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Messages - ? Manibogi ?

Pages: 1 ... 29 30 [31] 32 33 34
451
Quote from: "Bikdark"
Quote from: "Gummywormz"
So if I make a class that shoots 100 damage rapid fire shots that home in, it's the other player's fault they keep getting fragged every 5 seconds?
If we're going by Star Dood's logic, you'd be correct.
That's exactly why I had a flawless victory in my first online match. EVER.

452
Quote from: "xColdxFusionx"
Quote from: "Shmeckie"
I've won plenty of matches with Centaur Man, despite the fact that he is slightly underpowered

...Centaur Man? Underpowered? Surely you jest. My most recent experience with him was a server full of everyone and their mothers dominating as him by running around and just attacking anyone they saw.
I'm starting to think Shmeckie doesn't understand the concept of ''Balance'' nor ''OP'' or ''UP'', and attacks everyone else for the same reason.

Quote from: "Shmeckie"
As for Napalm Man, just look at the ridiculous hoops you have to jump through to get a frag. Lockdown with a full arsenal of torpedos and bouncing your aimfire off walls to trick someone? You can get better results with half the other classes with just a good ol' point-and-shoot.

Reminds me of Demoman, and people know how to get aroud those problems when playing as him.

453
Someone using enker killed me every time I approached him. Nerf him.
I couldn't win any match with wind man. Buff him.
I dominated the match with blizzard man. He's fine.
Ballade is my favourite character in the series. He's perfect, absolutely perfect, if I can use him perfectly, he's simply perfect.
*2 weeks later* I couldn't frag anyone with mah boy, ballade. Buff him. NOW.

Seriously, guys grow up. If you can't frag anyone with a class, it's because YOU lack practice. I'd say practise with him 2-3 days. You aren't even TRYING to practise. Imagine napalm man is Dan. Dan is supposed to be a joke character, but with some practise he can easily win against ANYONE. The same goes for napalm man.

454
Tutorial Collection / Re: [TUTORIAL] How to Make Your Own Bots
« on: December 30, 2011, 10:39:01 PM »
Can someone help me? My bot doesn't say any frag nor killed strings. Here's the bot chat:

Quote
[IntroStrings]
"Let's get started!"
"It begins..."

[FragStrings]
"Defense is the best offense"
"You should stop shooting recklessly"
"You can't stand your own power"
"I see, you chose death"

[KilledStrings]
"I'll get you for this, $player_killedby!"
"You weren't supposed to choose life, you know"
"$player_inlead is next!"

[RareRoamingStrings]
"If you fight, I fight. If you use magic so will I!"

[RoamingStrings]
"Life or death, you choose"
"Let's do this, $player_random_notself!"
"Don't shoot me, or I'll shoot back at ya"

[WinStrings]
"I hope all of you learnt something today!"
"This won't be the last time I win"

[LoseStrings]
"I won't lose again, promise!"
"What happened?"

[RollComment]
"Will you ever show me your FullMetal Armor, Mani?"


455
Quote from: "ice"
I'd be more than happy to help code it
Thanks a lot Ice!! I'll finish the huds and sprites, ask me if you need help. Thanks! :D

456
At long last I've decided to remake my class! I hope this defensive class helps with the whole 'Glass ninja' situation. Like before I don't know ANYTHING about coding, I'd greatly apreciate if anyone helped me out. I've already started making the sprites, but I just wanted to make sure the class is accepted before continuing.

Name: Manibogi
Armor: 0.8x
Weakness: Slicing attacks (Rolling cutter; Shadow blade; etc.): 2.0x Damage
Resistances: Electric attacks and Stun
Jump: Normal
Damage type: Normal
Role: Counter Hitter
Speed: 0.9
Taunt: Zelda/Mario 3 Whistle
Weapon dropped: Proto Buster Upgrade
Skin: Darkman2
Skin color: Star Crash's color
Junk shield's color (FullMetal Armor)
1st Wep Alt: Guard Shell: Raises hands, lowering damage taken by 75% and speed by 50%. Damage:-75% Speed:-50%
1st Wep: Counter Attack: If Manibogi is hit in this state, he takes no damage and fires a projectile with the same strength. If nothing hits him, he becomes unable to use any attack for 1.5 secs. Damage: Depends on countered attack.
Special: FullMetal alchemist Armor (UBER CHAARGE!!): To the left of Manibogi's health bar is a meter which fills as fast as Flash Man's from classes. When filled up he gains an item that, when activated, gives him FullMetal Armor, which reduces damage taken by 50% and increases damage dealt by 25%.
IG Wep: Flare Cracker: Fires a spread of missiles that leave a trail behind. Damage: 300
IG Wep Alt: Spiraling Flare Cracker: Fires 2 spiraling missiles that leave a trail behind. Damage: 300
As you can see, Manibogi has (at least) two playstyles, he can play strategic, by using carefully timed counter attacks, or he can just camp until he gets enough energy for the FullMetal Armor, since he becomes one of the most threatning classes defense-wise.

