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Messages - Frits

Pages: 1 ... 9 10 [11] 12 13 ... 17
151
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 26, 2009, 06:52:41 AM »
Needs more massacre!

152
The Ghoul's Forest / Re: Two Jitterskulls got married!
« on: October 25, 2009, 06:07:05 PM »
Quote from: "Wartorn"
asdfgasdfghhasjkldf;das what

 I agree i was :shock:

153
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 25, 2009, 07:25:43 AM »
Quote from: "Major Cooke"
Here's a tip: give invulnerabilitysphere

Doesn't work on the Creeper though, because he uses ACS to kill you like Yurei.

Samara is far scarier, with the way she is in GVH at the moment... Ugh I hate her so...

I thought the creeper telefragged you.

154
The Ghoul's Forest / Re: Game modes
« on: October 24, 2009, 05:50:29 PM »
Quote from: "CarThief"
The playable boss class vs large group of humans idea is also nice, but players will be quite difficult as an boss, it is likely one of the two sides will rape the other with well used abilities, while most bosses hit like a truck, yet they're stupid and/or avoidable.

Ever played hidden:source? That's what i really meant.

Also l4d-ish survival mode would rock, with bronze,silver and gold medals :D

155
The Ghoul's Forest / Re: Game modes
« on: October 24, 2009, 11:55:20 AM »
How about the Yurei vs the rest. One player gets to be the overpowered yurei and the rest is human and tries to kill her.

156
The Ghoul's Forest / Re: Game modes
« on: October 24, 2009, 06:05:17 AM »
Quote from: "CutmanMike"
I was thinking of making a spoof wad called "Left 4 Ghoul" where the humans had to make it to one side of the map and Ghouls (special infected) had to stop them, along with many lesser ghouls (zombies) which got in the way. Maybe one day ;)

Pills here, pills here, pills here.

Also will there be a tank :D

157
The Ghoul's Forest / Re: Jitterskull guide/tips
« on: October 23, 2009, 01:49:37 PM »
Quote from: "CutmanMike"
Let's not forget Creeper Cannons! A Jitterskull shot me through the window of the little building on the cliffs in the water processing plant. I landed in front of a human too! If only I had attacked it would have been the most awesome thing ever.

It's also awesome when your trying to get away from the humans but a jitter shoots you back in :D

158
The Ghoul's Forest / Re: (beta 5) OH DEARY ME we have a problem
« on: October 22, 2009, 10:51:02 AM »
Quote from: "CutmanMike"
That's nice but this isn't your blog and we really don't care what one is drinking right now

Lol, that was so dry  :)

So if it's fixed it means the cyborg will have dodging w/o causing extra lag?

159
Anything Goes / Re: Most anoying crash you've had with a computer
« on: October 21, 2009, 05:21:31 PM »
Quote from: "Blox"
Using old computers as usual, I see?
The new hardware is just breaking when you look at it, unlike old hardware, which could live for YEARS, without a single hardware failure. >:/

Nah, i got two good pc's (lappy and tower) whom i cherish , but i also have a 5 year old laptop which is the abomination of my family!

160
Cutstuff Discussion and Feedback / Re: Website, forum issues
« on: October 21, 2009, 04:26:31 PM »
The signatures are gone :(

161
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 21, 2009, 04:12:55 PM »
Quote from: "Lighting"
You sure? i got every soldier's archievement xd

You sure? They aren't released yet :)

162
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: October 21, 2009, 03:46:24 PM »
Based of a class in a game you know well. (l4d)
His name wouldn't be the hunter, because that would be silly. Because he can stick to walls and jump incredibly high from wall to wall, I call him Arachnoid.
When he moves he crawls on his hand and feet, is fast and is partially blurred(Invisible). He can jump from wall to wall and stick on them. His primary attack is a leap forward, that insta-kills if its done from a certain distance at short distances it causes some sort of short visual impairment on the attacked humans(red flash) screen but isn't deadly. His secondary attack is a life sucking scratch that does little damage but regenerates some hp.
He'd be hard to play, since landing a direct hit in a fast paced game as doom isn't easy. But because of his speed and ability to move and jump around maps quickly he'd be deadly in the hands of a master. Not to forget he'll be blurred.
Why does it belong on gvh? Because everything about the hunter just rocks, and it would be one of the most challenging ghouls to play.

163
The Ghoul's Forest / Re: Who's that Ghoulymon?!
« on: October 21, 2009, 03:30:33 PM »
Quote from: "Lighting"
For soldier we have the marine -.-

And, anyway, this topic must be closed, Why'd you post your ideas here? made a new topic in the doom proyects

You obviously have no idea who the soldier is.
looky here http://www.youtube.com/watch?v=QbZOeGyd ... r_embedded

164
Anything Goes / Re: Most anoying crash you've had with a computer
« on: October 21, 2009, 02:14:51 PM »
My pc never crashes, because i take care of it with love and i talk to it. :oops:

165
I really can't read it, i know it should say cold demise but i just cant see it.
But the font and the icy effects looks shweeet!

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