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Messages - Frits

Pages: 1 ... 14 15 [16] 17
226
The Ghoul's Forest / Re: Camping with ThaMarine (a guide to Ghostbusting)
« on: October 08, 2009, 01:20:14 PM »
Quote from: "CutmanMike"
Always? I've only done it a couple of times, usually because Jitterskulls get their act together and wait until I pull the trigger.

Riiiigghht  ;)

Also GVH08, an epic trap spot is near the window on top of the stairs.
And traps can be used as a diversion, eg: 2 entries to a room put an obvious trap in the middle of one entry and hide traps at the other entry.

227
The Ghoul's Forest / Re: Camping with ThaMarine (a guide to Ghostbusting)
« on: October 08, 2009, 12:55:34 PM »
Quote from: "CutmanMike"
Also putting them around the walls near where the humans start is good because Jitterskulls often try to charge and end up bumping into the back walls (The Spire)

Lies!, I always see you setting up epic rape in the little room :D

228
Quote from: "ds201"
I got the same thing yesterday, I think from the same person, I cannot remember.
But he kept calling me haxor, even though I wan't in my gaming mood and I couldn't play well.
Really, mostly I was having a convo with max-ride about the gvh models.
Anyway, about the models, the new pack seems to make the creeper almost invisible in the dark, and abit visible in the light, so how is that hacking?

There is no dark, at least not here. Model creepers are waaaaaaaaaaaaaaaaaaaaaaay easier to spot. It's like adding a red arrow hovering above the current creeper.

(Or a pink creeper.)
(click to show/hide)

229
The Ghoul's Forest / Re: Camping with ThaMarine (a guide to Ghostbusting)
« on: October 08, 2009, 12:45:21 PM »
Nice guide
But I find traps very efficient in winter haunting, there are several great spots indoor to camp with the gb.
Also @ the spire the little room is a good place for traps as well.

230
The Ghoul's Forest / Re: players spamming GHV11 map
« on: October 07, 2009, 06:34:53 AM »
The duke nukem one is fun for 3 on 3 or less, more players just means ghoul rape.(if they're any good.)

231
The Ghoul's Forest / Re: players spamming GHV11 map
« on: October 06, 2009, 06:21:17 PM »
Which one is 11 again? The "trashed" city one? Because that one really sucks imho?

232
Anything Goes / Re: we have to visit the town of Fucking
« on: October 06, 2009, 11:45:38 AM »
Fucking jitterskull ^^



(No really i hate them  :) )

233
The Ghoul's Forest / Re: If anyone wants to become Jitterskull
« on: October 06, 2009, 11:33:31 AM »
Quote from: "White"
That's a good point.
Anyhow, I want Eyesore too :P Yay im a greedy prick.
So, While were at it, im off to school, but I'm just leaving the message to say that i'm SO gonna ask my parents for White/Red Facepaint. Take a guess as to why :) Screaming at people with candy? Why not!
Oh yea, im gonna get a sound-recorder, get sjas'es scream and take it on with me.

Running on the streets and doing sjas screams against random people. lol

234
The Ghoul's Forest / Re: If anyone wants to become Jitterskull
« on: October 06, 2009, 11:02:05 AM »
Quote from: "CutmanMike"
Quote from: "ds201"
If you could get those any time, you could make rotations for all the ghouls.

I could but there's a few problems. First, they're damn expensive and I can't find all of them. Second, some of the ghouls would suffer with rotations. The Creeper is the best example. Let's say you circle a bunch of crates looking for a creeper. He's there but you didn't spot him. Now imagine if he had rotations. You'd see his sprite "change" as you circle around him, making him easier to notice. Even a model creeper would be harder to see, as long as he kept still.

The only ghoul that would be alright with rotations is a jitterskull. The rest of them are perfect without.

235
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: October 05, 2009, 04:47:30 PM »
Quote from: "ds201"
1 Class I can only think of for the humans is a Pyro with a rocket launcher aswell.

No pyro, ghouls need the spy!

http://www.youtube.com/watch?v=ZTj6tauY1JU

236
Anything Goes / Re: I hate...
« on: October 05, 2009, 06:38:46 AM »
I hate hospitals and doctors and lawyers and cops. But I don't hate vests  :cool:

237
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: October 05, 2009, 06:33:41 AM »
Does CD include one new human and 2 new ghouls? Or just 2 ghouls?

Quote from: "Hetor"
Quote from: "Damage"
I don't see what the problem is with the EW classes. I can understand having a problem with the ghostbuster, but variety never hurt anyone...

I think 4 classes per team is already more than enough.

I don't mind more than 4 as long as they are very distinguishable from each other, in gameplay and visually(so if you see some class in the distance you immediately know which one it is).

238
Anything Goes / Re: The Bcat has raped every thread on this forum.
« on: October 04, 2009, 11:53:06 AM »
Quote from: "Hetor"
Not a big deal. Few clicks is enough to remove all your moronic posts.

Indeed, it would take 5 minutes to clean it up, while it took him around 4 hours to post all this stuff. Respect for the determination though. :)

239
The Ghoul's Forest / Re: Bragging Thread
« on: October 03, 2009, 03:35:43 PM »
I once killed an entire team of ghouls by afking, they had no chance  ;)

240
The Ghoul's Forest / Re: GVH:Cold Demise trailer up
« on: October 02, 2009, 06:29:39 AM »
Damn right i will.

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