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Messages - Frits

Pages: 1 ... 8 9 [10] 11 12 ... 17
136
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 31, 2009, 10:24:18 AM »
Quote from: "Wartorn"
shitty Aztec map.

Yes, especially because it has no stairs :>

137
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 31, 2009, 10:21:13 AM »
Quote from: "Mobius"
Give Hunters sith lightning.

Yes!

138
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 30, 2009, 07:07:32 PM »
Quote from: "Possesed"
Quote from: "ThaMarine"
but I hoped you could dash left and right, but I suppose that would overpower him...
You can  just strafe/turn in the direction you want to go, do the usual double tap then your away (though i find it responds less when you try to go sideways)

Same goes for me here, i find dodging sideways tricky and sometimes unresponsive. Maby because it needs to send info to the server?

139
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 30, 2009, 07:05:25 PM »
Quote from: "Domithan"
Oh, one last thing. If you're going to make a point, please, PLEASE use proper grammar. It just looks so much better. Here's a quick lesson, write it down:

You're = You are (with the exception of sentence endings or other like phrases. "You're a cool guy." is correct, while "What a nice person you're." is incorrect.)
Your = Implies possession. For example, "Hey Jim, you left your shovel over here!" Is correct, while "Hey Jim! Your an idiot!" is incorrect.

There = Implies location. For example, "It's over there." Is correct.
Their = Implies possession. For example, "The ball landed in their field." Is correct.
They're = Literally means "they are". For example "They're a bunch of jerks!" Is correct. (Same rule applies as "you're, no end of sentence use or anything similar.)

It's = Literally means IT IS. DOES NOT IMPLY POSSESSION. For example, "It's the best place to eat in town!" Is correct.
Its = Implies possession. "That boat is nice, but its sail is torn." Is correct.

Phew. That took a while, you'd better appreciate that.

What your saying it's totaly correct. People need too use proper grammer if there making a post about they're idea.

That being said, i agree with Qent. People don't have proper tactics yet.

140
The Ghoul's Forest / Re: The Hunter: My thoughts on him in V2B5
« on: October 29, 2009, 05:40:41 PM »
The new hunter is no where near his old power. Fire arrows are strong, but there are incredibly hard to hit a jitterskull/creeper/choke with. A creeper just has to make sure he doesn't get hit. He ain't all that powerfull, when an arrow is loaded he walks slower than the cyborg and between firing there is a reasonable delay. It's just that when he hits he hits hard. I don't mind nerfing the magic attacks as long as you don't touch his speed. Because that's what he needs to survive.

141
Cutstuff Discussion and Feedback / Re: My Tribute To Cutstuff
« on: October 29, 2009, 04:08:00 PM »
Quote from: "Wartorn"
(It's not though when people abuse admin and delete your stuff when you're not looking)

Haha, yeah. I played it for the RPG(zombeh) and other team games though. Solo is the way to go if your buildin'.

142
The Ghoul's Forest / Re: GVHv2b5 released
« on: October 29, 2009, 02:15:57 PM »
Quote from: "Qent"
Quote from: "CutmanMike"
Oblacek is now updated to v5  :cool:
I find it odd that Oblacek is the first to have b5, yet it's still using an old EW. Could you update that too?

iirc cutman was going to update ew after cd?? Because EW has never been updated.

143
Cutstuff Discussion and Feedback / Re: My Tribute To Cutstuff
« on: October 29, 2009, 01:13:08 PM »
Quote from: "CutmanMike"
Looks like that Half life thing that people mess around with.

Your lack of knowledge is shameful! Gary's mod is most awesome!

144
Anything Goes / Re: What's your name on Skulltag?
« on: October 29, 2009, 09:55:06 AM »
Damn those white letters are hard to read on this lay-out

145
The Ghoul's Forest / Re: GVHv2b5 Yurei battle glitch?
« on: October 29, 2009, 09:53:42 AM »
Quote from: "ds201"
I didn't, i saw all the moves I could see in my screen view, which was abit.

Huh? that makes no sense.

146
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 27, 2009, 05:43:06 PM »
The matrix: ReGhouled
Jurassic Ghoul
Ghoul Wars: Episode 5 The humans strike back
Ghoul hard 6.66
Big Ghouls house
Finding Ghouly
Ghouls of the Caribbean

Enough to keep you busy for a while.

147
The Ghoul's Forest / Re: Incoming problem with the new GvH Betas
« on: October 27, 2009, 04:35:00 PM »
Quote from: "Qent"
Quote from: "ThaMarine"
The new additions to the human classes will have a terrible impact for the team balance, as people are going to be very interested in the new human abilities and will not care for balancing the teams so much.
This actually makes teams better for 32-player games.

yaya, with more than 5 players on a team things get ghouly.

148
The Ghoul's Forest / Re: um...... 3-bet washington gvh wad's?
« on: October 27, 2009, 07:23:08 AM »
Quote from: "Wartorn"
He is on one very long vacation.

How long is very long? And what kind of a mystery person is he anyway.

And all this Vagueness makes me rawr

149
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 27, 2009, 07:20:07 AM »
Quote from: "Captain Ventris"
I fail to understand why anyone is reacting in a manner different to Wartorn's post.

What is love? ;)

150
The Ghoul's Forest / Re: um...... 3-bet washington gvh wad's?
« on: October 26, 2009, 11:53:53 AM »
Quote from: "CutmanMike"
He's probably updating to the latest ST. Are supergod's back up?

Not this morning when i checked :(

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