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Messages - Jedimaster76

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46
Bugs/Suggestions / Re: [Suggestion] MM7 Skull Fortress Naming Scheme
« on: November 03, 2020, 05:37:56 PM »
MMWTDW1: Second to Wily Tower Forge.

I don't really see the name Wily Tower Forge working. I prefer Wily Tower Manufactory (reused I know) or Wily Tower Processing


EDIT: Just thought of a better one: Wily Tower Boilerworks

47
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 27, 2020, 09:15:52 PM »
I kinda wish Quint got a stage themed after Mega Man II

I know he wasn't in Mega Man 10 as DLC but I think as a nice little surprise a Quint stage should be made for the next update (v6b)

(click to show/hide)

48
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 25, 2020, 12:25:02 AM »
Just finished! (I'm still missing 2 weapons for the Weapon Checklist)

But I was looking through the changelog and it appears that you guys didn't mention that Concrete Shot was replaced by Break Dash in MM3TOP\

Just though I'd let you know

Great Job with v6

49
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 20, 2020, 08:05:13 PM »
I've played since I was 10 (v4)
While Mega Man 9 is my favorite game in general. Mega Man 10 has the best Classic series OST ever.

50
Are you planning on making MMV mugshots for hudball by any chance?

51
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 15, 2020, 07:27:22 PM »
I'm curious how you guys went about colorizing the Mega Man V tiles. So far the color schemes seem to be inspired by the Super Gameboy palettes. Is that true?

Considering how much pink I saw in Mercury's stage in blue in Venus' stage then I would assume its true

52
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 26, 2020, 02:51:40 PM »
According to his twitter, CutmanMike says the trailer is done and will be released to the public one a release date for v6 has been decided, and Freems has been putting sneak peeks of stages in this discussion so... yeah v6 is almost here  :p

53
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 15, 2020, 07:27:17 PM »
I don't think its possible

54
Cutstuff Discussion and Feedback / Re: Busting all Yashichi in MM8BDM (V5D)
« on: September 13, 2020, 09:11:14 PM »
Found it
(click to show/hide)

55
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 11, 2020, 11:42:31 PM »
I wonder if that means the secret individual fights with them are get redesigned to those stages
Ex: Enker's Flash Man designed room changes to Special Stage 1

56
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 07, 2020, 07:25:32 PM »
Okay, using the time on Dr. Freeman's update posts and this web application, I'm presenting how long each update took so far.
    Duration between the Blade Man and Nitro Man updates: 2 months, 7 days, 10 hours, 6 minutes, 37 seconds
    Duration between the Nitro Man and Commando Man updates: 1 month, 13 days, 20 hours, 12 minutes, 53 seconds
    Duration between the Commando Man and Chill Man updates: 1 month, 26 days, 31 minutes, 16 seconds
    Duration between the Chill Man and Pump Man updates: 1 month, 8 days, 23 hours, 33 minutes, 11 seconds
    Duration between the Pump Man and Sheep Man updates: 3 months, 15 days, 3 hours, 50 minutes, 55 seconds
    Duration between the Sheep Man and Strike Man updates: 5 months, 2 days, 16 hours, 42 minutes, 31 seconds
It's been two months since the last update, and we have yet to see any more of Solar Man's stage than in the top post of this topic.


I did the average of the months and I would say we are about due... (2.16666666667)

57
Mega Man Discussion / Re: What's your favorite robot master???
« on: August 26, 2020, 01:03:02 PM »
I really like Elec Man
Also Jupiter and Galaxy Man

58
One thing if I may... I noticed that the MM7 intro stage wasn't there

59
@JamesVN HOLY CRAP! Nice work man!  :cool:

60
Jeez...
What evil sorcery is the Tornado Man one. There's no way I'd be able to find that one. :shock:
Also I can't remember but do the CTF levels have Yashichis as well?

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