the original, they took three shots or one fully charged shot, but in the FC version a fully charged shot alone won't destroy them, yet they still take three normal shots.  I assume they did it to line up RM8 with RM7, but I don't think it should have been done.  Oh well.  I guess it adds some challenge to the game.

I do feel like this game still has a ways to go before it's perfect.  I enjoy it, but it just doesn't quite feel right yet.  RM7 feels much better than this one does.  Perhaps they're trying too hard to incorporate the many PSX gimmicks of RM8 into the FC version and it's just not coming across as well as one would hope.

33
Mega Man Discussion / Re: Rockman 7 FC
« on: May 29, 2011, 09:49:39 PM »
Quote from: "*Nu*"
The Roll sprites look like they were made in 3 minutes. =/

Really?  They took a lot longer than that...  They are actually modified from Availation's "Sanitary" sprite, which is Roll with some sort of super suit.  He didn't make a normal Roll sprite sheet.  I am personally very pleased with how they turned out.

34
Mega Man Discussion / Re: Rockman 7 FC
« on: May 29, 2011, 09:17:54 PM »
Here's a collection of mods I made. This collection includes mods for Rockman, Blues, Forte, and Roll, each with enhanced graphics. Special thanks go to Availation from DeviantArt and to Korby for his "weapon get" Roll graphic. Check it out, and enjoy! :)

Rockman 7 FC ~Extra Editions~

Be sure to read the included text file for more information, especially regarding damage modifications. :p If you find any bugs or anything you think needs adjusting, please let me know. :)

Screenshots:

Rockman


Blues


Forte


Roll

35
Mega Man Discussion / Re: Mega Man Tilesets
« on: May 29, 2011, 12:28:19 AM »
Quote from: "Magnet Dood"
(Stage map not on TSR)

It is on VGMaps.

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