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Messages - verifiaman

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31
Anything Goes / Re: Anyone's art thread
« on: May 06, 2012, 09:57:42 PM »
http://m345julian.deviantart.com/art/Sk ... -298629817 bet you havent seen this before huh?

32
General Gaming Discussion / Re: Kid Icarus: Uprising!
« on: May 02, 2012, 06:33:15 AM »
http://www.fanfiction.net/s/8078487/1/W ... s_Uprising This little thing i found sums up the things i felt when i first played it.
warning: spoilers ahead

33
Mega Man Discussion / Re: Fanmade robot masters
« on: April 05, 2012, 04:43:42 AM »
Trio man a triple changing robot master. a miniboss before the final wily boss, it can detach into 3 forms: A dragon, snake, and hawk.

34
General Gaming Discussion / Re: Pokemon Cutstuff Region
« on: April 05, 2012, 04:40:03 AM »
Will it have background enviroments that effect the ablities and stats of the pokemon?

35
I love online here. So perfect.

36
Why couldn't megaman x7's 3d shooting sections be more like this game's?

37
Why couldn't Megaman x7 have been like this?

38
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: April 04, 2012, 01:04:18 AM »
I'd give em a Zweilous, just to see what would happen.

But i'd keep a Petilil or Cottonee as a pet.

39
General Gaming Discussion / Re: Pokemon Discussion thread!
« on: April 04, 2012, 12:34:27 AM »
So, which pokemon would be the worst to give a kid?

40
So how about those characters? I like Pit.

41
Resources / Re: NemZ's tileset emporium
« on: February 14, 2012, 07:54:05 PM »
I meant  stuff like the highway, area f the lake, the power plant. I probably should have been clearer.

42
Resources / Re: NemZ's tileset emporium
« on: February 14, 2012, 07:48:26 PM »
Quote from: "NemZ"
Actually when I finish the dos games the next request on my list was for something from zero 3, though I'm not sure if that's still needed or not.  I'll have to check.

I'm not adverse to doing zero or zx tiles, though I'd be much more likely to do so if it was part of a project that seemed to actually be going somewhere.  For the most part classic games have a lot more going for them, if nothing else then just because they feel like they belong with the rest of the game as-is.

Well that's a shame. it would be cool to see the zx series in a retro form.

43
Resources / Re: NemZ's tileset emporium
« on: February 14, 2012, 03:31:07 PM »
Could you do a megaman zx or zero tileset?

44
Help & Editing / Re: Doom builder 2 wont load any maps
« on: June 22, 2011, 07:02:55 PM »
Tried it multiple times, followed the instructions perfectly

45
Help & Editing / Re: Doom builder 2 wont load any maps
« on: June 22, 2011, 02:31:33 AM »
No my problem is that i cant load or make any maps on doom builder 2.

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