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Messages - Mikk-

Pages: 1 ... 3 4 [5] 6 7
61
The Ghoul's Forest / Re: GVHv2 beta 7 released - No more expansions
« on: January 25, 2010, 08:57:17 PM »
Also,
Using No textures means that you can't see certain sprites.

62
Anything Goes / Re: Funny situations on irc msn .etc etc etc.
« on: January 17, 2010, 09:29:14 PM »
Quote from: "White"
Code: [Select]
Topic: Welcome to #SkullOpinion! State what you think, Opinions welcome! Operators aren't nazis here. Main Op : Twenty-Three - Operators : Eruanna, MiFU, Grymmoire - Half Operators : KillTimE, C405129 - <Twenty-Three>Think #skullrant minus the whiny bitches.

Not very funny.

63
The Ghoul's Forest / Re: GVH Mappack dont know what to call it yet ^~^
« on: January 14, 2010, 10:55:30 PM »
Quote from: "DoomThroughDoom"
Ghouls Verses Humans
The maps that no one wants to play on.

That's nice.

64
The Ghoul's Forest / Re: Ideas for melee type human in GvH
« on: January 12, 2010, 02:31:27 PM »
Quote from: "ds201"
Quote from: "CutmanMike"
I wanted a melee class ever since EW but I could never find decent sprites for him.
Hexen Fighter.

No

65
inb4callumsandersoncallingdoomthroughdoomalesbian.

Really, with all that gay posting stuff, I thought you were gay. DX

66
Meh,
True, I'm only 14, but I started playing Doom (PSX) 9 years ago.

67
Quote from: "Mobius"
The obvious age of some of you here is deterring me from playing Skulltag anymore.

HAY
some of us may be young, but a few act more mature than you think.

68
Anything Goes / Re: Happy Holidays!
« on: December 28, 2009, 09:59:32 PM »
Quote from: "Robjoe"
Can I still say this?

MERRY LATE TOUHOUMAS!
NO

69
Cutstuff Discussion and Feedback / Re: CutStuff Banner Competition
« on: December 19, 2009, 10:43:53 PM »
When is this going to get judged anyway?

70
The Ghoul's Forest / Re: Going to remake the hunter's bow..
« on: December 16, 2009, 07:23:17 PM »
Didn't you ever notice that..
THE HUNTER HAS GLOVES ON HIS SPRITE?

71
Quote from: "White"
meme/fad I see walking around forums and servers.
Quote from: "White"
I am HIGHLY dissapoint.

Hypocrite.

72
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: December 14, 2009, 10:35:44 PM »
Quote from: "ds201"
vs My Redeemer with 3d Model :P

REDEEMER?!
GIEF NAO

73
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: December 10, 2009, 10:29:28 PM »
Quote from: "CutmanMike"
Last update of this year I promise. I got two pixel artists interested (one of them did the GVH portrait art) so we may have skins of all your favourite robot masters.

You could make this into a co-op sort of thing, where players have to fight the robot masters to proceed.

74
The Ghoul's Forest / Re: sv_forcegldefaults
« on: December 07, 2009, 10:23:59 PM »
DTD, your map lagged EVERYONE, because you placed SO many effects.

75
Anything Goes / Re: Pokemon D/P/Pt: So I heard you liek catching 'em all?
« on: November 23, 2009, 03:59:20 PM »
Quote from: "Ivory"
Also one important thing to remember: NEVER COMPARE THE ANIME TO THE GAMES! They are two entirely different things. Even to this days, the script writers still have no idea what they're writing about. You still see thunder beating ground and oddities like that.

Yup, I saw an episode where a MAGIKARP owned Piplup and Pikachu.
I mean WTF, Magikarp is like, the weakest pokémon.

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