Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mikk-

Pages: 1 ... 4 5 [6] 7
76
Quote from: "pucy100"
The text is not readable!
We already gathered that.

77
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: November 19, 2009, 04:24:19 PM »
Quote from: "lord_of_hell"
nice!, the sprites can work for a invasion wad what i have in mind.
You're going to take his work and use it in a project of your own?   :-|

78
MM8BDM Discussion / Re: Megaman 8-bit Deathmatch - Alpha released!
« on: November 09, 2009, 04:04:06 PM »
Very nice,
I loved it, would be cool to see a server with this!!

79
Cutstuff Discussion and Feedback / Re: A suggestion
« on: November 06, 2009, 09:13:06 PM »
Its called the "view active topics" button.

80
Cutstuff Discussion and Feedback / Re: Poll ideas
« on: November 04, 2009, 08:05:53 PM »
Quote from: "Possessed"
Gah he is more crap then the current ghostbuster give him uber buff!!!11111oneoneone
The current Ghost buster is really quite good, if you know how to use him properly,

Obviously, you do not.

81
Anything Goes / Re: Games you're looking forward to/currently playing
« on: November 01, 2009, 12:29:56 PM »
I'm playing:
Half Life 2
Team Fortress 2
Skulltag
Unreal Tournament '99
Tekken 6
MegaMan ZX Advent
Resident Evil: Deadly Silence

I'm looking forward to:
Half Life 2: Episode 3
Left4Dead 2
Portal 2 (Thats if there is going to be a Portal 2 xD)

82
The Ghoul's Forest / Re: Yurei battle servers
« on: October 31, 2009, 03:58:59 PM »
There are a few occasionally,
But, Yurei battles are now fucked.

You can play as Ghoul, The Yurei doesn't spawn, everyone sees the SCREAMER picture, including spectators, Did you put "HUDMESSAGEBOLD" by chance, cutman?

83
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 30, 2009, 09:27:32 PM »
Quote from: "Major Cooke"
latest versions of Zdoom which changes the mechanics of God mode, making you truly invulnerable.

However, it still kills you anyway. Even if you have say 666 health and 666 armor (thinking Arsenal here), you still die.

...Thats quite shit, actually,
Telefrags do 10 000 damage, which is the threshold of IDDQD/GOD but the invulnerability sphere has always been able to protect you from any amount of damage, even telefrag.

Now, ontopic
Alot of these classes don't really have the.. personality to become ghouls in GVH / GF49493.53
Alot of them don't really seem as thought out as the original ghoul cast.

84
The Ghoul's Forest / Re: Bragging Thread
« on: October 29, 2009, 12:20:15 PM »
You son of a bitch.
>.>

Anyway
I got all 3 jitter achievements like, one after the other.
(click to show/hide)

85
Anything Goes / Re: What's your name on Skulltag?
« on: October 26, 2009, 08:56:36 PM »
M!KK-

86
The Ghoul's Forest / Re: um...... 3-bet washington gvh wad's?
« on: October 26, 2009, 07:37:55 PM »
Quote from: "Wartorn"
Quote from: "CutmanMike"
Are supergod's back up?
No, and they will not be for a very long time I'm afraid.

Huh? Why?  :cry:

87
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 04:30:52 PM »
You need to make an alternate ending where the Marine and Cyborg come in and kill the two Jitterskulls XD

88
Anything Goes / Re: Curiositties of the internet
« on: October 20, 2009, 07:37:14 PM »
My Ex-Girlfriend "tied" me down and forced me to watch it.
MY eyes bled for a week.

89
Making the font stand out more, it would look really nice.

90
The Ghoul's Forest / Re: Jitterskull guide/tips
« on: October 20, 2009, 03:29:31 PM »
Also,
A funny tactic is what I call "High Velocity Creepers"
Creepers are a light class so a jitter chomp can thrust them really, really fast, making a flying creeper a formidable opponent, it can be launched into a humans face if done at the right time xD

Pages: 1 ... 4 5 [6] 7