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Messages - Frits

Pages: 1 2 3 [4] 5 6 ... 17
46
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 24, 2009, 09:22:59 AM »
I thought gvh22 was a ghoul map? And a very sucky one, some one needs to remove all the debris and graves.

47
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 21, 2009, 10:37:38 AM »
^ as wide as any other ghoul.

What about gvh22? That one desperately needs a re-done.

48
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 18, 2009, 06:30:59 AM »
yes yes, reverse back to the original one. It was supAr fun to play.

49
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 13, 2009, 06:27:17 PM »
nooooooooooooo, gvh29 was perfect as it was, you ruined it :(

50
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: December 13, 2009, 06:24:58 PM »
Quote from: "Free Hugs!"
So long as the sniper can throw jars of urine and has a rivalry with the Creeper, I'm fine.  I better go take part in the Santa vs Marine update.

Wait, something's not right here.

jaraaaaaaaateee!

51
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: December 13, 2009, 08:08:08 AM »
I like the sniper!

52
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 12, 2009, 07:53:25 AM »
Rain on the boat is god awful.

53
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 05:38:07 PM »
Quote from: "Wartorn"
Quote from: "Mobius"
Oh! Oh okay.

Well Megaman is a very popular Capcom franchise. I can see why it would probably have a larger impact than Gvh.
I'd imagine the same as well.

It's getting pretty popular!

54
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 12:43:41 PM »
greenwar got a cacoward too, for best mp level.

55
The Ghoul's Forest / Re: GvH got a Cacoward.
« on: December 11, 2009, 06:59:33 AM »
udmx and greenwar are beautifull maps, but gvh brought something new so i guess that's the reason.

56
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: December 10, 2009, 05:08:31 PM »
Quote from: "CarThief"
Hmm... Would be usefull. But i wouldnt be suprised if they did something nasty to Cutman if he passed trough that suggestion. :P

Hmm... In servere situations you still gotta be tactical, a group of marines serves as an anti-air turret basically. Best to attack them as an group, but yeah, if an entire swarm of sjas's comes at you, your fucked without cover in tiny spots. :P

a ghoul is never alone ;p, where there is a swarm of marines there is a swarm of ghouls.

57
The Ghoul's Forest / Re: Bragging Thread
« on: December 10, 2009, 04:45:37 PM »
gvh29 rules indeed, best map evar! For every class.

58
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: December 10, 2009, 04:42:35 PM »
Quote from: "CarThief"
Wow, a bot that cannot strafe with his class would act really retarded, i can already imagine, lol.

But yeah... I suppose Sjas can be tricky but thats where making use of the area probaly comes in handy, large open spots for marines and overpowered projectile spam in close quarters, i suppose. I cant really think of an way to stop this SR50 trick, but trying to do so might ruin an already decent class.

Perhaps you could request from the ST folks that they have some anti SR50 flag implemented?

thats the problem, with those speed tricks and fly up fly down he's incredibly fast and incredibly hard to hit. So there's no need to be tactical anymore, just fly in with the speed of light and kill.

btw, this is gvh not classic doom, ,maybe try something as "a flag that allows a speedcap that cannot be exceed by any means (gravity,rocketjumping,straferunning,bunny hopping)"

59
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: December 10, 2009, 01:02:05 PM »
no i mean, the speed he's got now is okay. I was wondering is you could find a way to stop them exceeding his current speed with tricks and zdoom engine stuff.
So basically if you know nothing about sr50 and stuff, you won't notice a difference.

60
The Ghoul's Forest / Re: Sjas - The flying slaughtering machine
« on: December 10, 2009, 12:51:07 PM »
it be nice if you could invent something that would cap his speed, so he won't be all superrr-fast anymore.

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