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Messages - ? Manibogi ?

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481
Quote from: "Shmeckie"
Figured I should bring this up...

Dark Man is largely useless at this point. His shots fire too slowly to justify their damage, his barrier reflects his own shots, and when his barrier is fired, it's fired in an impractical direction (directly to his left and right, where his opponents will rarely be). If his slow blaster is supposed to be used in conjunction with his shield, the reflection issue needs to be resolved. As for firing his barrier, maybe if it was somewhat aimable it would be better, like if it fired off in whatever direction the two pillars were facing at the time you pressed the button.
It's good to see that people agree with me for once.Why isn't Dark Man 3 in this?
BTW, I found out that Wood Man's problem is worse than what I thought, not only can you get up to 32 leaves, but you can also recharge them. If this was intended then you might as well give him infinite leaves.

482
Projects & Creative / Re: megaman battle & chase project V1b released!
« on: October 23, 2011, 05:31:03 PM »
Quote from: "Star Dood"
If I made it any smaller people would yell at me.

Does the design look all right?
It really doesn't, it looks squarey beacuse of how long it is. Also the bumper on the back is missing in the side flame and the wings on the sides look weird on the back frame.

483
Quote from: "FiniteZero"
Wierd, it works fine fer meh...
Maybe it was re-realeased, who knows.

Moving on,
Quote from: "xColdxFusionx"
Quote from: "Bikdark"
The only difference is one of them is new, so people automatically think it's better than the previous.
Quote from: "Bikdark"
These small things lead people to believe they emulate the games better, and therefor BE better.
Quote from: "Bikdark"
If people are told enough that their version is better, they will start to believe this no matter what.
The thing is, you treat us as if we're sheep that don't know a good thing when we see it. The problem with this is that we do.
Exactly, you think we are dumb and we can't distinguish a good thing when we see it, but we do, and not only can we do that, but we can also distinguish a bad thing when we see it, just like I did and just like many people did.

484
Quote from: "FiniteZero"
The pk3 is in the zip.
It wasn't there when I first downloaded it. All I saw were all the files scattered all over the place.

485
Quote from: "Korby"
Manibogi, 28 isn't divisible by 3.
You can wait a second and fire a third after firing two though.
Quote from: "TheDoc"
Also, I think he should fire 3 rounds of missiles, not 2 stop......1.
Apparently I'm not the only one who thinks that way.

I didn't say it had to be perfect. They could consume 9 energy each, it ain't perfect, but that way you could fire 3 without having to wait.

Quote from: "Star Dood"
That noise that he makes?

I thought it was hilarious.
It is hilarious, but it's impossible to sneak behind your opponent beacuse of it.
Quote from: "Star Dood"
IN OTHER NEWS Why isn't it compressed into a .pk3? I can't play it.
THIS. I didn't know how to play it until I found out that you could upload other files besides .wads and .pk3's.

486
Well, first of all, this mod is great and, in my opinion, better than YD's, however, I do have some things to complain about:

(click to show/hide)

487
W.I.P Forum / Re: [EXPANSION] Mega Man DOS/PC 1 & PC3 Expansion
« on: October 08, 2011, 10:23:29 PM »
I think tox man's mask looks too big in his side frame, but maybe it's just me, anyway.

488
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 29, 2011, 12:10:42 AM »
OK, cool, just don't forget about the top of the revolver: The pixels on the very top are shorter.
Other than that, you did an amazing job! It's really cool to compare the current hud with the original, it is quite an improvement, don't ya think?

489
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 28, 2011, 11:56:04 PM »
Quote from: "Ukiyama"
Well after looking at the official artwork a little more I noticed one other thing thats off, on certain busters they have this little cuff like thing that goes on the arm (look at Fakeman's pic to see what I mean) so it probably should that as well, I seen you increased the arm size too, which is a good thing that I always forgot to do because it was like a pencil earlier. So I think once the cuff is added, it will be good to go. Pics of both frames below (ignore the lower pixels on both frames I'll get it matching later).
(click to show/hide)

Now THAT looks awesome.
By the way, by lower pixels, do you mean the arm getting bigger in the second frame?

490
DECORATE and ACS Modifications / Re: Uki's Weaponry (Next Version up!)
« on: September 28, 2011, 07:52:29 PM »
3,2,1...

(click to show/hide)
The bulky ones you made were better than the ones I made... seriously, that looked like a spray can.
Beacuse of that I barely edited them.

Also, the new weapons are pretty cool, keep up the good work! ;)

491
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 27, 2011, 10:02:50 PM »
Thanks a lot Uki!!
While I prefer the other color scheme, I greatly appreciate that you put my work in the pack.
Thanks!! :D

492
DECORATE and ACS Modifications / Re: Uki's Weaponry (LMS rotation now in!)
« on: September 27, 2011, 09:30:13 PM »
I gotta say I'm really impressed by your work Uki, all the weapons you've made so far are awesome!
However, the Fake Revolver hud looked pretty bad, so I gave it a try:

(click to show/hide)

I hope you like it. Keep up the good work! ;)

493
W.I.P Forum / Re: [EXPANSION] Megaman & Bass - Oh hey a Demo.
« on: September 23, 2011, 05:58:16 PM »
Quote from: "Korby"



I gave it a try based on an edit I made.
I'm pretty sure at least one of the colors isn't in the doom pallete.
I love the wave burner colors

494
Your skin seems like a crashman and vile fusion to me. Well, it does look cool, anyway :roll:

As for the class itself, it kinda lacks originality (similar to my class)I hate my old version, maybe you can add a jetpack and make the fast buster the second weapon (like YD's class).
at least you know how to program weapons, I don't

495
Name: cdMcmacdncmicdbcmocdgcmi
Armor: 0.9x
Weakness: Bomb, slicing
Jump: Normal
Damage type: Bomb
Speed: A bit slower than Megaman
Weapon dropped: Ballade cracker
Skin: Ballade-alt.
Skin color: Black and green
1st weapon: Skull bomb (Explodes like the ballade cracker (and it has the same fire rate) and it's affected by gravity, that means that it flies in an arc). Damage:20
1st weapon alt: MB Buster (Same as the bass buster, but it consumes energy, and fast). Damage:7

He does have quite a weakness: If he gets killed, he'll drop the ballade cracker, and that's his weakness, meaning that the person who grabbed it can use it against him  ;)

EDIT: Skull Bomb rotations: http://img695.imageshack.us/img695/1066/skullbomb.png

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