457
Mega Man Discussion / Re: I love this game
« on: December 29, 2011, 06:57:25 PM »
I love this game!, even if it breaks the NES rules. It's really challenging, I made it to hockeyman but lost when he had 3 bars left.

458
Projects & Creative / Re: [Expansion] Rockman No Constancy
« on: December 28, 2011, 01:42:14 AM »


I ripped Crash Man's sprites, in case anyone is interested.

459
Quote from: "SmashBroPlusB"
does Stone Body count as "defensive"
Probably. It depends on all other stats, remember that one move doesn't make/define a class. That class would still be a glass cannon if, aside from the stone body, it had low health and dealt high damage, I'd suggest having low health combined with low-to-average speed and mainly defensive moves and counter-attacks. But it's your class, so do whaterver you want with it.
Quote from: "xColdxFusionx"
ATTENTION TO JODAR5
If you do not respond to this post in the next week I will presume you have left the community and will remove your class from the mod. It simply isn't interesting enough to keep in without heavy modification, and you haven't appeared ANYWHERE since you've been added. If you can, please respond with some suggestions to make your class more interesting.
That seemed a little rude to me, but I agree about the interesting factor. Heck, I even told him what I thought, and he said: ''It was to make him more balanced''Or something like that. But, balance doesn't mean boring. This might sound rude but, since it's, by far, the most boring/bland class in the mod, unless he modifies it, I'd be glad to see it go away.

460
Mega Man Discussion / Re: Fanmade robot masters
« on: December 23, 2011, 01:06:57 PM »
This was so perfect, I just HAD to post it:

Quote
This Japanese mythology-themed Robot Master has the power of clouds and is colored red and light green. His weapon is a rapid fire weapon and his stage is filled with slide passages and flying enemies.

Fujin Man
Weapon: Rapid Wind: Fires rapid fire wind blasts that do little damage by themselves, and have a small spread.

461
Quote from: "Rozark"
i know that. but what im saying is that there is no .pk3 to put in the parameters in the classes folder, even after i redownload it. Do i just put .pk3 at the end of the zipped file or will the zipped file itself work in the parameters?
Okay, I know how to deal with this. After pressing add file look above the button that says 'open', there should be something that says 'MM8BDM Files (*.wad; *.pk3;)', just press that and another one that says 'All files (*,*)' should pop out. Click it and you'll be able to load the ZIP file fine.

462
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: December 09, 2011, 12:25:54 AM »
Quote from: "fortegigasgospel"
Come now, lets not get angry at any way, think of getting it done, who cares if its a "recolor" of Mega? Does it look exactly like Mega? No it doesn't, therefore it may be used some. Bass' look in Megaman 10 is a redesign of Mega's, his run, jump and basic shooting are all the same. Does anyone hate that sprite?
Nice bump there. While I agree that it's true to the games, that doesn't mean nobody cares. It's like I made megaman orange and white, gave him a cap ala scout and called him 'MegaBoy', it would suck, period. And I dislike that sprite, that's why theres a million fan-made sprites out there.

BTW, welcome to cutstuff.

463
Projects & Creative / Re: [Expansion] Rockman No Constancy
« on: December 07, 2011, 02:17:31 AM »
Quote from: "MetalJosh"
Noob question over here!: Is that a texture pack or what is it what do you use so the game looks like that?.
I'm not trying to be rude, but I think you've been playing too much Minecraft. That's a mod, not a texture pack. A texture pack only modifies the graphics, this adds new maps and weapons to play with.

464
Mega Man Discussion / Re: Fanmade robot masters
« on: November 30, 2011, 01:50:22 PM »
Quote from: "HertzDevil"
Quote from: "ice"
Before this topic fades again, heres MegaPhilX's official formula

Can't think of an idea? Steal someone elses robot. Noone to steal from? Look around on your desk and pick up a random object for ideas. Can't find a useful object? Look out the window for ideas. Nothing out there of interest? Turn on the TV. Still nothing and want to give up? You're MegaPhilX, you never give up! Rinse & repeat till an idea comes
Fixed in favour of the general CutStuff members.
Hahahaha, I was thinking that same thing!

465
Quote from: "Korby"
It doesn't say his is better, it just says he likes it a bit more. Just a "tad," as he said.
Okay, sorry for what I've said, the last couple of days have been really stressful for me, and I'm not in a good mood right now, but I'll try not to say anything offensive/stupid from now on.
Quote from: "Korby"
Personally, I like the current HUD. It could just use some tweaking IE arm color.
That's exactly what I proposed a couple pages ago, but, like I said Uki declined it. Maybe I can submit it for the Megaman 9 classes expansion, whenever that is.

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